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Old 2012-12-14, 10:46 PM   [Ignore Me] #16
Hamma
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Re: Hackers are back


Remember to keep your /report key primed.
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Old 2012-12-15, 03:41 AM   [Ignore Me] #17
ChipMHazard
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Re: Hackers are back


Originally Posted by Hamma View Post
Remember to keep your /report key primed.
One of the few things I have set as a macro on my brand new G710+.
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Old 2012-12-15, 07:22 AM   [Ignore Me] #18
DirtyBird
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Re: Hackers are back


So did we ever find out why all the drones/GM's went?
Have they thrown in the towel?

SOE was quick to trumpet the mighty system they had devised to combat the cheats.
Now its gone quiet.

Are they actively doing anything about it now?
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Old 2012-12-15, 01:16 PM   [Ignore Me] #19
Mathematics
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Re: Hackers are back


Originally Posted by DirtyBird View Post
So did we ever find out why all the drones/GM's went?
Have they thrown in the towel?

SOE was quick to trumpet the mighty system they had devised to combat the cheats.
Now its gone quiet.

Are they actively doing anything about it now?
What are you expecting to hear from them? Anything more than "we're actively working on it" might compromise their solution. Even seemingly small details can give hackers enough information on how to tailor a specific cheat to reduce their chances of being detected. Seriously, sometimes less is more when it comes to giving out info about security/hacking. If you want to catch a robber, you don't tell him when you're going to be home and how you've set up the security system at your house.
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Old 2012-12-25, 10:17 PM   [Ignore Me] #20
Beerbeer
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Re: Hackers are back


I saw two hackers over the course of the last two days.

I saw a new one, a speed hacking z-axis hacker. I couldn't help but laugh watching him fly around, up and down, even going under the world.

Come on Sony. It's getting pathetic. All that rhetoric means nothing if they're still around and they are in greater frequency it seems like. Just not as many people playing to complain compared to a month ago.

Build something already that at least auto detects these people without us having to manually report them. It's not our job to police your game; the burden is on you. If not, it's just another reason, amongst many other reasons, people stop playing.

Last edited by Beerbeer; 2012-12-25 at 10:18 PM.
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Old 2012-12-25, 10:26 PM   [Ignore Me] #21
NZVeritas
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Re: Hackers are back


I'm keeping an eye on one obvious cheater and one blatant team killer in Briggs through planetside universe to see if they get back online.
So far I have not seen either get back online as of yet but it could be due to the holidays.
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Old 2012-12-25, 10:33 PM   [Ignore Me] #22
basti
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Re: Hackers are back


To my knowledge there is no invul cheat, and from what i could mine out of the client, it also seems impossible to do.

Most likley a bug.
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Old 2012-12-25, 10:36 PM   [Ignore Me] #23
Beerbeer
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Re: Hackers are back


Well, the last one I just saw on Connery a few minutes ago was a guy who could literally fly around. No glitching, just god-mode speed hacker. Probably aimbot, too.

Last night another hacker was on Waterson.
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Old 2012-12-25, 10:39 PM   [Ignore Me] #24
Sledgecrushr
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Re: Hackers are back


Beerbeer Ive had some weird glitches where vehicles would seem to flip and then partially sink into the ground. When I climbed up onto what was apparently a ghost vehicle my teammates said that I was floating in the air. Maybe this was happening.
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Old 2012-12-25, 10:46 PM   [Ignore Me] #25
Beerbeer
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Re: Hackers are back


No, I can tell the difference pretty well between glitches and hacks. This guy was flying around very distinctly and very quickly as a heavy assault, shooting tanks from above.

It was so obvious and blatant, he knew people would report him (and kind of funny, too) but I get the sense that even if he is banned, he'll be back since there's nothing to deter them.
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Old 2012-12-26, 12:49 AM   [Ignore Me] #26
Chewy
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Re: Hackers are back


I got video on maybe 2 hackers so far. One Im not certain of was someone as a dead TR skidding around within and around a NC spawn room then turning into a NC infiltrator the moment my LOS was broken. The other was a flying speed hack but I hit the record button to late and got a very little glimpse of him flying off.

Both times I got a name, yet haven't reported till I get the proof online. It's hard for me to read names in gameplay and my typed words are just horrid without spending a LONG time writing and rereading them a few times over. So I need to pause a video to make certain I get the spelling right.
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Old 2012-12-26, 01:11 AM   [Ignore Me] #27
Baratol
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Re: Hackers are back


I have been accused of having a health script?, I hotdropped onto a tower and started shooting a VS max nearly took him out but didnt.
Got a TELL saying "im reporting you for that", I asked, "what"? he then said about the health script.
Just wondering when you drop are you invunrable for a few seconds?

Last edited by Baratol; 2012-12-26 at 01:21 AM. Reason: trying to get my sid to work
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Old 2012-12-26, 08:07 AM   [Ignore Me] #28
yadda
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Re: Hackers are back


Are you sure it wasn't the MAX health bug? Did they fix that? I haven't seen anyone doing it in a long time. I remember a certain guy on my servers top10 leaderboards was using it exclusively and it was very frustrating.
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Old 2012-12-26, 08:22 AM   [Ignore Me] #29
ThGlump
Captain
 
Re: Hackers are back


Game is still buggy as hell, and we had bugs that you would think someone is cheating.

Self repairing magrider on the move/during fight. No it was no sundy around. Gunner was getting repair exp as if he was outside repairing.

VS spawned with appearance of TR light assault, running unharmed in VS spawn room. VS get grief for shooting at him, and he was ressable by VS.

With those bugs you cant blame every weird stuf on hackers.
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Old 2012-12-26, 09:25 AM   [Ignore Me] #30
JPUK
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Re: Hackers are back


I'm going to stop using /report on anything other than TKs now.

It is increasingly hard to work out whether someone is cheating or there is a bug.

Some examples I've reported but later found to be a bug:

Invulnerability - Serverside issues
Enemies not rendering but killing me - Draw distance reduces down to a few meters for some infantry
People floating in the air - Related to their connection
People who can see your cloak clearly - An implementation issue
Permanent AA lock - A server side bug
Delayed damage often resulting in your vehicle spontaneously exploding 10 mins after a dogfight - Serverside bug
Blinking enemies - The game has no packet loss or ping cap
AA max still doing damage despite not rendering on my screen - intended feature

There are also several vehicle issues that appear to be bugs but are being done by high BR players - which I cannot test without creating a char on a different faction and certing up a vehicle - something I'm obviously not going to bother doing.

The entire system is broken, because I'd wager 50%+ of /reports are erroneous or are for TKs - They offer no distinction between these, yet they require completely different actions behind the scenes.

They need to set out a number of reason labels for /report such as:

Hack - An obvious game augmenttion - needs a ban
TK - Blatant and repeated TK of resources and players - needs a ban

Bugged - Suspect or weird behaviour like super high ping - not a priority
Unknown - Something is just wrong - a GM with free time may want to spec this player

Last edited by JPUK; 2012-12-26 at 09:33 AM.
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