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2013-03-20, 07:00 AM | [Ignore Me] #17 | ||
Ideally I would have liked to see the AP rounds be able to negate some of the damage mitigation on tanks.
I agree with the HEAT being superior overall, I don't see much reason to pick AP over HEAT, currently.
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Any sufficiently advanced bug is indistinguishable from a feature *Disclaimer: When participating in a discussion I do not do so in the capacity of a semidivine moderator. Feel free to disagree with any of my opinions.
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2013-03-20, 10:24 AM | [Ignore Me] #19 | ||
Contributor Major
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I agree with others that the problem is the HEAT does too much armor damage. I run a FPC setup on my Magrider and I'm really starting to wonder why. I actually drove up to an enemy Sunderer to drop tank mines on it because I couldn't kill the Sunderer with just one Engineer repairing it and there is no blast radius on the AP to kill the Engineer. So, IMO, the FPC/AP guns for MBT's need to do a bit more damage, but the HEAT also needs to have it's armor damage reduced.
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2013-03-20, 11:37 AM | [Ignore Me] #20 | |||
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2013-03-20, 03:17 PM | [Ignore Me] #22 | ||
Major
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I think it would be great if all tanks had a coaxial machine gun, because then AP cannons would no longer be so idiotic. I mean, literally just strap my empires standard carbine to the barrel with a shoe string to pull the trigger and it will make AP worth my while.
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2013-03-20, 03:35 PM | [Ignore Me] #24 | ||
Major
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A Saron will kill infantry in a direct hit, but calling it a sniper is a total joke.
The best zoom you can get on it is 2.0x, compared to a sniper rifles whopping 12.0x, it fires with a half second delay after you pull the trigger, and its projectile has considerable travel speed at any range where you could call it a sniper shot. It's barrel can't be depressed so it can't hit targets that are close to the Magrider, or otherwise below the gun. So sure, you can snipe infantry with it pretty much exactly like you can snipe infantry with an AP cannon. It's actually more difficult because of the firing delay and crummy range of motion on the gun. Also it's a Saron, not a Sauron. I think it's named after a type of musical instrument from Indonesia. Last edited by Rothnang; 2013-03-20 at 03:38 PM. |
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2013-03-20, 03:43 PM | [Ignore Me] #26 | ||
Major
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Avoiding getting killed by a Saron is the same as avoiding getting killed by a Sniper, it's not difficult if you aren't tempting your luck.
The only time infantry has to dangerously expose themselves to a Saron is when you try to use an AV Mana against a Magrider. Otherwise if you get hit you're doing something wrong. |
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2013-03-20, 03:54 PM | [Ignore Me] #27 | ||
Contributor Lieutenant Colonel
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My entire playstyle is 'wrong' but I enjoy it. I breach tech plant doors with my face, act as a human minesweeper and run dick first at MBT with an empty rocket launcher to try and get them to back up.
I'll run in circles like a chicken with my head cut off more often though to avoid 'em. Thanks for the heads up! |
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2013-03-20, 04:10 PM | [Ignore Me] #28 | ||
Lieutenant Colonel
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Well compared to HEAT - yes.
But we dont want them killing other tanks faster than they are. I suppose it might be good to make them shoot even flatter than they do now.
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Wherever you went - Here you are. |
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2013-03-20, 04:30 PM | [Ignore Me] #29 | ||
Private
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Perfectly said, Rothnang. I've always wanted to use the Prowler as a pure anti-tank terror, but the overall opportunity cost of trading HEAT for AP is just too great for the almost insignificant benefits it would provide.
So, what is the solution? Well, vaguely speaking, there needs to be more of an overall incentive to choose AP over HEAT. The XP increase for tank kills helps, but it's not nearly enough since the real issue is the minuscule difference between AP and HEAT in the anti-armor role. It doesn't really matter whether the incentive is increased by nerfing HEAT, buffing AP, or a combination of the two, but I personally feel AP shouldn't really be buffed all that much. Rather, I feel the overall effectiveness of HEAT just needs to be toned down, and there are multiple options for achieving such a result (damage reduction, refire/reload time increase, etc.). Additionally, a new MBT cert option could be introduced that reduces the damage taken from HEAT but not AP rounds. I'm far from a tank expert, but this is apparently the exact purpose of composite and reactive armors IRL. In fact, from the little research I did this afternoon, it sounds like HEAT rounds aren't even used all that often by tanks because of these modern armors. Also, I found very little info on actual dual-purpose HEAT rounds in general. The only ones I did see were those that are fired from grenade launchers - not tanks - and I can only image that their anti-armor effectiveness pales in comparison to AP/KEP rounds fired from an MBT. Summary:
Summary of Summary: HEAT is OP in PlanetSide 2 Last edited by Cruiza; 2013-03-20 at 04:34 PM. |
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