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2012-02-22, 09:56 PM | [Ignore Me] #16 | ||
Master Sergeant
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1.) Can you please describe a way (in detail) that an NC player might be able to modify his or her weapon loadout to 'match' the same style of gameplay that A TR might obtain through a base loadout.
TL;DR - describe how an NC can make a loadout that sprays bullets more than the typical loadout of *KABOOOOOOOM* shotgun. How a TR can do the same, but more towards a typical NC weapon set? 2.) How is the issue of quick-knife vs equip knife being tested and/or discussed INTERNALLY. 3.) Is weapon balance designed with the idea of each weapon type being defeatable by any other? or is it more rock-paper-scissors style, with one type always winning out over another (excluding sound tactical play) 4.) Are modifications to weapons set to specific types? I.E. if I want to do something crazy, like add a x8 scope to my 10-15 foot range sweeper shotgun, can I? 5.) Do certain weapon types do different TYPES of damage. I.E. is a sniper rifle more damaging to a tank's treads than an assault rifle due to caliber? 6.) Can you describe in excruciating, Lasher-like detail the process of weapon balancing?
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Acosmo: "Higgity Higgity Higgity" Last edited by CidHighwind; 2012-02-22 at 10:16 PM. |
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2012-02-22, 10:01 PM | [Ignore Me] #17 | ||
Colonel
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1) Can we plant explosive on maxes also?
2) I would actually be curious how quick knives are being implemented. I gave a lot of thoughts on that and was curious if SOE came to their own compromise. 3) Is the VS Lasher a machine gun?
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[Thoughts and Ideas on the Direction of Planetside 2] |
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2012-02-23, 04:12 AM | [Ignore Me] #20 | ||
Colonel
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Except after you are dead.
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Bagger 288 |
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2012-02-23, 12:37 PM | [Ignore Me] #22 | ||
Private
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Like as someone else mentioned I would like to know if we will be using weapons similar to the medical applicator (heal gun) or BANK (repair gun) to heal ourselves and others. Also will these be restricted by class and will the medic have any special gun to help them heal?
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2012-02-23, 12:37 PM | [Ignore Me] #23 | |||
Staff Sergeant
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"most all weapons will make an appearance in one form or another. With weapon customization the look and feel can b augmented." Anyway, it had better be. It's my most favourite weapon of all time. It's the one thing I'm looking forward to the most. After using the Lancer, no other anti-vehicle weapon comes close for me. That image in the top left from Facewank certinaly looks like a Lancer. Check out the shoulder rest at the back, and the double grip affair for a steady aim whilst it is powering up. Fff-chewwww! |
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2012-02-24, 12:42 AM | [Ignore Me] #26 | ||
Will MAXs require anti-vehicle weaponry to defeat in PS2, or can they be realistically overcome through small arms as well? Overall, how does their durability from PS1 stack up to their current incarnation?
How specific are the preferred targets for vehicle weapons? For example, is a lightning with its 6-shot anti-infantry cannon essentially relegated to targeting infantry, or will it be fairly capable against armor too? Are fighters effective against all ground targets? In that recent "Anatomy of the Battlefield" article, Higby mentioned fighters destroying tanks. Are they mainly useful against vehicles with their air-to-ground weapons, or vehicles and infantry? |
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2012-02-24, 04:48 AM | [Ignore Me] #28 | ||
Colonel
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I really hope infiltrators can somehow boost knife skills. Probably through certs. I'd really like to see it perhaps even as the primary weapon for them
I'm at work/sleeping to get up the next day for work when this webcast happens, but I'll try to catch up with the non-live version later
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2012-02-24, 08:15 AM | [Ignore Me] #30 | ||
is this the official question thread now? have the two threads be merged?
ok i got a question: can you tell us some details about the different missile systems and about countermeasures for them? because countermeasures have been mentioned in pc gamer article.
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***********************official bittervet********************* stand tall, fight bold, wear blue and gold! |
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