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2012-07-08, 01:22 AM | [Ignore Me] #17 | |||
Sergeant
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2) No friendly fire between "ignorees" and "ignored". I'd just take my one squad, ignore everyone from my outfit's second squad and hold bases without the risk of friendly fire. Toggle it off to support with healing/repairs, etc. It'd be pretty interesting to not have to worry so much about friendly fire. If you took out the no friendly fire and visual indicators and left it more towards not allowing them in squads, vehicles, or missions and such...I don't mind the sharing of ignore lists at all. |
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2012-07-08, 02:01 AM | [Ignore Me] #18 | |||
Sergeant Major
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You (or someone at least) used an example of someone talking about how another player was cheating as a reason to share an ignore list. That is often a misconception. People accuse others of hacking far too often in a given FPS. Whether or not you think someone is hacking should be something you determine for yourself, not rely on the word of another. There are numerous reasons why a given person might be mistaken in their accusations, why their accusations might not apply in the next day or two, etc. With your ignore features the way they are, there is no real way for people to be able to redeem themselves either, and if you're automatically sharing that, with no chance of "redemption" or defending yourself from "false accusations" it can get messed up pretty quickly for several reasons. Aside from that, if there is a severe enough reason to justify an entire group ignoring a player they should probably be kicked by SOE staff, so why not use a reporting system and let the GMs handle it in addition to individual ignores? The problems with shared ignore lists have been gone into by a lot of others, but it also goes into a (usually) single experience by an individual being used to create ignore lists for a group. Whether I choose to use it or not doesn't matter, because there are people that would use it, and would thus ignore people because of personal disagreements with an individual, because yesterday was a bad day (and now they can't even apologize via an associate of whoever they took it out on) or because the person putting them on ignore is a dick and likes to mess with people. If you want to improve PS2 in-game society, do it the hard way: via communication not an automated system. |
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2012-07-08, 02:51 AM | [Ignore Me] #19 | |||||||
Staff Sergeant
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Those are great comments! Would you be able to elaborate a little on something? When you say that visual indicators are a way to pick out someone for bullying you are very right. However I dont understand what form this bullying would take exactly. For example, lets take a hypothetical group of 5 players (the bullies) and a hypothetical new player (the victim). The five bullies add the new player to their ignore lists and can now visually identify him. However they cannot interact with him in any other way other than to dance around in front of him a little. Now take another hypothetical example where the five bullies dont add the new player to their ignore list. They cant visually identify him, but there are a number of things they can do to him - verbal abuse via chat and voice, eject him out of vehicles, take it in turns to friendly fire kill him (so as to minimize their grief), run in front of him while he is firing and cause him to rack up grief, etc. They can organize all this over voice, and as long as one of them can pick him out via his name tag they can all do as they please. Why add visual identification at all? I think it is important for visual reinforcement. If one guy starts mouthing off at his squad and sees the people around him changing to orange tags one by one (because they are adding him to their ignore lists) it is a very strong visual cue for people to immediately start changing their behavior. Your concern about friendly fire off being abused for an advantage is also very valid - on paper at least. However it is a valid concern, and I have modified my original post just now to help ease those concerns (see the 48 hr cooldown, and complete inability to interact). The truth is that in an FPS you cannot simply change settings in the middle of a firefight. Example: your squad is all ignoring each other so that there is no FF between you. You cannot ride any vehicles that one of you is driving, none of you can be a squad leader, and you cannot heal or repair each other. In the middle of a firefight one of your buddies gets killed. You rush over to revive him. You stop, press escape to access the game menu, click on the social button, select the ignore list tab, find his name on your list, press the button to unignore him, press escape again to get back to the game, revive him, then repeat the process to add him back to your ignore list. Practical application of this? Almost none. Note however that to ease your concerns that there is an easy solution as per my modification above. Edit: Note that the FF off was something I added later in my suggestions, and not part of my original version. I added it for the following reasons:
You say you are ok with keeping people out of your squads, minimizing interaction and to keep from hearing them. Didnt I propose those things? Someone on your ignore list as proposed would not be able to enter your vehicles, join squads to which you are a leader, etc. I do go one step further and say that they should also not be able to receive heals, ammunition, repairs, spots etc from each other. The FF off addition was something I added recently, but I feel that there was good reasons for doing that. The mission ignoring system wont matter so much if you cant join their squad anyway right?
There is something that I see all the time though. If someone in an FPS server is kicked or banned for no good reason, that person usually goes to the forums of that clan and reports on there that they felt the decision was unfair. That is the only recourse to an unfair banning in an FPS. It works. Sometimes an admin is really abusing his privileges and giving the clan a bad name. If someone felt they were unfairly added to an ignore list they can always do the same thing. They can go to the forums for that outfit and present their case. At the very least the other outfit members will know not to trust any ignore recommendations from that one member you pointed out.
Now here is a question for you. Tell me about your outfit. Would you accept without question all recommendations from your outfit members to ignore someone? Would they all accept your recommendations without question?
The key to understand here is that the ignore list system I propose goes beyond just an ignore list so that you dont have to listen to someone. Ignoring someone would have tangible in game effects for both the person doing the ignoring and the person being ignored. If you ignore too many people you would start affecting your own gameplay. Do you really want to blindly add people to your ignore list based on recommendations from people you barely know? If so then you can do that regardless of the game you play - its just more time consuming to do but you can still do it. The difference is that here there would be repercussions for you if you chose not to be discriminating enough. Edit: I acknowledge that you consider automated sharing to be problematic. I removed the automated system part of it from my original suggestion. Refer back to the original post for the changes. Sharing of ignore lists is still allowed (as could be done via voice or email) but each entry must be manually approved by each user. Last edited by TAA; 2012-07-08 at 05:32 AM. |
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2012-07-08, 06:50 AM | [Ignore Me] #20 | |||
Sergeant
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Perhaps there could be an option to "appeal" to someone who's ignored you. A once-in-a-while (you get one, perhaps, then another in a week, then a last one a month later) single /tell that you could use to apologise, and which could, if used to be abusive, be reported to a CSR for severe action. Its stated only purpose should be clear: this is to apologise and ask forgiveness; the potential consequences of abusing the chance should be severe and clearly stated. |
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2012-07-08, 06:56 AM | [Ignore Me] #21 | ||||
Staff Sergeant
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Remember as well that if someone is just yammering too much in game that people would be more likely to mute that person. Ignoring someone would have larger consequences for both people.
Last edited by TAA; 2012-07-08 at 07:04 AM. |
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2012-07-08, 08:20 AM | [Ignore Me] #22 | |||
Major General
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2012-07-08, 08:34 AM | [Ignore Me] #23 | |||
Staff Sergeant
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2012-07-08, 12:28 PM | [Ignore Me] #25 | |||
Sergeant Major
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Good idea except:
People would go out of their way to be ignored by everyone. |
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2012-07-08, 03:04 PM | [Ignore Me] #26 | ||
Corporal
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Only Problem: Unsocial People use the Ignore-List much more than decent People.
And it's right. It can easily become a Method of Bullying someone, or at least a Try. A Ignore-List never helped Community's to become more "reasonable" or Stuff. An Example and Proof of that is the (Sorry *Cough*) 'antisocial' Community of World of Warcraft, with a~ll it's detestably cocky, insolent Egoists and recalcitrant Individuals - who think they "are Someone". It gets worse often the higher up the Players are in something like Guilds. Most People who have a l~iiiittle bit Might over other's, are most often complete Shitheads. (*Cough Cough*), Sorry for my Choice of Words. Main Point why i mention these kind of People, is: That If only ONE of them makes something really stupid one Time, like doing some Injustice to others - and comes into a Position where sooner or later he/she should just admit to have acted wrong and make a Mistake, the Person becomes even more conceited and unreasonable - and often, it gets demanded from the whole Guild Membership to "ignore" the Person who was done wrong to, so the Ignore-List can pretty quick become a Tool of corrupt Person's to try to "become Immune" of the logical Consequences of when someone acts just wrong. Something like a 'Safeguard' to make sure to 'stand above other's', what simply said, "transforms A**holes into even bigger/worse A**holes". In my last three Year's of Worst of Whorecraft (*Cough* Ahem), i observed such Things happening quite a few Times with People i was acquainted a little bit - or even with Friends i knew from WoW Vanilla on. One Time, such a Person even tried to make something this stupid with me, but stubborn as i can be, i made several new Characters/Twinks, to tell the Guild Members anyway of what happened - and managed to bring the Truth to Light about what for an Injustice a Person - out of cheer Inferiority-Complexes and a bad Character - did to me - and even managed to make about Four or Five People leave the Guild, when they heard of what happened. A~hhh, good, "old" Times. <3 It was even a "Game-Master" (Moderator/Admin Ingame) contacted from the Person who tried to mess with me, after i got threatened from the mentioned Person like " Apologize or i have to contact the Game-Masters! " and of Course i refused. What for a Hammer. After the "Mass Ignore" of my Character didn't work as a "Punishment" from a cocky Person, these Person tried to make the Game-Masters corner me, only because we had a Disputation with me leaving the Guild afterwards and not acting like a obedient Person. So to say: As "funny" or harmless it may sounds, i have pretty much experienced ALL kinds of Abuse of Power or "attempted" Abuse of Power against my Person, and i just KNOW that Ignore-Lists can be a very clear Weapon of unsocial People instead of the decent People. So in Short. If there is no Ignore-List in the Game, it's not bad. If someone try's to annoy you without End, using Chatfunctions you "m~ay" cannot shut off, please make Screenshots from what these Person's say, or when they insult you or Stuff - and report them to the Autority's managing the Game. They WILL get handled by the One's who hold Authority in the Game, please believe me. greetings, LV. Last edited by The Loverator; 2012-07-08 at 03:10 PM. |
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2012-07-08, 07:47 PM | [Ignore Me] #28 | ||||||
Staff Sergeant
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Loverator, I would like to say that I truly empathize with what you have gone through. You are absolutely 100% correct when you say that unsocial people use the ignore list more than decent people, and Baneblade I know it is very true that people will often ignore you for almost no reason. The acts you both describe however fall under what I classify as a mute button. A button that you press to stop hearing someone talking or chatting. The ignore button I am proposing also has consequences for the person doing the ignoring. For example, Loverator you mention WoW in your rather terrible tale. WoW is primarily a PvE game. You can play almost all of the game content without actually grouping up with anyone, and for the content that you do need a group all you need is your guild to log in and play with you. Muting other players has no effect on your personal gameplay experience other than (a) not being able to listen to someone anymore, and (b) possibly abusing it as a tool of social ostracism from an existing social group like what happened to you. There is no penalty to the player who abused his position in your case. How do you think the situation would have changed if every time a player ignored someone that there would be a measurable impact to their ability to play the game? The more people one person ignores, the more their gameplay experience is negatively affected. Do you think that people would be more likely, less likely or as likely to put people on their ignore lists because other people told them to? This difference will be dramatically accentuated in PS2 because it is a pure PvP (faction vs faction) game. You will never be as successful working alone as you will if you work as a group. Even if one outfit was to decide to fight the war essentially alone they would always come across friendly units everywhere they went, and they would be working with those units to maximize their potential to succeed in that war. Each person you ignore (my definition of ignore) is potentially one less revive you can receive, one less galaxy transport that can move you to the frontline, one less box of ammo for you to use.
The sad truth is that a huge number of people simply log off and go do something where they are not being abused. Microsoft Research says that figure is about 30%. I linked to this paper in another thread.
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2012-07-09, 10:47 AM | [Ignore Me] #29 | ||
Major General
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Jeez, you described why I generally hate most guilds/outfits! Good job. We should not have to rely on the game moderators to ignore/mute people though. That's pushing it too far.
And my position on the people who get ignored is they should learn to listen before speaking. That's all.... Ignore and mute functions should definitely be available as an option in-game. Last edited by Crator; 2012-07-09 at 10:49 AM. |
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2012-07-09, 02:06 PM | [Ignore Me] #30 | ||
First Lieutenant
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I assume Command chat for NC and TR is mostly filled with mindless drivel like it often is for VS.
I definitely hope any sort of Command Chat will actually have enforcement, and consequences for players who use it for things other than gameplay-related communications. Yeah its a game, but some folks like to win when they are playing. |
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