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2004-03-23, 10:31 AM | [Ignore Me] #1 | |||
Sergeant Major
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Let that be a lesson to you SLs! |
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2004-03-23, 10:55 AM | [Ignore Me] #2 | ||
Can we have an option where waypoints aren't gigantic spinning neon arrows of doom? Seriously a nice simple translucent thin line would work just as well for those of use just using it to get a bearing.
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Happy lil' Elf, now Santa approved. -Immortalis Vita Its eating it's food. (Incorrect use of apostrophes specifically for UV) "Oni wont get banned, unless you get banned. Its a 2 man ticket."-Hamma to TekDragon re: his request to ban Oni. Life is good. |
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2004-03-23, 11:10 AM | [Ignore Me] #3 | ||
Major
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My general rule of thumb for waypoints is this:
Waypoint 1: Primary Target: Back Door of Attacking/Defending Base. I put it about 20 meters out. Waypoint 2: Secondary Target: Closest Tower to the Attacking/Defending base. I put it just outside of the SoI of the tower. Waypoint 3: Tertiary Target: The closest tower that doesn't belong to our empire. Waypoint 4: Important Enemy Locations: I use this one for enemy AMS's/Routers and such. Once I hit CR3, I'm probably going to change this around a little bit. |
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2004-03-23, 12:37 PM | [Ignore Me] #6 | ||
Major
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I would imagine that Silent Run will drain stamina, just like every other Implant. I think that the design intention was to make it so that whenever you move, you use Silent Run, and when your Stamina runs out, crouch down and de-activate silent run until your stamina goes back up. Sort of like Surge Running across a long time.
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2004-03-23, 01:39 PM | [Ignore Me] #7 | |||
Lieutenant Colonel
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2004-03-23, 02:43 PM | [Ignore Me] #9 | |||
Lieutenant Colonel
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2004-03-23, 02:47 PM | [Ignore Me] #11 | ||
I believe they wanted to enable infiltrators to avoid being picked up by the interlink radar if they were moving slowly (like they avoid spitfires and such now). This would also apply to the mossie, but its radar would always be on.
Dunno if this will be implemented though. Last edited by Lartnev; 2004-03-23 at 02:50 PM. |
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2004-03-23, 02:55 PM | [Ignore Me] #12 | ||
Major
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Uh, Enhanced Targeting drains stamina. It just drains stamina at such a low rate, that if you're not moving, it regenerates it. When you're in a vehicle, it counts as not moving. I'm almost positive Range Magnifier does the same thing, it drains stamina but regenerates it as soon as it's drained. Anyone confirm this?
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2004-03-23, 03:14 PM | [Ignore Me] #13 | |||
Lieutenant Colonel
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Edit: From the February 17th patch notes Stamina drain from the Range Magnifier and Enhanced Targeting implants has been removed. The stamina drain on the Personal Shield implant has been decreased to approximately one third. Last edited by Madcow; 2004-03-23 at 03:16 PM. |
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2004-03-23, 03:46 PM | [Ignore Me] #15 | ||
Lieutenant Colonel
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Not a problem at all, it's not like you were rude about it. Enhanced targetting has turned into such a useful infiltrator implant since they removed the stamina drain, that coupled with its use in vehicles makes it a new staple for me. I love knowing which guys I only need to stab once to drop.
If Silent Run changes to have a drain similar to the old Advanced Targetting, that wouldn't be bad. If you could leave it on but stay stationary and gain back your stamina then it would at least still be useful in the Interlink. |
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