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2013-03-14, 09:49 AM | [Ignore Me] #16 | |||
Contributor First Sergeant
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I updated the OP with higby's further comments regarding disarming. They have considered the possibility of engies throwing grenades at their own mines to blow them up - now mines will not explode when you or anyone shoots them. Instead, they will just disappear. Only engineers will get exp for disarming an enemy mine. Destroying one will get you no xp. |
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2013-03-14, 09:59 AM | [Ignore Me] #17 | ||
First Sergeant
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That's an assinine change. Shooting will make it disappear with no reprecussions? Great solution Higby. No one will care about the loss of opportunity for xp because you shot it instead of waiting for an engy to remove it. The threat will be removed just by shooting it with no adverse side effects. Mines will no longer be certed and carried and everyone will just start carrying c4. There will be no use for them as a mine field deterrent because no one will bother to put them down because any stray small arms fire will remove them without any chance of collateral dmg.
Is recertification available yet? Last edited by CraazyCanuck; 2013-03-14 at 10:03 AM. |
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2013-03-14, 10:06 AM | [Ignore Me] #18 | ||
I agree. That seems like a bad decision. Why would anyone go out of their way to let engineers disarm the mines when they can simply be removed by firing at them, xp be damned. This won't allow for minefields to be effective.
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Any sufficiently advanced bug is indistinguishable from a feature *Disclaimer: When participating in a discussion I do not do so in the capacity of a semidivine moderator. Feel free to disagree with any of my opinions.
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2013-03-14, 10:10 AM | [Ignore Me] #19 | ||
First Sergeant
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Does it raise the question that if damage despawns a mine - if you set several in a mine field (or as close as it currently allows ); whats to say that only one or two will go off because the chain reaction (which is sometimes the case) has caused the others to despawn. Seems abit naff..
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2013-03-14, 10:12 AM | [Ignore Me] #21 | ||
First Sergeant
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And think about the situation that is the biggest complaint. Those "buttholes" doing the Kami Sundy kills. Someone lays mines, that for some reason no one bothers to clear out by shooting them. The gents using this sundy are a patient lot and love any little bit of xp they can get. *lightbulb* They're at a sundy, they'll just change to an engy and remove them for the xp. Just remove mines from the game and refund the certs for them and be done with it.
Last edited by CraazyCanuck; 2013-03-14 at 10:16 AM. |
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2013-03-14, 10:41 AM | [Ignore Me] #22 | ||
Sergeant Major
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It's a good sign that they're trying to make some changes here, because they're definitely needed - but TBH this seems like a dodgy quick fix that isn't really going to please anyone.
I honestly cannot see any reason not to simply adopt PS1's approach here. I know people get tired of hearing veterans say that, but it really does make sense in this case.
Make those changes and you don't need to change how they're detonated. Although I think allowing Engis to disarm them and earn XP by doing so sounds fine. |
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2013-03-14, 10:45 AM | [Ignore Me] #23 | ||
Private
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I don't understand why so much people complain about how tankmines work. Its not "easy" to get close enough to a crowded enemy sunderer and place enough tankmines to blow it up.
If this will change its even more pointless to defend anything, because its near to impossible to kill an enemy sunderer. GG metagame! Everyone who deploys his sunderer in the middle of a base and leave it mindless without protecting it deserves to lose it. Period |
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2013-03-14, 10:47 AM | [Ignore Me] #24 | ||||
I don't really agree that it's not "easy" to get close enough to put down a couple of mines. It's harder to survive after having done so, from what I remember. But what is gained far exceeds what was lost.
__________________
Any sufficiently advanced bug is indistinguishable from a feature *Disclaimer: When participating in a discussion I do not do so in the capacity of a semidivine moderator. Feel free to disagree with any of my opinions.
Last edited by ChipMHazard; 2013-03-14 at 10:50 AM. |
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2013-03-14, 10:51 AM | [Ignore Me] #26 | |||
Master Sergeant
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I can't speak for anyone else, but if this makes it Live, then the second I can refund my certs, I will get rid of Mines on my engineer. In situations where I want to kill a Sunderer, I will resort to a HA with 2x C4 and a dumbfire rocket. I will also refund my Mineguard certs on my Sunderer... People that want their "minefields" can waste their certs and resources killing flashes, but I won't. This change will make mines not worth certing into, and will make Mineguard redundant. Get ready to see every non utility Sundy packing Blockade armor. Gratz on making Mineguard "not a requirement" while making Blockade the obvious choice to take since it reduces every other source of damage (can't possibly be biased towards Blockade, right!?) No one bothers to discuss the issue that defense is already VERY difficult. Making Sunderers harder to kill is only going to make that WORSE. |
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2013-03-14, 10:56 AM | [Ignore Me] #28 | |||
Master Sergeant
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2013-03-14, 11:07 AM | [Ignore Me] #29 | |||
First Sergeant
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2013-03-14, 11:09 AM | [Ignore Me] #30 | |||
First Sergeant
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Edit: Reason was his wording. '666 Westy543' who asked: Okay! Drop tank mines Throw grenade Does add some extra work to it though, it was getting ridiculous." Higby responded: In this case we would be allowing the mines to be killed without detonating. Shooting them with smallarms fire would also kill them without detonation, essentially to allow anyone to disarm the mine that some butthole just kamikaze dropped on your sundy without HAVING to be an engineer, as well as making it more than just "Drop them then detonate them" I would take that as grenades and small arms will destroy the mines without detonation. Last edited by CraazyCanuck; 2013-03-14 at 11:16 AM. |
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higby, mines, update |
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