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2011-07-11, 03:59 AM | [Ignore Me] #18 | ||
First Sergeant
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It will probably be released in 2012, so you never know!
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All that matters is that there is enough freedom, and enough fuckers to kill, in the game that Renegade Legion can do our thing. If there is that, then the rest of the game shall be bent to our will, just like the first one was. - Hovis [RL] on PS2 Renegade Legion http://forums.renegade-legion.org |
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2011-07-11, 05:49 AM | [Ignore Me] #19 | ||
First Sergeant
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it supports realtime radiosity? AWESOME! i just hope the sounds and animations will live up to the graphics level as well. What does exactly Nvidia physic support mean? do i need an extra physx card or what? i thought this crap was integrated in the latest nvidia cards, can someone clear this up for me? thanks
Last edited by Levente; 2011-07-11 at 05:57 AM. |
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2011-07-11, 06:17 AM | [Ignore Me] #23 | ||
Brigadier General
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Ragdoll, car physics, etc.
That stuff uses physx. If your machine lacks a physx compatible graphics card, your cpu will take care of it to some degree. Unless they use special physics effects, you wont need physx. In any way, im saving to replace my gtx280, just to be sure. ;-) |
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2011-07-11, 06:18 AM | [Ignore Me] #24 | ||
First Lieutenant
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PhysX can be ran off most Nvidia cards, if you have an ATI Radeon then it will run off your CPU. In my past history this has sucked and you get shitty framerates and horrible performance HOWEVER I think nvidia are trying to improve this and are allowing Physx to use multiple CPU cores so perhaps it will be better in PS2.
Also if you have a radeon card you can by like a 7800 or 8800 for 30 quid and run physx off that and play games of your radeon |
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2011-07-11, 07:19 AM | [Ignore Me] #25 | |||
First Sergeant
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2011-08-08, 11:22 PM | [Ignore Me] #27 | ||
Sergeant Major
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Here's another "Resurrection" thread by me.
Am still interested in all the mechanics behind the "forge light engine" we have talked about the lighting we know that its going to allow for seamless zones and there applying the physx by nvidia to it. but what else can this puppy do?. If SOE intends this engine to be there flag ship then its gonna need to be highly customizable and frequent updates to keep it Alive and into the next generation of games. and will they Sell the usage of this 3d engine to other developers like many of the other companies do? A.K.A Unreal Engine witch is host so some of the most impressive games today, like Mass Effect and Gears of War. And while i was writing this i looked up and saw hamma's picture and it said volumetric fog, if there's an explosion with in a dense fog will you be able to see the fog disperse or expand? |
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2011-08-09, 01:25 AM | [Ignore Me] #28 | ||
Colonel
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I'd imagine a lot since it's being used for the Everquest Next game. It wouldn't surprise me if the Engine has all the features required for both Planetside 2 and Everquest Next so whatever you'd imagine is in an MMORPG could simultaneously be brought into Planetside 2 effortlessly.
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[Thoughts and Ideas on the Direction of Planetside 2] |
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2011-08-09, 10:04 AM | [Ignore Me] #29 | ||
PSU Admin
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Sirisian is probably right, I think SOE will be using this engine from here on out for their games. Maintaining a bunch of engines must be a total pain it's in their best interest to use this engine across all future games.
From what they are saying it is very customizable. |
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