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PSU: Hey babe, nice implants.
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2014-04-26, 02:09 PM | [Ignore Me] #16 | ||
Contributor Lieutenant Colonel
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A random chance to get free stuff (such as implants). If you killed 30 Orcs in World of Warcraft and only 10 dropped the Orc tongues that you need for the quest, those tongues are the 'drops' and there's a 0.33% drop rate (1 in 3 Orcs will drop a tongue).
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2014-04-26, 04:40 PM | [Ignore Me] #17 | |||
Second Lieutenant
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I'm coming for it. |
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2014-04-28, 07:29 AM | [Ignore Me] #20 | ||
First Sergeant
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I'm going to be selfish here and say that I hope Implants never go live.
For me, who does not want to get into RPG style elements, it means I will be slightly disadvantaged by now bothering with Implants. I find it hard enough as it is getting my head around the current elements of the game, like learning how to optimise your loadouts for a given situation... But, as I said, that's me being selfish. |
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2014-04-28, 08:56 AM | [Ignore Me] #21 | ||
Contributor General
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On the one hand we had implants in PS1 so I'm used to the idea.
The bit about them being consumable also doesn't scare me, after all this is a game where you never stop gaining certs, so I suppose it won't hurt me at all. But, new players often have a bit of tro0uble getting enough certs as it is. I'm thinking it will hurt for them. The crafting bit is a bit stupid. I never could be bothered with crafting. Boring. And this random chance stuff. I don't know how it will happen but to me it sounds naff. |
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2014-04-28, 11:17 AM | [Ignore Me] #22 | |||
Contributor Lieutenant Colonel
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2014-04-28, 01:09 PM | [Ignore Me] #23 | |||
Sergeant Major
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If all of those assumptions are true, you're already balls deep in the games "RPG elements". |
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2014-04-28, 03:55 PM | [Ignore Me] #26 | |||
First Sergeant
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Well... you've got me there dood, although, as I've said, I do find loadouts and whathaveyou a PITA too. Even after 578 hours of play and earning some 30,000 Certs my loadouts are somewhat simple, in my opinion anyway. |
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2014-04-28, 06:33 PM | [Ignore Me] #27 | ||
Staff Sergeant
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I love Awareness! Too many times in this game I get killed because I start taking damage and I have no idea where I am getting shot from and I end up dying without having a chance to at least shoot back, it is quite frustrating. This solves this issue! Cloakers should not have a problem with being spotted as all they have to do is cloak and they are no longer spotted.
Last edited by Vanir; 2014-04-28 at 06:34 PM. |
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2014-04-28, 07:41 PM | [Ignore Me] #28 | ||
First Lieutenant
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I'm just very apprehensive about the whole energy system. I understand SOE needs a good cash sink, I'm just very nervous about it. It all depends on the drop system. If you can get energy with relative ease, then fine. The implant packs are a cheap cash in, but apparently PS2 needs it. They'll be slightly pay to win for a couple months, but then everyone else will catch up. Its just the energy system. $5 for 10 hours of energy on a tier 3 makes me a bit nervous.
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2014-04-28, 08:16 PM | [Ignore Me] #29 | ||
Private
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I can't get on the test server, does anyone know if Awareness spots for everyone around you like the normal spotting rules, or does it only spot for the user with Awareness. I've got no issue if Awareness is user only, but the description is vague.
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2014-04-28, 10:20 PM | [Ignore Me] #30 | |||
Major
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- Range - Selective visibility (cloaking) Range is good enough advantage over normal guns. Ability to cloak on top of that is overkill. Hence, remove the stealth ability for players equipped with sniper rifles. And leave the stealth ability to the true infiltrators. |
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