Re: What to bring to PlanetSide 2
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Well since I've already gotten my biggest wish (Vanu ES fighter aircraft), I guess what I'd like to see most is more diverse environments added.
Most importantly, I think that they should add new environments that in many ways are just like the original three continents.
For example, I think that the Core Combat caves would have been better if they functioned more like normal contestable territory. Capturing a cave in Planetside felt like a diversion from the global campaign in some ways, like the only reason to hold a cave was for the benefit. Fuck that, it should just be more contestable land that you fight over because you want to see the world map be purple (or whatever lesser color for you other factions).
So if they add in a cave area to fight in, I want to see it be like it's a new continent. Maybe a hybrid continent that is only 36 square kilometers on the surface, but has a bunch of below ground catacombs as well. You capture underground territory because you want the territory, not just to help you in the "real" gameplay.
Same goes for space and naval combat. More importantly, those unique environments shouldn't abandon all of the classes and vehicles and cert trees from the normal land based combat. I'm not saying that fighting in space should feel exactly the same as fighting on land, but I shouldn't need to cert into a whole new tree just to use a starfighter.
Certing into a Mosquito should unlock stuff for the space fighter variant as well, with only a few small cert trees being dedicated towards space specific customizations. More over, none of the space customizations should be mandatory, and you should be able to use a space variant Mosquito right away when space combat is released.
Space and naval combat should still be unique in a lot of ways. For example, driving a boat should feel completely different and employ a lot of unique tactics compared to driving a tank. Going around as infantry in space should be much more like Shattered Horizon than like most traditional FPS's. But at it's core, it should still maintain all of the same basic styles of the 6 classes, and retain some variation of each vehicle. ATV's become Jet Ski's on the ocean. Land vehicles become more like lunar rovers in space.
I want to see the game have new areas to fight in, both more traditional continents (Searhus and Cyssor could really be breathtaking in PS2), as well as more diverse settings like caves, space, and naval combat. I just don't want to see those new areas throw away any of the core gameplay. They should be like new flavors, not new games.
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