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2005-03-29, 09:27 PM | [Ignore Me] #20 | ||
Master Sergeant
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Theres no need for your flamethrower here Sobek, but allow me to counter; how is it I suck because JoeGrunt6969 moves infront of my rocket rifle when I'm clearly about to fire-all-remaining at a MAX. But lets not turn it into one of those threads ok.
Anyway Could some of you back up your claims of life long low grief with some information other than vague general statements with no further information. Do you play 3+ hours a day? 5+? Or go days at a time without playing? Whats your primary weapon set? Are you a cloaker? Sniper? (LOW grief specialties) Do you drive/pilot often? If so what? Face the facts - as it stands, grief punishes players for using certain weapons, and falling victim to other player's lack of awareness, for a better term than I previously used. An overhaul is needed. |
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2005-03-30, 12:59 AM | [Ignore Me] #21 | ||
Heres what I'd like to propose concerning grief:
The amount of grief you get is proportional to the percentage of damage you actually inflict on the victim. Thus, if I fire a white gauss round into a Vanguard, I may get only 1 or 2 grief points seeing as how it lost less than 1% of its total armor points. If I drop a deci into that Vanguard, the grief would be significantly higher, around 50 or so. Another example is using a Thumper indoors. If you catch a friendly with the very edge of your plasma splash and he takes a few points of health damage, the grief you would recieve would be relatively minor. Thus if I'm careful and toss my plasma into areas where I might only risk catching a friendly in the edge of a splash, I'm not penalized like a noob who fires wantonly into piles of friendlies. It ticks me off sometimes how I'll be driving my thundy and tap a friendly infantry, he loses like 20 armor points and I get a pile of grief. However, a retarded vannie driver can plow me over killing me and get the same amount of grief. Make grief proportional to the percentage of damage that the victim sustains and I think it would be a lot more accomodating to those of us who are drivers or use splash weapons regularly. |
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2005-03-30, 04:13 PM | [Ignore Me] #24 | |||
Master Sergeant
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2005-03-30, 11:25 PM | [Ignore Me] #25 | |||
First Sergeant
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You are always, I repeat, ALWAYS going to have people jump in front of your weapons. So, you need to find the firing angle, spot, whatever, where you can clear them and hit the enemy. My preferred method is to put the nades on secondary, fire over the initial clot of troops fighting, and try to hit the enemy in the rear. Not easy, and it takes patience, but I have been pretty effective at it and don't get much grief. Another note, if you get into a run of bad luck (a couple of guys jumping in your way), STOP using your weapon immediately. At this point, I usually drop the Maelstrom, and pick up a secondary weapon. Fight with it for a few respawns, then grap the Maelstrom again. The reason being is that grief stacks exponentially (hmm, sounds like a good word). As you hit a friendly, you get a few points. If you continue to hit them, your grief rises (and rises quickly). The day I got that weps lock (again, my own fault), I noticed that after 4 or 5 friendly shots, each time I hit friendlys I was getting 100, 150, 200 grief (and it was still climbing, up until I got lock). So the best method to manage your grief, is to simply put your weapon away, fight with another weapon, and wait until a later time to use that weapon.
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KIAsan [BWC] If it's not nailed down, it's mine. If I can pry it up, it's not nailed down. |
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2005-03-31, 09:59 AM | [Ignore Me] #27 | ||
Lieutenant Colonel
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You shouldnt be able to get more than 100 grief per target in less than 1 minute.
If you through grenades in a crowd of friendlys - thats cool you deserve lots of grief. But if you are hit by a tank the greif should cap out at 100.
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Wherever you went - Here you are. |
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2005-03-31, 11:09 PM | [Ignore Me] #29 | |||
Master Sergeant
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That's the point I was trying to make in saying that. Shorter periods of inactivity = less time for grief to decay. Moving on, another thought I had was they could perhaps make a maximum range that you can get grief from exluding the bolt driver. The flail and lib come to mind mainly - not so much the lib as the bomber has radar of his target, but with the flail there is no way of knowing theres some friendly cloaker at waypoint one inside of enemy controlled Gunuku, etc. Last edited by Jeffey; 2005-03-31 at 11:18 PM. |
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