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[Ignore Me] #16 | ||
Corporal
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PS1 had a different netcode (mainly client-side) which allowed you to hit things that you could see on your screen, regardless of where they were on their own screens to some extent. That is why you could hit things with 250+ things with ease - it's also what made the game susceptible to boosting CPU speeds and hacking (ever see those guys fly across the screen or dump a full clip of MCG bullets in a fraction of a second?)
PS2 won't be the same, but obviously we'll make do - it is a disadvantage though, which ever way you look at it. The best thing we can do is advertise it within Australia and get as many people down here to sign up for Beta, play and have a voice as possible so that it gives Sony a reason to put some effort into making a partnership or throwing some money at a overpriced server down here. |
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[Ignore Me] #17 | ||
Contributor Lieutenant Colonel
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No intention of playing on a Oceanic server located in AU with what will most likely be a piss poor experience due to lack of numbers.
USWest if possible for that 24/7 experience and a population to support it. |
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[Ignore Me] #18 | ||
Master Sergeant
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Being an Australian and a PS1 9 year Vet even if we do get Oceanic servers I will end of on a U.S west coast one because of the friendships and long term outfit (SMF) I have been in for the same amount of time.
I dealt with +150 pings and it was playable - I will end up doing this again to play with the friends i have made of the years from the original.... This being said it would be nice for the other players in the community to have the option of a Oceanic server.
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[Ignore Me] #21 | ||
First Sergeant
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Wouldnt timezoning your servers defeat the purpose? You want an always on global war. Not a "3 hours every evening global war"
That said, i think you aussies should be organized and aware of your value to outfits. I spent a lot of time specifically recruiting active australians (and kiwis) in eve online because they could keep a presence up in timezones no one else could touch. When we were contesting chinese farmers for resources it was important that we always had a presence. You guys will have unique opportunities for stealth and special forces missions, where a small group of people can have a big impact because there aren't proportionally as many people to stand against you as the other timezones have. I wouldnt be surprised if a lot of critical base defences were resolved by who had the most australians online to make that final push so the europeans could consolidate on the new base. Edit: So go vanu, and maybe i'll have job for you ![]() |
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[Ignore Me] #22 | ||
Staff Sergeant
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well no one would play on Oceanic servers except Aussies and Kiwis, so unless there are like 6000+ players, it probably wouldn't be worth it for either SOE or the players.
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http://terran-republic.com |
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[Ignore Me] #23 | |||
Major General
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[Ignore Me] #24 | |||
Master Sergeant
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[Ignore Me] #25 | ||
Corporal
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Well I remember it being said that the game was being crunched on the server and client side.
So my hope is that that fact will ameliorate our ping concerns... at least a little bit. I'm going to have a crack at it regardless. I remember the bad old ping days. My theory is that we'll just have to be better or more clever at playing to make up for it. And hopefully.... hopefully the National Broadband might help as well... perhaps. If we see it and they don't stuff it up... which wouldn't surprise me.... in other news. Did you know that Australia is actually on top of the world? Everyone else has been wrong all along. I suggest you turn all your maps upside down today! Btw Synapse I was planning on going Vanu, I'm in Melbourne so remember to throw me an invite. Last edited by windlord; 2012-06-07 at 10:55 PM. |
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[Ignore Me] #27 | ||
Corporal
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As many others have said, Planetside 1 was fine to play with the ping from Australia. So it seemed when I played it, but Planetside 2 is shaping up to be a much faster paced game ^ So that too is something to think about.
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[Ignore Me] #28 | |||
First Sergeant
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But it will come down to how accepting PS2's netcode is. PS1's CSHD net code style was PERFECT for us. If we shot something, it was shot. Our movement was client side, so there was no rubber banding. Everything ran smoothly. If it feels like PS1's netcode, then everything will be hunky dory. If not... then it's going to be very unlikely it'll take off in Aus. |
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[Ignore Me] #29 | |||
Sergeant
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[Ignore Me] #30 | |||
Sergeant
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The only time I have an issue is when my ping is over 500 and then mostly only when it is over 1000 and that is a problem more with doors and terminals and not combat. Even then the ping problem is normally something at my end. |
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