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Old 2013-02-22, 11:06 AM   [Ignore Me] #16
Blynd
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Re: March - Max Balance [TR Getting Shafted]


Originally Posted by Hamma View Post
I honestly see no need for max special abilities at all. If they do have them they should be the same across the board.
I agree hammer but I'd add that they should make them a cert ability and so its up to the indevidual what they use
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Old 2013-02-22, 11:07 AM   [Ignore Me] #17
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Re: March - Max Balance [TR Getting Shafted]


Originally Posted by Pella View Post
I presume your talking about PS1. And the most common place for a locked down Maxes where at the bottom of the stairs.
You are wrong again.

Walls were at the top of stairs, with engis and replacement maxes behind them.


As for the topic, I enjoy specials that create real differences in the factions equipment. But with the combination of no player collision, Light arms able to chew down a max so fast and open Death match base designs, it will be useless.

Last edited by MrBloodworth; 2013-02-22 at 11:10 AM.
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Old 2013-02-22, 11:08 AM   [Ignore Me] #18
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Re: March - Max Balance [TR Getting Shafted]


Lock-down: awesome, more time looking at the deployment screen.

In a game where standing still translates into certain death, in a game where infantry (let alone vehicles) can chew down a MAX in a matter of a few seconds, how does it make any sense to make a "stand still" ability? Will the MAX be invulnerable while locked down? That would be the only way to make it anything other than a free kill.

I "get" the theme of the TR having "seige tanks" like the Star Craft Terrains, but please don't put things in the game that simply won't be useful. The TR AV MAX weapon is bad enough (though it's not as bad as when it fired neutron star shards in Beta). Dual cycler isn't any better than the VS one and is way worse than NC scatmax. All bursters are the same. Apart from cool visuals, TR MAXes don't have much going for them really.

I agree with Pella, we should push for something more functional and useful.
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Old 2013-02-22, 11:09 AM   [Ignore Me] #19
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Re: March - Max Balance [TR Getting Shafted]


Originally Posted by MrBloodworth View Post
You are wrong again.

Walls were at the top of stairs, with engis and replacement maxes behind them.


As for the topic, i enjoy specials that create real differences in the factions equipment.
Yes i meant the top of the bottom stairs.
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Old 2013-02-22, 11:12 AM   [Ignore Me] #20
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Re: March - Max Balance [TR Getting Shafted]


If you prefer mobility, then use the Charge ability. I certainly will continue to use it over a shield.
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Old 2013-02-22, 11:13 AM   [Ignore Me] #21
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Re: March - Max Balance [TR Getting Shafted]


Originally Posted by Pella View Post
Since when does being locked down to a static position make you Mobile?

And No in PS1. Walls of Locked down maxes where useless. And where easy kills.
The imaginative addition of the Overdrive ability would add mobility.

A locked down MAX with no support will get deci'd in the face. Add an Engy, a Medic and perhaps a LA to chase/harass any corner humping, rocket shooting fools and you've got quite a position.

Lockdown is very situational and it's use is entirely dependent on the situational awareness of the player and whatever support can be provided.
As has been pointed out, however, the crutch of my argument does rely on player collision, and the line of locked down MAXes is rather vulnerable against drifter LA + C4 but I still view the ability overall as a positive.
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Old 2013-02-22, 11:14 AM   [Ignore Me] #22
SturmovikDrakon
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Re: March - Max Balance [TR Getting Shafted]


If the deployment/mobilizing is instant and it buffs your health, I wouldn't mind it
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Old 2013-02-22, 11:14 AM   [Ignore Me] #23
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Re: March - Max Balance [TR Getting Shafted]


Sneakily hid, faster rof dual burster lockdown eh ? Interesting....

I'd like the VS max ability to have 'magnetic boots' so they can clamp onto mags/scythes/sundies and fire at enemies!
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Old 2013-02-22, 11:17 AM   [Ignore Me] #24
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Re: March - Max Balance [TR Getting Shafted]


Like I said the last time this came up, people complained about anchored mode for the Prowler (using the exact same words, no less).. and look where we are now, anchor mode Prowlers are king, and all the talk of it being useless has mostly disappeared.

Also, I don't think it's about this sort of thing being "needed", it's about adding more options to the game. More options are good. Especially empire specific stuff. I guess I think differently than a lot of people on this, but I think "less NS, more ES" is the way to go with the game.
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Old 2013-02-22, 11:20 AM   [Ignore Me] #25
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Re: March - Max Balance [TR Getting Shafted]


Originally Posted by bpostal View Post
The imaginative addition of the Overdrive ability would add mobility.

A locked down MAX with no support will get deci'd in the face. Add an Engy, a Medic and perhaps a LA to chase/harass any corner humping, rocket shooting fools and you've got quite a position.

Lockdown is very situational and it's use is entirely dependent on the situational awareness of the player and whatever support can be provided.
As has been pointed out, however, the crutch of my argument does rely on player collision, and the line of locked down MAXes is rather vulnerable against drifter LA + C4 but I still view the ability overall as a positive.
Thats one way to talk out of your arse i agree. Honestly your not making any sense.
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Old 2013-02-22, 11:20 AM   [Ignore Me] #26
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Re: March - Max Balance [TR Getting Shafted]


Originally Posted by bpostal View Post
Lockdown is very situational and it's use is entirely dependent on the situational awareness of the player and whatever support can be provided.
Personally I think this should be the rule for any ability added.

Also, I have no idea why people think there will only be one ability added, and it needs utility in all situations. With the addition of even just one ability, the total available becomes two.

This is likely just the first batch of abilities to be added.

Originally Posted by Pella View Post
Thats one way to talk out of your arse i agree. Honestly your not making any sense.
He said nothing incorrect.

Originally Posted by ShadetheDruid View Post
Like I said the last time this came up, people complained about anchored mode for the Prowler (using the exact same words, no less).. and look where we are now, anchor mode Prowlers are king, and all the talk of it being useless has mostly disappeared.
A locked down prowler( that has collision by the way : ) ) , is used completely different then a locked down max would be. Its not the same. One is for offense, the other for defense.

Last edited by MrBloodworth; 2013-02-22 at 11:24 AM.
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Old 2013-02-22, 11:22 AM   [Ignore Me] #27
bpostal
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Re: March - Max Balance [TR Getting Shafted]


Originally Posted by Pella View Post
That's one way to talk out of your arse i agree. Honestly your not making any sense.
Uh huh. Do you want to debate a specific point exactly or are we just going to stand here all day throwing insults at each other getting exactly fuck all accomplished?
Now which part of my statement do you want me to clarify?
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Old 2013-02-22, 11:26 AM   [Ignore Me] #28
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Re: March - Max Balance [TR Getting Shafted]


if it's a choice between lockdown and the "clean pair of heels" ability we have now I'll keep my running shoes thanks,

also agree with Hamma, do we need them? I know a lot of us always ask for stuff from PS1 to be added but there's als plenty from PS1 we don't want again
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Old 2013-02-22, 11:28 AM   [Ignore Me] #29
MrBloodworth
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Re: March - Max Balance [TR Getting Shafted]


Originally Posted by Canaris View Post
if it's a choice between lockdown and the "clean pair of heels" ability we have now I'll keep my running shoes thanks,

also agree with Hamma, do we need them? I know a lot of us always ask for stuff from PS1 to be added but there's aslo plenty from PS1 we don't want again
I would enjoy choices in factional special abilities, yes. Again, this won't be the only options. You can always not pick it up. That's the best part of choice.
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Old 2013-02-22, 11:31 AM   [Ignore Me] #30
Chowley
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Re: March - Max Balance [TR Getting Shafted]


Oh great how imaginative of them another shield for NC. I know they are trying to stick to a theme here, but its just so dull. I would prefer the other tanks abilities. Same for TR max although it might not be to some peoples liking.
They are looking for a cool ability for the VS - again.

Give it a bloody huge riot shield if they really want to stick to the tanky theme. Its a bit different, possibly a bit silly, but at least its not a dull energy shield.
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