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PSU: Oh! this is such a lame way to die! this is so NOT cool
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2013-02-22, 11:07 AM | [Ignore Me] #17 | |||
Lieutenant Colonel
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Walls were at the top of stairs, with engis and replacement maxes behind them. As for the topic, I enjoy specials that create real differences in the factions equipment. But with the combination of no player collision, Light arms able to chew down a max so fast and open Death match base designs, it will be useless. Last edited by MrBloodworth; 2013-02-22 at 11:10 AM. |
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2013-02-22, 11:08 AM | [Ignore Me] #18 | ||
Contributor Major
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Lock-down: awesome, more time looking at the deployment screen.
In a game where standing still translates into certain death, in a game where infantry (let alone vehicles) can chew down a MAX in a matter of a few seconds, how does it make any sense to make a "stand still" ability? Will the MAX be invulnerable while locked down? That would be the only way to make it anything other than a free kill. I "get" the theme of the TR having "seige tanks" like the Star Craft Terrains, but please don't put things in the game that simply won't be useful. The TR AV MAX weapon is bad enough (though it's not as bad as when it fired neutron star shards in Beta). Dual cycler isn't any better than the VS one and is way worse than NC scatmax. All bursters are the same. Apart from cool visuals, TR MAXes don't have much going for them really. I agree with Pella, we should push for something more functional and useful. |
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2013-02-22, 11:13 AM | [Ignore Me] #21 | |||
Contributor Lieutenant Colonel
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A locked down MAX with no support will get deci'd in the face. Add an Engy, a Medic and perhaps a LA to chase/harass any corner humping, rocket shooting fools and you've got quite a position. Lockdown is very situational and it's use is entirely dependent on the situational awareness of the player and whatever support can be provided. As has been pointed out, however, the crutch of my argument does rely on player collision, and the line of locked down MAXes is rather vulnerable against drifter LA + C4 but I still view the ability overall as a positive. |
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2013-02-22, 11:17 AM | [Ignore Me] #24 | ||
First Lieutenant
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Like I said the last time this came up, people complained about anchored mode for the Prowler (using the exact same words, no less).. and look where we are now, anchor mode Prowlers are king, and all the talk of it being useless has mostly disappeared.
Also, I don't think it's about this sort of thing being "needed", it's about adding more options to the game. More options are good. Especially empire specific stuff. I guess I think differently than a lot of people on this, but I think "less NS, more ES" is the way to go with the game. |
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2013-02-22, 11:20 AM | [Ignore Me] #25 | |||
Captain
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2013-02-22, 11:20 AM | [Ignore Me] #26 | ||||
Lieutenant Colonel
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Also, I have no idea why people think there will only be one ability added, and it needs utility in all situations. With the addition of even just one ability, the total available becomes two. This is likely just the first batch of abilities to be added.
A locked down prowler( that has collision by the way : ) ) , is used completely different then a locked down max would be. Its not the same. One is for offense, the other for defense. Last edited by MrBloodworth; 2013-02-22 at 11:24 AM. |
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2013-02-22, 11:22 AM | [Ignore Me] #27 | |||
Contributor Lieutenant Colonel
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Now which part of my statement do you want me to clarify? |
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2013-02-22, 11:26 AM | [Ignore Me] #28 | ||
if it's a choice between lockdown and the "clean pair of heels" ability we have now I'll keep my running shoes thanks,
also agree with Hamma, do we need them? I know a lot of us always ask for stuff from PS1 to be added but there's als plenty from PS1 we don't want again
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"Don't matter who did what to who at this point. Fact is, we went to war, and now there ain't no going back. I mean shit, it's what war is, you know? Once you in it, you in it! If it's a lie, then we fight on that lie. But we gotta fight. " Slim Charles aka Tallman - The Wire BRTD Mumble Server powered by Gamercomms |
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2013-02-22, 11:28 AM | [Ignore Me] #29 | |||
Lieutenant Colonel
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2013-02-22, 11:31 AM | [Ignore Me] #30 | ||
Corporal
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Oh great how imaginative of them another shield for NC. I know they are trying to stick to a theme here, but its just so dull. I would prefer the other tanks abilities. Same for TR max although it might not be to some peoples liking.
They are looking for a cool ability for the VS - again. Give it a bloody huge riot shield if they really want to stick to the tanky theme. Its a bit different, possibly a bit silly, but at least its not a dull energy shield. |
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