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2012-09-25, 07:32 PM | [Ignore Me] #16 | |||
Lieutenant General
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PS1 exp is awarded based on activity. Now, I can imagine this is one of the last things they'll implement. However, it is my opinion that the following should be done eventually:
Note that all modifiers are at least 1.0, so the basic reward is for simply taking the terrain unhindered and the others for doing so under some pressure, promoting fights and challenges. Another modifier could be the proximity of the base to the enemy warpgates or alternatively its distance to yours (further is harder). Some of these modifiers could also be related to resource gain (Auraxium) instead. |
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2012-09-26, 06:03 AM | [Ignore Me] #17 | ||
Major
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Rather than cutting XP for smaller outposts, they should multiply XP by cap points and place more cap points in the bigger bases.
Small outpost: 1 x 500 = 500 XP Medium Base: 3 x 500 = 1500 XP Big Base: 5 x 500 = 2500 XP These do not include the points for turning each cap point or the kill XP. They would have to reimplement the multiple cap points for the big bases rather than one single point A. This would offset both the huge prices for certs as well as having the big bases more attractive to attack, especially for big outfits. The smaller teams may choose to join in the big battles or not, but time for big base cap cap and time for small skirmishes would be balanced. Say big base takes 1 hr to cap, and 5 small bases take the same time of 1 hr, either way they get 2500 XP. This gives you a choice to go big or small rather than forcing small caps because it is the most XP.
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Extreme Stealthing |
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2012-09-26, 06:51 AM | [Ignore Me] #18 | |||
Captain
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Nuff said, just wanted to express the fact that I miss the PS1 xp pay out and a beer after a good long fight. |
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2012-09-26, 09:10 AM | [Ignore Me] #19 | ||
Corporal
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Related to the original post. I've found that in a situation your faction is a minority you do not get rewarded sufficiently for holding onto strategic locations.
Take for instance broken ridge pass, on thyone server my squad and a number of other nc squads were fighting to hold back the VS from gaining a foothold from which they could then attack tawrich. We were literally farmed by mag riders who used height to their advantage, (as any minority faction can attest since server rename its been a struggle to compete in acquiring auraxium, hence lack of antiair and atg rockets to shift the crafty buggers) But in this this battle dispite being outgunned and manned we managed to halt the push for hours, what's our reward for it, 5% crummy exp gain. Meanwhile vs are purple in the face laughing at how much exp and kills they acquired shooting us fish in a barrel. An analogy would be "the rich get richer, while the poorer get beaten back to the warp gate". |
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2012-09-26, 10:18 AM | [Ignore Me] #20 | ||
Captain
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This is just beta and I hope the devs see how the xp system is kind of shaky, I know they wanna make money off of xp boost and designs and stuff like that. As a PS1 vet I never liked the concept of F2P because of twist like these. They keep the xp low, and certs low, to make you fork over the money so you can have a descent anti tank or anti air launcher. Or you can grind it out, not spend your auraxium or certs, hord them and wait till I have enough to actually spend on effective gear. And at this rate its going to be a while.
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