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View Poll Results: Bases - Walls or Not, movement options | |||
All bases have no walls and jump pads to defensive positions | 1 | 1.45% | |
All bases have no walls and teleports to defensive positions | 1 | 1.45% | |
All bases have walls and you walk/lift-tube up | 22 | 31.88% | |
Some bases have walls and some not | 45 | 65.22% | |
Voters: 69. You may not vote on this poll |
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2012-05-19, 02:43 PM | [Ignore Me] #16 | ||
I cant see why such an advance society with Nano technology would have bases with incomplete walls. I think the bases should have the wall all around. If base offense is the concern, the fact that the first base design has 5 gates as opposed to PS1 2 gates should help the offense. If anything I just don't see walls around the Bio Labs. Those things are so tall that I imagine walls around them would not look right. As far as the jump pads, those bases are huge. I'm gonna want a fast way of getting around in those bases while waiting for surge, if there will be surge, to kick in.
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2012-05-19, 03:23 PM | [Ignore Me] #21 | ||
Colonel
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Hmmmm.
As for not having any circumvallation walls...what if there were deployable shield generators that you could use, not to make a dome shaped shield, but that you could set up between two buildings in order to create a shield running between the two? Of course that doesn't solve the problem of no base walls that you can run on that provide an excuse for jump pads. |
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2012-05-19, 04:14 PM | [Ignore Me] #22 | ||
there's a lot more than just those towers to stand on in the new bases, they are multilevel ed and have tons of places to defend from. I don't think it will be so bad. A traditional walled in base though would be awesome just because it would mean different tactics and remind us of the days of old.
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2012-05-19, 04:30 PM | [Ignore Me] #24 | |||
Corporal
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I'm pretty sure there are quite a few bases with walls, I don't think a base not having walls is a huge problem and to be honest it looks like the game is designed that way anymore, in TB's video we saw quite a few pieces of the base were quite far out so having a wall would be more disruptive to defensive than helpful. Also having no walls allows for more unique base design as you can give the surrounding terrain more of a flow instead of being stopped because a wall has to be there. There will be walls and there won't be walls. I'm sure we will all enjoy both designs equally. |
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2012-05-19, 04:43 PM | [Ignore Me] #25 | |||
Wow, big difference from what they eventually ended up with. I didn't play the beta , I started playing in July 2003. |
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2012-05-19, 06:32 PM | [Ignore Me] #27 | ||
Major
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Thanks for dropping by Hamma. Could you look out for/ask about some bases having walls or maybe some other features peeps have mentioned?
There seems to be a strong leaning towards some bases having walls and not having all bases wide open. Thanks! |
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