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PSU: TR, big on guns, small on brains
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2012-11-26, 04:02 PM | [Ignore Me] #18 | ||
Major
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That might be true, but each faction can start with a different weapon which skews the perception that it is all balanced. Like the VS and TR infiltrators start with the semi-auto rifle while the NC has the bolt action. Guess which one I frequently heard being complained about in beta for being OP while I was playing all three factions? NC infiltrators.
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2012-11-26, 04:53 PM | [Ignore Me] #19 | ||
Private
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My point with this wasn't to just talk about the weapons, I also feel as if the NC vehicles are nerfed as well. The scythe hovers before you even spend any certs, and the mosquitoes are the quickest and most maneuverable. Shouldnt the Reavers at least get superior firepower? The prowlers have more maneuverability and more shots, not to mention the mag-rider turbo. There isn't really an NC trait that gives it an edge.
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2012-11-26, 05:02 PM | [Ignore Me] #20 | ||
Corporal
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For me the largest problem with the NC guns is not that they have a lot of recoil, its that after the first two or three shots the recoil becomes unpredictable. Maybe its not the recoil its self but the animation of firing has you're gun jumping all over the place which makes me feel like I have to correct for that. Also hip firing is almost impossible on a moving target.
As some have said tanks feel fairly balanced, I do feel like the prowler is a little on the weak side though. I'm not sure why though, any TR what to chip in? |
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2012-11-26, 05:47 PM | [Ignore Me] #22 | ||
Sergeant Major
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Like Hamma said, we tend to think that grass is always greener on the other side.
How many times have you killed someone and said "Man, he must think my gun is op" In terms of infantry, I feel that its pretty balance, although I'd say TR is best, but by a small amount. Dat trac-5 |
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2012-11-26, 06:00 PM | [Ignore Me] #23 | |||
Major
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Is the COF due to RBS (random bullet spread) or the movement of the gun (like in ARMA for example)? A game with RBS ties recoil hand in hand with RBS. So that means no matter how you fight recoil with skill, you'll never be able to aim the gun as well as someone with a low recoil gun. Staying on target will not only be harder for the high recoil player, but it'll still miss just as much thanks to RBS. |
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2012-11-26, 06:11 PM | [Ignore Me] #24 | |||
Staff Sergeant
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2012-11-26, 06:16 PM | [Ignore Me] #25 | |||
Sergeant Major
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2012-11-26, 07:33 PM | [Ignore Me] #26 | ||
Major
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Guys. I'm sure you're all experienced players, but if you're NC, burst fire is a requirement for all but knife-fight range. I don't mean 3-rounds; a 6-round burst is sufficient to kill a target and is controllable across all 30-round clip weapons at medium range. Gauss SAW is a def. a little bad but there's a 100 cert badass gun just waiting to get certed into for HA.
It is pretty conditional. I would agree with some sort of NC being underpowered but I am not experiencing it personally, just on a faction-wide basis, but there are times where I definitely notice the TR have some things underpowered about them. For example, I have never died to someone using the T8 Chieftan. |
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2012-11-26, 07:38 PM | [Ignore Me] #27 | |||
Private
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Now, it doesn't mean the faction is useless. The Prowler has some issues of its own (mainly its special ability that plays completely counter to its strengths), and the Reaver has the superior gun strength that makes for a good ground attack craft. I personally think Vanu has a slight edge right now due to the crazy holding accuracy on some of those guns and a pretty unique tank (that can cert away it's problem of not being able to shoot over chest high walls). Last edited by Arkanor; 2012-11-26 at 07:48 PM. |
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2012-11-26, 08:26 PM | [Ignore Me] #28 | |||
Sergeant Major
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Of course, Magrider is still op, but the ying and yang are slowly achieving balance |
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2012-11-26, 09:20 PM | [Ignore Me] #29 | ||
Major
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I asked what makes the COF. COF is just where the bullets go not how they get there.
RBS is where you fire the weapon and it can get a high COF without moving. What ever you can call what ARMA does is where the bullets go where the gun is pointing, no matter what. Firing a weapon with that takes every movement in to factor where the bullet lands. It'll never shoot at an angle. It's impossible to control the COF with a RBS gunplay. The ARMA style lets you control the COF by countering the reocil, hard as hell to do but doable. |
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discussion, nerfed, new conglomerate |
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