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Old 2003-06-13, 07:04 PM   [Ignore Me] #16
SandTrout
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Originally posted by Seer
Please, DCs still waste me in close quarters much more quickly than any other AV max and the Pounder is still the most lethal AI max in enclosed spaces. They were balanced, not really nerfed.
Is it just me, or is something off here? Wouldn't a pair of grenade lauchers be more fitting for anti-vehicular than a pair of chainguns, and wouldn't a pair of chainguns be more effective against infantry than it would be against vehicles?

I've checked the official site, and I know that it lists DC as AV and Pounder as AI, but this just seems wrong to me. After all, haven't explosives been the main anti-vehicular weapons thoughout history, while machine guns have mainly been used against infantry? I think someone sliped up on that.
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Old 2003-06-13, 07:12 PM   [Ignore Me] #17
WritheNC
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The TR were still doing very well holding their own last night on Emerald I thought.

Give it a few months and everything will look better. It takes fine tuning and I won't be crying when/if they nerf the NC. After all you don't know how things will turn out until you fiddle with it...
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Old 2003-06-13, 07:15 PM   [Ignore Me] #18
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Hey Greasy Bear

Last edited by Ghryphen; 2006-08-16 at 04:09 PM.
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Old 2003-06-13, 07:33 PM   [Ignore Me] #19
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Originally posted by SandTrout
Is it just me, or is something off here? Wouldn't a pair of grenade lauchers be more fitting for anti-vehicular than a pair of chainguns, and wouldn't a pair of chainguns be more effective against infantry than it would be against vehicles?

I've checked the official site, and I know that it lists DC as AV and Pounder as AI, but this just seems wrong to me. After all, haven't explosives been the main anti-vehicular weapons thoughout history, while machine guns have mainly been used against infantry? I think someone sliped up on that.
This was changed in beta.. cycler was AI
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Old 2003-06-13, 07:42 PM   [Ignore Me] #20
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boo hoo, your anti armor Max can no longer mow down infantry, welcome to reality baby. there are three seperate classes of maxs for a reason....

but wait lets cry some more.... We (the NC) were getting owned just fine this afternoon on solsar. The terrans wer tearing us apart. buts lets cry anways... Infact I think I'll cry to all of you...

The sweeper shotugn is beating out jackhammers. The phoenix needs to be more powerful. (for the amount of time it takes to fire and reload)
the chaingun sucks, the cycler sucks, the lancer sucks, the lasher sucks. our NC max's suck. infact anything or anyone that kills me sucks....

boo hoo, all of you need a big can of STFU....
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Old 2003-06-13, 08:29 PM   [Ignore Me] #21
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Having to deal with getting pounded for weeks on end was kinda like wearing ankle weights. Now that the weights are off. It's as though we can run faster. In this case we adapted the best we could. Which is a skill base BTW. Now that things are a little more even it's your turn to adapt. Cuz IMO thoughs that have been opressed by overpowered weapons just got better. Whereas thoughs that didn't/haven't let their skills platau.

I've seen some very impressive offensives from TR and when coordinated seem to just fine. Pounder still turns infils into kibble, so the nerfing doesn't really effect me much. Or at least none that i've noticed. Whatever sinking feeling you could posibly have about your nerfs. I'd have to say. Thats justice. Now you know what it feels like.

And remember... its never too late to get skills.
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Old 2003-06-13, 08:47 PM   [Ignore Me] #22
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NC had about 80-90% of the bases on emerald last night...that kinda bugged me...
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Old 2003-06-13, 09:03 PM   [Ignore Me] #23
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we nc on markov are dominating
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Old 2003-06-13, 10:12 PM   [Ignore Me] #24
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if you've ever fought the Vanu or NC AV maxes as an infantry then you'd understand that the DC doesnt suck now. it just sucks vs infantry like the other AV maxes.

it properly goes through armor first now.
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Old 2003-06-13, 10:28 PM   [Ignore Me] #25
FearTheAtlas
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Originally posted by Madcow
A DC one on one, sure. They used to lay waste to multiple targets which doesn't seem to be happening right now. I've already conceded that it probably should have been done, but I think they need to hike the AV power or else nobody will be using it soon. It's junk vs. vehicles.
I also agree that the Pounder change is a good one. The minimal splash helps TR as much as hurts us, while it takes more skill to clear a room it keeps people from using the tactic of rushing the Pounder in futile situations in the hopes of crippling them with their own splash (you'd be amazed how many people do that).
One nerf, one balance is the way my scorecard reads.


Uh...I pwn multiple enemys with the DC, and vechlies also....so I really don't see a difference really.
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Old 2003-06-14, 12:12 AM   [Ignore Me] #26
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dc goes through armor first instead of hp. still owns, just gotta be more persistant and it isnt as much of a lawnmower to infantry any more.
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Old 2003-06-14, 01:09 AM   [Ignore Me] #27
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Originally posted by Hamma
This was changed in beta.. cycler was AI
I don't realy care what they call it, it still wont make any sence to me than a pair of machine guns were made to be more effective against tanks than infantry.
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Old 2003-06-14, 01:12 AM   [Ignore Me] #28
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Sandtrout, actually it makes sense. Think of the chainguns as just having armor piercing rounds. Grenades have in fact always been an anti-infantry weapon, useless against tanks or other armored targets. So it only makes sense that your grenade-launching max would be anti-infantry.
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Old 2003-06-14, 02:41 AM   [Ignore Me] #29
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bullets never stopped a panzer division, a rocket launcher did
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Old 2003-06-14, 02:54 AM   [Ignore Me] #30
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Originally posted by MJBuddy
bullets never stopped a panzer division, a rocket launcher did

guess you don't know much about weapons eh? hell look I'll even show you one of the firsts

http://www.midwestordnance.com/mauser1918.htm


or perhaps you'd like another Anti-TANK Rifle
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