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2003-06-15, 02:07 AM | [Ignore Me] #16 | ||
Major General
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and you just lay your ass on the cc and let that hack the facility, yea that would be a kool implant.
But if empire spacific imp. Vanu-more mobility (Graple hook i guess) NC-Longer range (Longer barrel added to the end of whatever weapon you got increasing the range of the weapon) TR-Faster fire (Arms lock making the gun more stable and gun fire rate increases) Now thats empire spacific, but then most empire spacifics should be able to be jacked or stolen. If your in a enemy base, like lets say your TR and you in a NC bio lab, if you hack the inplant term you get access to all implants besides your mpire spacific implant, and that reason is because the NC implant is right there. So if you got 3 implant spots open, you could load yourself with a TR, NC, and Vanu implants. But unfortunatly, if you have all those implants slots full of the empire imps., the only 1 which you could switch between normal and empire would be your empir 1, since if you switch the other empire 1, you'll have to hax another enemy owned implant term. k this all just poped into my head, flame away.
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PS Storys: The Eraser The New World (5Chap.) http://mrchevys3.blogspot.com/ Living is easy with eyes closed. |
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2003-06-15, 04:12 AM | [Ignore Me] #20 | ||
Banned
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Vanu: Watch laser, (beamer)
NC: Shotgun sight, if it sees an enemy, it turns around and teamkills somebody for you. TR: Shoots chainsaws, homing 1 hit kill anti air/anti armor/ap/normal/instant/plasmaburn/jammer/mine sweeper/shotgun blast with 99999 bullets/goes through walls/team friendly/BR and CR rank goes down if hit/infinte range/causes game to crash if hit/ steal your account/takes over all hostile facitlies on the continent used/ unlocks closed warpgates/heals teamates/ gives BR and CR to teamates/infinte ammo/causes TR to win for the days stats/one kill counts as 1000 |
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2003-06-15, 03:45 PM | [Ignore Me] #24 | ||
First Sergeant
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One idea I had for an implant, which could be common pool, or for the Vanu would be a cloaking implant.
This would work for all armors except a max, it would have a fast rate of stamina consumption so even if you were crouching it wouldnt last long. Effectively it would be a temporary infil suit, if you move you become visible, and darklight reveals you just like an infil suit, but it runs out when you run out of stamina, it could also be based on armor size like surge. This could add a lot of versatility to reinforced or agile armor for base assault, if you spot a group of enemies you can't take on then just cloak. If your out in the wilderness and you see a vehicle you can't take on then cloak and hope it passes by before it runs out. This would also make darklight more usefull because you would have more to watch for than just a few infils. It could also have the added possibility of being used in conjuction with an infil suit to make a more advanced cloak, so that when you moved you would be less visible, or not visible at all. This would make infils have a lot more options because they could move even when there are lots of enemies around as long as no one has darklight, or they could close with a base quickly without a chance of being spotted. This wouldnt really be overpowered because darklight can still spot everything, but it would make people watch out for cloakers more. This would be a great counter to good base defenses, if a lot of turrets are put up then just cloak and try to move through them, you will be temporarily invisible from people guarding the base as you make your way through the defenses. The key issue in balancing this is the stamina consumption, it shouldn't allow a reinforced to slowly infiltrate a base and get to the cc cloaked all the time, but it should allow someone to get through a particularly hostile area such as a battle, base entrance, or just a group of enemies you stumble on. I think that this would fit in best with the Vanu because they are all about alternative tactics and advanced technology, but it would work fine as a common pool implant as well.
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2003-06-16, 04:18 PM | [Ignore Me] #26 | ||||
Last edited by 1024; 2003-06-16 at 04:22 PM. |
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