Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: Less profitable than a SOE MMO
Forums | Chat | News | Contact Us | Register | PSU Social |
2002-12-31, 06:10 PM | [Ignore Me] #16 | ||
Sergeant
|
I gotta agree with Dio on this one. If Hacking was something other than hitting a button and watching a meter I might actually be interested in it too. It could be as simplistic as 4 or 5 spinning dials which you have to stop at a certain point in each of their spins. Simple, and self-explanatory, but more interactive than just the click of a button.
__________________
<img src = "http://www.nurospace.netfirms.com/sig_colio.jpg"> No one is perfect but sometimes learning from your mistakes can be enough. - Me |
||
|
2002-12-31, 06:13 PM | [Ignore Me] #17 | ||
It's a distraction from the action. While you're waiting for the little bar to move down, you're also hoping that nobody is about to walk around the corner and blow you away. Trust me, that little bar moves slowly when you're in hostile territory, if you know what I mean. Wanting to make Hacking more complicated is like having your guy shoot his rifle take several steps: One to take the safety off, one to raise the weapon to his shoulder, another to make him aim, and a last one to fire. It's more interactive, but it misses the point. Hacking isn't suppose to be fun and iteractive. Being a Hacker is suppose to be fun and interactive. Opening a door with a hacking tool is simply part of a bigger picture.
|
|||
|
2002-12-31, 06:16 PM | [Ignore Me] #18 | |||
Lieutenant General
|
I agree if hacking is just a button click and a meter i won't be as interested as i was. I'll probably let someone else spend certs to watch a meter go down. Anyhoo that's all for me, don't feel like debating another issue with Warborn. |
|||
|
2002-12-31, 06:21 PM | [Ignore Me] #20 | ||
Sergeant
|
I played Dead to Rights for a little bit but that was just a general example of a puzzle game that's been used in a ton of video games. I call it a developer fall back puzzle.
I disagree with you Warborn. I think part of the excitement about being a hacker should be the action of hacking. You shouldn't have to worry about that guy coming around the corner. That's why you have a squad. Unless you're trying to take a base by yourself those guys should be covering your ass while you hack into the system.
__________________
<img src = "http://www.nurospace.netfirms.com/sig_colio.jpg"> No one is perfect but sometimes learning from your mistakes can be enough. - Me |
||
|
2002-12-31, 06:30 PM | [Ignore Me] #21 | ||||
Just how much excitement do you expect to get out of hacking? It may be mildly interesting at first, but once you do it 100 times, would you honestly care if you had to do a puzzle every time you wanted to open a door? Would it really be more interesting than standing there for 10 seconds watching a little bar fill? |
|||||
|
2002-12-31, 06:35 PM | [Ignore Me] #22 | ||
Sergeant
|
It really depends on the puzzle. If it's one repetition versus another I'd probably opt for seeing what's going on around me. But if there are 100's of different quick and simple puzzles to make hacking entertaining as well as usefull I'd much prefer that. They aren't going to put them in of course because that's just one more thing to push the release date back. However, maybe it's something they'll consider in the future and make an option for hackers. I'm not saying you should have to do puzzles if you don't want to I just think it would be more fun and keep a hacker interested longer than just the timer.
__________________
<img src = "http://www.nurospace.netfirms.com/sig_colio.jpg"> No one is perfect but sometimes learning from your mistakes can be enough. - Me |
||
|
2002-12-31, 06:50 PM | [Ignore Me] #24 | ||
Private
|
Actually I think little puzzels like that would improve the life of the hacker making it just that much more interesting. I'm not saying they need to have puzzels like that one in Onimusha 1. YES you know which one I'm talking about with the water rising and you drowning 15 times in a row. I fucking hate that puzzel.
But maybe some simpler ones that won't just have the hacker going in and pressing a button that would just be lame. Justin
__________________
I am infinate, pain is naught but a delusion. I am ever-lasting and like any infinity and am never ending. -Omega |
||
|
2002-12-31, 06:54 PM | [Ignore Me] #26 | |||
|
||||
|
2002-12-31, 06:55 PM | [Ignore Me] #27 | ||
Sergeant
|
No, something far less complex than tic tac toe Warborn. Actually, there's another option. They could make hacking extremely difficult. They could make it so you have to take an actually test before you can even get the cert and give you puzzles as difficult as the one Omega is talking about. You could bring several squads with you to take over a base and if none of your hackers can figure out the puzzle they can't take it over. Just a thought.
__________________
<img src = "http://www.nurospace.netfirms.com/sig_colio.jpg"> No one is perfect but sometimes learning from your mistakes can be enough. - Me |
||
|
2002-12-31, 07:07 PM | [Ignore Me] #28 | ||||
And I can say with certainty that challenging puzzles most definitely do not fit the theme of Planetside. You capture a base with 20% tactics, 80% bloodshed. There's no place for puzzle solving ability in a MMOFPS, unless the puzzle is "How do I take out the defenders guarding the stair well leading up to the last control panel?". |
|||||
|
2002-12-31, 08:14 PM | [Ignore Me] #29 | ||
Sergeant
|
You may be right about some of it. It was just a thought anyways. I still think there should be the option of puzzle solving for the hacker. Maybe he'll want the extra atmosphere.
The difficulty is actually finding a level of difficulty that isn't a no brainer but it doesn't take Steven Hawking to solve it either.
__________________
<img src = "http://www.nurospace.netfirms.com/sig_colio.jpg"> No one is perfect but sometimes learning from your mistakes can be enough. - Me |
||
|
|
Bookmarks |
|
|