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Old 2003-07-09, 01:49 AM   [Ignore Me] #16
Allerial
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Yeah I never find myself saying that we have too many AMS, its usually the lack of them that bothers me. If you upped the cert cost to 4 not as many people would have them and battles would be smaller and shorter than they already are sometimes.
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Old 2003-07-09, 02:01 AM   [Ignore Me] #17
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Originally posted by Hamma
I still dont see how it is a problem, spreads out the battle.
What hamma said.
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Old 2003-07-09, 02:26 AM   [Ignore Me] #18
HawkEye
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nothing is wrong with the AMS, leave it alone
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Old 2003-07-09, 03:02 AM   [Ignore Me] #19
Bismarck
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Well seriously now, I think the AMS is fine the way it is. Although if it's a crowed AMS I get mucho lag, it's still a very well designed and used vehicle. Like Hamma said, it keeps things out of the bases and towers and out in the open , a very, very, very good thing. ( I say this because the Jackhammer is an unbelievable force indoors, i can kill em' outside if i have distance but indoors my cycler isnt good enough.)
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Old 2003-07-09, 11:07 AM   [Ignore Me] #20
Madcow
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I'm just glad the TR are finally seeming to catch up with the NC and VS in placing these things. For the longest time any battle that I went to there would be a single TR AMS. That thing got blown, battle lost. As an infil I would also get the chance to see 8-10 AMS's leaving NC and Vanu bases on their way to new battlefields.
That all seems to have evened out now. I got an AMS cert because of the lack of AMS's and now I have trouble finding parking for the thing.
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Old 2003-07-09, 11:33 AM   [Ignore Me] #21
Airlift
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leave the AMS alone. AMS hunting is one of the coolest parts of a battle in planetside.
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Old 2003-07-09, 11:39 AM   [Ignore Me] #22
PR24
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Originally posted by Peacemaker
1st fix the sigs, cant have em side by side man.

2nd Who cares if they focus on AMS? I wanna fight not die wait for fight die.....

If your trying to get AMS a nanite supply it would make sence but no one wants it sooooooo......

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1st STFU you're not an admin

2nd Stop trolling. You don't have anything useful to add don't post.
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Old 2003-07-09, 12:05 PM   [Ignore Me] #23
SweetTater
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Chasin' the AMS


Nothing warms my sneaky heart like an AMS leaving an enemy base. Infil suit + surge can almost keep up with an AMS. I love to track them down, kill the owner just as he sets it up, hack n jack, jump in, then run over all the freshly spawned speedbumps.
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Old 2003-07-09, 12:17 PM   [Ignore Me] #24
Happy lil Elf
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There's an AMS problem? Considering on competent Liberator crew with a Mosq scouting can keep any AMS from being deployed longer than 60 seconds I don't really see the problem.

Personally after playing this game for this long (whenever my beta CDs got here, I forget) I hate the NTU system period. The fact that reavers, mosquitos, tanks and now liberators are rather common coupled with the fact that ANTs are basically MAXs with no run ability, no weapons, and a larger profile and the fact that galaxies are rather hard to get makes filling up a base under siege all but impossible sometimes. I can't count the number of times I've seen a insanely fun large fight just die because a base goes neutral.

I think I know why ANTs were placed in the game. It was to create convoys and hopefully spread the battles out more. The problem with that is, well, it doesn't work. It works well if you're in a sizeable outfit and people listen, but at you average fight you can ask for a tank and maybe some air cover until you're blue in the face and people just keep spawning at the base and trying to out zerg the incoming baddies.

What I would love to see is a flying ANT with a topspeed of maybe 80 that when full carries enought NTUs to refill a base 30-50%. Ground Ants are useful for filling bases where the fighting is light, but for heavily sieged bases they're all but useless.

Eh don't mind me, I guess I'm just sick of seeing good battles die because of one good reaver pilot or tank crew.
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Old 2003-07-09, 12:23 PM   [Ignore Me] #25
Cease
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I can see where the original poster is coming from. This vehicle is incredibly powerful. A few weeks back I was also looking at the power of this vehicle.

However, with the introduction of the Liberator, AMS seek and destroy will be and is one of the Liberators main functions. The Liberator is a great counter for AMSs.

So yea, leave the AMS alone.
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