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Old 2003-07-20, 06:45 AM   [Ignore Me] #16
NightWalker XI
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I don't like the idea that you have to have a certain equipmwent out to show you on the map, its stupid, I mean I only pull out my medical applicator if I SEE sumone dead, because if I wander aroudn with it out all it does is slow me down....

Oh well
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Old 2003-07-20, 12:05 PM   [Ignore Me] #17
Arakiel
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Originally posted by Cyber

Have you even TESTED the lasher on the test server?
Yes.

Originally posted by Cyber

The thing is crazy overpowered now and makes the 'improved' MCG look like a peashooter. The MCG is *slightly* better then it was before and in it's previous state it was INFERIOR to both the Lasher and the Jackhammer on the curretn servers.
The lasher is the running joke of heavy assault. Making it fire mildly faster did not make it an uber weapon. However, the fast CoF bloom was the only meaningful disadvantage to the MCG - and now that's being removed.

Originally posted by Cyber

The Lasher has the benefit of doing 30 damage to ANYTHING that crosses it's path regardless of what it is (max/tank/AMS/infantry/cloaker/aircraft) and how far away it is.
Right. I'm sure you'll see people with lashers shooting down reavers like nothing. Vanguards will run when they see lashers firing. Pounder MAXes will start squabbling over who gets to cry in the corner first. All this because it fires 4 shots in a second instead of 3 and lashes a slightly larger area.

Originally posted by Cyber

The Lasher has the benefit of having an AOE damage that DOES NOT give grief. And this AOE/Lash damage is VERY VERY effective now (if not overpowered) with the changes. It's made it to the point that trying to hide behind cover while reloading against a lasher is a pointless endevor. You'll get shredded just by the lashing of the bolts flying past you.
I'm sorry, but citing stupid tactics isn't a valid stance on the lasher. If someone's firing at you with a lasher and you decide to duck behind a box that they have angle to, you deserve to die. Of course, this is all hypothetical because the MCG has a newbie-friendly huge clip that means you won't be reloading during a 1vs1 anyway.

Originally posted by Cyber

If anything the MCG is *still* going to need a slight boost to catch up with the killing power of the JH/Improved Lasher. Calling a gun that is finally able to occassionally hit someone without me actually sticking it into you and doesn't force me to BURST FIRE short 4 round bursts when using a MINICHAINGUN (a weapon that should be the king of 'hold down the trigger and fire' weapons) is crazy. Now I'm finally able to fire an acceptably long burst before having to let it 'cool' down again. Plus the max COF no longer blooms to larger then that of a Cycler.
The MCG was always fine, if not already overpowered. If you're trying to tell me that the MCG should be exempt from every other weapon being more accurate in burst fire by applying the "but it's a chaingun@#!" argument, then just stop now.

Originally posted by Cyber

Maybe outside of test when the populations are even (test was 60% VS) the Lasher won't seem as overpowered as it did there. But, my current impression at this point is that they've overbuffed the Lasher and it's going to be the next one on the top of the majority of whine threads nerf lists.
I would have rather they halved the damage on the lasher and doubled the orb speed than do what they did to it now. It's still not even close to the jackhammer, even though the MCG just surpassed the JH itself.
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Old 2003-07-20, 12:28 PM   [Ignore Me] #18
Lonehunter
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Originally posted by Arakiel
I call bullshit on the Lasher. It fires faster but the weapon is still conceptually flawed. Oh boy, 4 shots per second instead of 3 for you to dodge. Go ahead and nerf that thing to death - no one uses it anyway except when they're waiting to loot another HA weapon.

"But it's good in close quarters!" So is every other weapon in the game. The JH and the MCG are still *better* in close quarters.

On that note, the MCG went from balanced to ridiculously overpowered. Short, medium, long range - np, gg, k thx, I'm not renewing next month if they keep making such profoundly retarded balance decisions.
Vanu weapons aren't supposed to be powerful, or be the best. They focus on mobility. Use the MAG-Mower more. And I hate to say it but the Vanu DO need a big boost. Lately the NC and TR population percentage is always in the high 30s or 40s, with the Vanu below 20. They do need somekind of "jump start" becouse they are almost dead.
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Old 2003-07-20, 12:50 PM   [Ignore Me] #19
Gabsux
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Personally, I think they should have improved the MCG the least. I haven't tested it on the test server, but TR already has the strongest Max - pounder, AV weapon and IMO the cycler is still the best empire specific MA (albeit by a very small margin - the clip size edged it out). And yes I do play TR quite a bit:



In its current state, I don't think the lasher is a joke. However, it certainly isn't any more powerful than the MCG. If you are a TR player and think your weapons fall short compared to other empires, go play against TR. TR, collectively, has the best weapons in the game. If you are TR and are getting defeated, you are either outnumbered, the side defeating you is better organized, or the other side's players have better skill, pings, or pc's...probably its is a combination of all of these factors.

But let's not kid ourselfs, if my weapons are 20% better than yours, but you bring 50% more people to the battle, who do you think is gonna win? When MMO meets FPS, it gets pretty ugly. Starcraft will always be my all time favorite game, so hearing and typing the term zerg will always bring a smile to my face. As long as the battle are relatively even, things like skill and organization are meaningful. When sides aren't even, game balance means nothing compared to the ZERG!!!
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Old 2003-07-20, 12:55 PM   [Ignore Me] #20
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Originally posted by Lonehunter187
Vanu weapons aren't supposed to be powerful, or be the best. They focus on mobility.
Heh heh...when Vanu's infantry gets jump jets, then we'll talk. As far as I can tell, every empire's infantry has the same mobility =P.
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Old 2003-07-20, 12:55 PM   [Ignore Me] #21
Arakiel
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Originally posted by Lonehunter187
Vanu weapons aren't supposed to be powerful, or be the best. They focus on mobility.
You're correct in the sense of what was originally intended. However, our weapons don't really give us a mobility/diversity advantage. Honestly, when you're looking for weapons that you'd want to use, do you want the "flexible" weapon or the "powerful" weapon?

Therein lies the problem with VS as a whole.
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Old 2003-07-20, 02:16 PM   [Ignore Me] #22
Strygun
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bizzump... time to start using this thread to discuss the new patch...
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Old 2003-07-20, 02:38 PM   [Ignore Me] #23
Arakiel
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Originally posted by Strygun
bizzump... time to start using this thread to discuss the new patch...
NO. THIS THREAD IS FOR LASHER RANTING ONLY. ONLY. ONLY ONLY ONLY.
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Old 2003-07-20, 02:46 PM   [Ignore Me] #24
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No matter what the dev's do people will always bitch that their empires weapons suck.
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Old 2003-07-20, 02:52 PM   [Ignore Me] #25
Arakiel
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Originally posted by Hamma
No matter what the dev's do people will always bitch that their empires weapons suck.
ONLY ONLY ONLY.

On that note, however, I have heard little to no complaining from the NC as far as their weapons go for the last month or so. It's much easier to complain when you're at the disadvantage. I am an expert in this field. :P
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Old 2003-07-20, 03:21 PM   [Ignore Me] #26
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Old 2003-07-20, 09:22 PM   [Ignore Me] #27
Ceiba
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Whoopie! Vanu have mobility on our side. Big deal. Our empire specific vehicles can strafe and our MAX can jumpjet can barely make it on top of a tower. Are you people so afraid that you will actually have to fight as hard as Vanu to get a win?
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Old 2003-07-20, 09:48 PM   [Ignore Me] #28
Sleepwalker
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-first: i am TR
-second: i don't have MA, HA, AV, or SA. i use the repeater, and rarely at that.
-third: the vanu needed this lasher buff, now they have it, it IS more effective, like it or not, now stop looking a gift horse in the mouth.
-fourth: if you aren't having fun, why play?

i have a damn fun time using primarily knife, med applicator, wraith, and liberator. all common pool. if you don't like your empspecific weapons, there are plenty of good common pool weapons. sure the punisher is inaccurate, but only if you don't burst with it. and an extra bit of plasma damage to everyone in the room before you even start to sling bullets is nothing to scoff. also, no one ever complains about the special assault because every spec assault weapon is common pool. yet, they're all still damn effective. (i had SA for a few days, and if i didn't go infiltrator i'd still use it). if you don't like your weapons, why do you use them? try out other weapons. try out other empires. if you don't like the "mobility" of the vanu, play TR or NC on another server.

there are lots of commonpool weapons and vehicles, and they're just as good as the empire specific weapons and vehicles. and here i quote many a NC talking about the MCG "if you use it right".
find what you use right, or what you enjoy using, and play with that.

and besides, it's not hard to loot a bunch of weapons and keep them in your locker.
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Old 2003-07-21, 01:00 AM   [Ignore Me] #29
Hamma
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After going up against the lasher for a few hours tonight, it is the new jackhammer
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Old 2003-07-21, 01:11 AM   [Ignore Me] #30
Vowels
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Really, I think the Lasher and MCG are easily at least in the same realm as the Jack. I wish they offered all 3 weapons for every empire though...I can see using each in different situations, depending on what you're facing. Of course, if they offered all 3 weaps to all empires, then we'd all be bitching about reinforced only having 2 rifle slots...
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