Hmmm guess the Dev's really hate the idea of defense - Page 2 - PlanetSide Universe
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Old 2003-07-23, 10:31 AM   [Ignore Me] #16
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Milenko, those people aren't getting anything for staying, as it is well known that there is no exp when there are no enemies.

Think for a moment, though: if everyone left for the next base, who would be left to defend against resecures?
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Old 2003-07-23, 11:37 AM   [Ignore Me] #17
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I think it all stems from the fact that SoE doesnt want to give the same XP from defense as offense or hasnt figured out a way to properly code it
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Old 2003-07-23, 03:16 PM   [Ignore Me] #18
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Something needs to change about that, there needs to be a way to recover the module.
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Old 2003-07-23, 03:18 PM   [Ignore Me] #19
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Originally posted by Hamma
Something needs to change about that, there needs to be a way to recover the module.
Yeah, I don't even get what they thought would make that a good idea. The whole things screwy, but leaving it in a field?

However, I know I'm gonna piss myself laughing when they try and explain why it has all the effects it does on the user.
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Old 2003-07-23, 03:22 PM   [Ignore Me] #20
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I still dont think the whole lattice module is a bad idea, they will just need to work on it and tweak it. When it comes on the test server, then we will be able to see how it works. Right now It sounds pretty good on paper to me, there are just a few flaws.
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Old 2003-07-23, 03:29 PM   [Ignore Me] #21
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Open field fighting = GOODNESS
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Old 2003-07-23, 03:30 PM   [Ignore Me] #22
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Originally posted by Jarlo
Open field fighting = GOODNESS
Open field fighting = lib spam, orb strike spam, and magmower frenzies
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Old 2003-07-23, 03:32 PM   [Ignore Me] #23
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Originally posted by {BOHICA}Navaron
Open field fighting = lib spam, orb strike spam, and magmower frenzies
Yep, outdoors for infantry = mega death.
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Old 2003-07-23, 03:44 PM   [Ignore Me] #24
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You cant comment on the dynamics of a fight for one of these "Units" until you have actually been in one. You dont know what it will be.
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Old 2003-07-23, 03:57 PM   [Ignore Me] #25
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Originally posted by Sputty
Go troll elsewhere
Tribalwar has alot. Try there. You'll fit in nicely
Thank you... its about time someone said something. I mean this is a community which means that anyone can talk about what they want as long as its not against the rules. This topic was perfectly good and has a good purpose.
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Old 2003-07-23, 05:19 PM   [Ignore Me] #26
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I don't think the LLU will ALWAYS be caught out in an open field. There are plenty of forests and mountains to fight on. Just look at Hossin. Someone drops the LLU there and you'll be lucky to EVER find that thing in a swamp.

Therefore, IF this ever goes live, (which I pray it doesn't) the smart attackers will opt for taking the "long way" to the friendly base. Not taking shortcuts through forests, hills, and other chokepoints. This way the LLU can drop in a field, where a defending force can easily be overtaken. While the smart defenders will opt to set up a stealthy ambush and once the LLU is dropped, NOT crowd around it like flies to crap. Instead they should try and remain unseen. Surprise attacking anyone who goes for the LLU.
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Old 2003-07-23, 05:21 PM   [Ignore Me] #27
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i think there should be a way of making the base capp faster if theres more people there. ie one bloke on his own would have to wait longer, say 25 minutes.

but if theres loads of people there then i should capp almost instantly.

this is because there are situations where in reality the base has been capped. ie theres about 40 odd people in the base, no ememy, and they are all just waiting for it to be capped so that they use it facilties.

this would also make it less feable for someone to invite one person into his squad, then go round an empty island capping empty bases for the Command points.
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Old 2003-07-23, 05:30 PM   [Ignore Me] #28
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as if this new kinda hack thing is stupid enough, there needs to be a way how to regain the flag thing, if the person dies right outside of the courtyard where he needs to brign the thing, do you really want to defend right next to som bigass enmy turrets thats anti max/vehicle. then a reaver comes along and blows the shit out of the little defence group and regains the module, that doesn't sound very fun, that sounds like major BS.

as i said, this "ctf" like hack will kill the game, i mean, KILL the fucking game.:o
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Old 2003-07-23, 06:03 PM   [Ignore Me] #29
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Originally posted by X-113
IF this ever goes live
If they have gone this far in announcing it, it will be live in one form or another. So don't hold your breath
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Old 2003-07-23, 06:29 PM   [Ignore Me] #30
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Well a man can dream, right?
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