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2003-07-29, 02:14 PM | [Ignore Me] #16 | |||
First Sergeant
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As for your other questions regarding lack of programmers and who's calling the shots, I am not an SOE s/w dev. I couldn't say for sure why they seem to be as not as responsive as we would like. Maybe they are making these suggested changes, but just aren't that open (communicating that they are). I can't say for sure only the SOE devs/managers know the future of PS. As for will I be playing this game in a year, hmmmm. If things stay as buggy as they are now, probably not. Besides WoW maybe be out by then
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I don't suffer from insanity; I enjoy every minute of it. -- Unknown |
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2003-07-29, 02:32 PM | [Ignore Me] #17 | ||
Contributor Major
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I am gonna go out on a limb here and say that a lot of it is Ego. Coming from 4 years of playing EQ, this was clearly evident. Just because your an amazing programmer doesnt mean you automatically have the best ideas or vision about how to make your game fun and compelling. Also, they feel like if they start implementing everything the community wants then they could lose control (give you an inch you take a mile concept) The Devs NEVER want it to be glaringly obvious that the customers have better ideas than they do because they are the experts right?
This happened in EQ all the time untill certain ideas became so popular they were basically forced into the game. Just look at the Latice logic unit concept. No one was asking for this. The Devs ignored the zillions of fantastic concepts much like in this original posting here and created thier own concept. Why? The only thing that could explain such a thing in my mind is that they want to do thier own thing and arent willing to let the community take the leadership role in helping to create compelling gameplay. Now I am not talking about the idiot hordes over on the official forum. Its very easy to see where the bullshit is and what the good ideas are. For example, It was clear from the start why the Jackhammer was overpowered (all current goals in PS revolve around tight quarters combat in rooms and towers/bases). The JH was drasticaly more effective than any other weapon at doing exactly that. If there were other goals in the game, the JH would have simply had a strong point and not a totally overpowering one. Another example was that it was evident the first day what was wrong with the Lasher after it was buffed. It was too effective against MAXs and armored targets, doubling as HA and AV. It really baffles me how I can discover this after playing for 5 minutes, but the devs tested this for weeks, still released it, and still couldnt nail down what was wrong In short, the Devs need to realize where their bread is buttered and start utilizing this community and abandon the "dont fraternize with the peasants" type attitude |
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