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View Poll Results: How do you think hacking of bases should be in PS?
Everybody will be able to take over a base, but hackers can do it faster? - Hacking is done by holding down a key (like the bomb in cs). 8 18.18%
Everybody will be able to take over a base, but hackers can do it faster? - Hacking is skill based and you need to solve some kind of puzzle (crossing wires of something like that). 1 2.27%
Only hackers will be able to take over a base? - Hacking is done by holding down a key (like the bomb in cs). 19 43.18%
Only hackers will be able to take over a base? - Hacking is skill based and you need to solve some kind of puzzle (crossing wires of something like that). 16 36.36%
Voters: 44. You may not vote on this poll

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Old 2003-01-05, 11:12 PM   [Ignore Me] #16
Duritz
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I think that Warborn's right with that last one, because one person with advanced hacking and a tank cert could wreak some MAJOR havoc in a base.

(That's why I'm getting the certs..hehehe)
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Old 2003-01-05, 11:15 PM   [Ignore Me] #17
Navaron
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I don't plan on hacking too much, though I may get the cert later, but I'll play my own support roles like medic and pilot. These hack threads are becoming the new "beta" threads. We should have another one in 3...2....1....bingo

I've stated my opinions b4, so I'll leave you to yourselves now.
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Old 2003-01-05, 11:26 PM   [Ignore Me] #18
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Personally, I have 0 interest in hacking, and unless it's neccessary to make my outfit successful, I won't even use a certification on it. I am hoping that everyone will have the ability to hack, but if not, I guess I will make sure I stick with my outfit.
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Old 2003-01-06, 12:58 AM   [Ignore Me] #19
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This thread was just made as a Poll for the other thread I think. Fortuneately, the devs see past public opinion poles and do what will make the game fun.
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Old 2003-01-06, 02:22 AM   [Ignore Me] #20
Warborn
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People can't make an informed opinion unless they've played the game -- which virtually no one here has. So the poll really doesn't say much at all. But there's no harm in it either.
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Old 2003-01-06, 03:07 AM   [Ignore Me] #21
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Originally posted by Serbitar
option 4 here.
Seems like Im on the winning side !
hey man, anwyay you can send the font in your sig???
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Old 2003-01-06, 04:43 AM   [Ignore Me] #22
avail
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Hypothetical situation... Team A is defending a base, Team B is trying to take it over. Say Team B has only 1 hacker.. So if Team A kills Team B's one hacker before he even gets to the controls, the siege is pretty much over?
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Old 2003-01-06, 05:51 AM   [Ignore Me] #23
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damn this ideological victory is a real great one !

*dances arround*

And to the hypotetical situation: You know that the hacker spawns again and isnt dead forever ? And you should better get some backup hacker in place before planning the siege !
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Old 2003-01-06, 06:05 AM   [Ignore Me] #24
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I have always been wanting to see a game with a complex hacking interface. You know, something like real life. Pop a panel, cross some wires, upload some programs, use corny lines and eat junk food
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Old 2003-01-06, 07:37 AM   [Ignore Me] #25
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Originally posted by Led
I have always been wanting to see a game with a complex hacking interface. You know, something like real life. Pop a panel, cross some wires, upload some programs, use corny lines and eat junk food
/cheer

Those guys are my heroes.

Dragoon's post about remote access to other hacking stations from the main console i.e. turrets, doors, lights was a great idea. If that was in place i might let slide that hacking is just a timer bar.

It's still my opinion that we should be given the option of skill based versus timer bar. If you get tired of doing the puzzles, don't do them. Just turn them off. Ultimately the idea is impractical, i think most of us agree on that point (if nothing else). It was just an idea to make the game more immersive for the people who really want to be a hacker...rather than just treating it as a cert they need to take a base.
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Old 2003-01-06, 10:43 AM   [Ignore Me] #26
�io
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Originally posted by avail
Hypothetical situation... Team A is defending a base, Team B is trying to take it over. Say Team B has only 1 hacker.. So if Team A kills Team B's one hacker before he even gets to the controls, the siege is pretty much over?
Ok this isn't really the thread for debating hacking so i'll try to keep away from doing so but i just have to say if you're task force of 20+ people only has 1 hacker and those 20+ people can't protect him than you guys simply don't deserve the capture. Capping a base should be a challenge, where's the fun and pride in capping a base if it happens 5 times every hour?? You want that base? Than make sure you have at least 2 hackers and watch thier backs!
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Old 2003-01-06, 04:49 PM   [Ignore Me] #27
Warborn
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To answer the hypothetical situation another way: You'd just have to wait for someone to log on with their Hacker alt to take the base, if for some reason the only Hacker you could get died and, say, logged off.
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Old 2003-01-06, 07:36 PM   [Ignore Me] #28
Lillemanden
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All of this has already been discussed here:Hacking
Could people just state here why they voted whatever they did vote (hard one, but try).

I voted option 4 because I like the idea of specialization, as I believe it will enforce team-play. And I think the idea of skill-based hacking will allow good hackers to be wanted on a team, and it also fits well with the �this is a skill based game� philosophy.
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Old 2003-01-18, 02:57 PM   [Ignore Me] #29
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If anybody haven't seen it, SmokeJumper have replied to a post, over at the official forums, about how hacking is done in PS.
Take a look:
http://boards.station.sony.com/ubb/p...ML/000924.html
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Old 2003-01-18, 03:19 PM   [Ignore Me] #30
�io
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Thanks for the info!

Seems like i can cross one job off my list, now to see if sniping is balanced, if it isn't guess i'll only have engineering and vehicles.
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