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Old 2003-10-31, 02:36 PM   [Ignore Me] #16
TheRagingGerbil
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My EMP blast has saved my ass a couple of times
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Old 2003-10-31, 11:59 PM   [Ignore Me] #17
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If you need to score direct hits with splash weapons, why not just cut to the chase and use direct-fire weapons? A near-miss with a plasma grenade is worthless. Your 'little crispy' target is gonna waste you shortly thereafter.
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Old 2003-11-01, 12:08 AM   [Ignore Me] #18
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Generally, I prefer the rocklet. It pwns infantry, gets MAX's pretty fast, and is good against cloakers. But if we're attacking a tower, I'll have my plasma thumper handy. Great in secondary fire for towers. If you know there are enemies down there, you spam the grenades, they bounce off the walls, and you can really get some kills, especially if they make it down into the spawn rooms
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Old 2003-11-01, 09:36 AM   [Ignore Me] #19
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Originally Posted by Unknown
Nope, jammers do not disable vehicles. The only thing that will disable vehicles (and it only disables their weapons) is the EMP (which, it seems, alot of people don't even know about. Yes, that's right, your EMP is good for more than just clearing a CE's hard work in 2 seconds.). It only has a shortlived effect, but it's kinda fun seeing the gunners panic after getting hit by an EMP wave .
Oh man .. been there! Thought something had broken! You're right though, I don't see these used as often as you would think. Everyone want's CR4 & 5 so they can OS things but hardly, if ever use the EMP. One of these days .. I may actually get the chance to try one.
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Old 2003-11-01, 10:03 AM   [Ignore Me] #20
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I keep thinking they should add some tiny little extra thing to jammer grenades. Some people will say they own, some will say they suck, but I think they could use a little love and not be overpowered. One thing would be if they drained 15 stamina per hit, or if they made rocket/missile/grenade ammo blow up on the target infantry, blowing him to shreds (heh, if only), or even if they created a white blinding effect like concussion/stun grenades in other games.

I suppose ruining several minutes of a combat engineer's hard work is pretty good though, still...
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Old 2003-11-01, 01:41 PM   [Ignore Me] #21
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Mmm'kay, think of it as the layers on an onion, the middle area generates the most damage, and it causes less and less as you peel back the layers. Frag grenades work exactly the same way, as do tank shells etc etc. How can you not know this by now? You still have to aim to finish people off quickly, but even if you just get them on the edge of the splash you are still better off than if you were using a sweeper and just made a nice design on the wall while doing absolutely no damage to them. Why is it so difficult to accept the fact that you have to aim your weapons? Towards your target even!
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