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Old 2003-11-16, 03:54 PM   [Ignore Me] #16
EarlyDawn
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The Characters are the American Sapper, Russian Commando, and a Sniper of a nationality I'm forgetting, right?
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Old 2003-11-16, 04:34 PM   [Ignore Me] #17
Corrosion
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English
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Old 2003-11-16, 04:51 PM   [Ignore Me] #18
EarlyDawn
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Nice. Do the campaigns play differently, in pace or tactical approach?
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Old 2003-11-16, 04:53 PM   [Ignore Me] #19
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You're a paratrooper with the American, a conscript sniper with Russian, and a Ukrainian something.
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Old 2003-11-16, 05:22 PM   [Ignore Me] #20
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they should make a WW1 game! no one has ever done it! it would be so original!
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Old 2003-11-16, 07:30 PM   [Ignore Me] #21
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WWI would be weird....have you ever seen the old videos of how they ran , nothing in WWI to make it suspenseful. The new pacific theather (Pacific Assault not piece of shit rising sun) looks promising. Also the new Vietname games will be good (BF:Vietnam, Men of Valor or something). Their moveing from the crowded WWII genre to the soon to be abused vietname genere
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Old 2003-11-16, 07:49 PM   [Ignore Me] #22
JetRaiden
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and a Ukrainian something.


Ukrainian? Why would they include a segment about the 200 troops they had in WW2? THEY'RE BRITISH! btw that campaign is teh sux. My only dislike is the high ping I get on 90% of the servers.
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Old 2003-11-16, 09:36 PM   [Ignore Me] #23
AztecWarrior
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World War I sim:

SHIT! ENEMY IS CHARGING!

*your side's machine guns mow them down*

EVERYONE! CHAAARGE!

*you and your side are mowed down by the enemy machine guns*

This over and over and over again, for four years. Yay. Fun.
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The gun katas. Through analysis of thousands of recorded gunfights, the Cleric has determined that the geometric distribution of antagonists in any gun battle is a statistically predictable element. The gun kata treats the gun as a total weapon, each fluid position representing a maximum kill zone, inflicting maximum damage on the maximum number of opponents while keeping the defender clear of the statistically traditional trajectories of return fire. By the rote mastery of this art, your firing efficiency will rise by no less than 120%. The difference of a 63% increase to lethal proficiency makes the master of the gun katas an adversary not to be taken lightly.
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Old 2003-11-16, 10:42 PM   [Ignore Me] #24
FraudulentBob
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Originally Posted by AztecWarrior
World War I sim:

SHIT! ENEMY IS CHARGING!

*your side's machine guns mow them down*

EVERYONE! CHAAARGE!

*you and your side are mowed down by the enemy machine guns*

This over and over and over again, for four years. Yay. Fun.
LMAO.
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Old 2003-11-16, 10:44 PM   [Ignore Me] #25
AztecWarrior
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Originally Posted by FraudulentBob
LMAO.
I wish I was kidding. WW1 sucked.
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The gun katas. Through analysis of thousands of recorded gunfights, the Cleric has determined that the geometric distribution of antagonists in any gun battle is a statistically predictable element. The gun kata treats the gun as a total weapon, each fluid position representing a maximum kill zone, inflicting maximum damage on the maximum number of opponents while keeping the defender clear of the statistically traditional trajectories of return fire. By the rote mastery of this art, your firing efficiency will rise by no less than 120%. The difference of a 63% increase to lethal proficiency makes the master of the gun katas an adversary not to be taken lightly.
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Old 2003-11-16, 10:55 PM   [Ignore Me] #26
SleightOfHand
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The air war was kind of interesting, at least in '17-'18.
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