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Old 2003-12-06, 12:45 PM   [Ignore Me] #16
Fragmatic
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Originally Posted by Destroyeron
2.) Nude Terran Chics In base CC's
Then there wouldn't be any surface fighting
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Old 2003-12-07, 05:09 AM   [Ignore Me] #17
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Yeah, you can't bring anything that needs a Drop ship center to create into the caverns, so Lodestar is out.
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Old 2003-12-07, 12:29 PM   [Ignore Me] #18
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They need to put some sort of permenant structure in the caverns that is worth capturing and holding. Much like a Dropship or a Tech base
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Old 2003-12-07, 11:54 PM   [Ignore Me] #19
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lots of exp for caps
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Old 2003-12-08, 01:21 AM   [Ignore Me] #20
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The problem is that some people have CC and some don't. Now that they've collected a bunch more money, they should give it away for free. I'd sure feel like I got my money's worth if the caverns suddenly sprang into life because everyone could play down there. As it is, I'm not entirely sure why I shelled out $30. Nobody I play with, several dozen of them, ever wants to go into the caverns. Just let some other shmoe do the work and then rob him of his module. The whole 'stealing the modules' thing is stupid, and just leads to modules getting destroyed all the time. 90% of the time, the first time I encounter a module on a continent is by seeing a message indicating that a module was just destroyed.

There might be some strategy to stealing modules, but it is far and away overshadowed by the drawback that modules are so potentially difficult to acquire and so mindlessly easy to destroy.
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