OF: Capitol Buildings - Page 2 - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: I dont' know, should i shoot him?
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 1 Discussion

Reply
 
Thread Tools Search this Thread Display Modes
Old 2003-12-15, 07:16 PM   [Ignore Me] #16
Rayder
General
 
Rayder's Avatar
 
Misc Info


Originally Posted by flypengy
He basically said that at first it would be just a regular building, but over time they would develope a whole new structure exclusively for the capitol.

I'm very impressed with what the dev team has been doing lately. For a long time there I'm sure everyone felt pretty much forgotten by SOE, but with all the recent changes it is hard to ignore the fact that Planetside is quickly becoming the game it was meant to be :}
Well I hope they use those big tower things from the first few CC screens, and just expand them. That'd be sweet.
Rayder is offline  
Reply With Quote
Old 2003-12-15, 07:31 PM   [Ignore Me] #17
Duffman
Contributor
First Lieutenant
 


Originally Posted by SmokeJumper
Responding to Page 5 thoughts:
a) Initially, the Capitol building would likely be a normal facility. But the intention would be to swap it out with something bigger later on.

b) You'll be able to broadcast warpgate to warpgates on your locked continents also. (Not just to the ones connected to the locked continents.) I should have said that initially. Defense is not penalized.

c) Sub-capitols don't have force domes, so yes...sabotage is still possible there.

d) RookOmega...defending the warpgates will be less valuable. That's true. The trade-off is that the Capitol Building gameflow across the continents is much more dynamic and has more purpose than the current method of continental locks. We're considering the tradeoff to be worthwhile at this point, but discussion of those tradeoffs is why we're here in this forum, so...thoughts?

e)ATFReaper...phantom gen hacking would be fixed/prevented before this concept would go Live.

f) Intimidus...We're considering some "cavern lock" benefits. CC will be getting improvements soon.
Well he is making a case for me to come back to the game... I cant wait.

It feels like the devs may have actually been listening to us all along woah
__________________
Duffman is offline  
Reply With Quote
Old 2003-12-15, 07:34 PM   [Ignore Me] #18
dscytherulez
Lieutenant Colonel
 
dscytherulez's Avatar
 


Hmmm, sounds good to me!

I'm proud of the devs, lets throw them a party. Except lets make them pay for the whole thing. They make plenty of $!
__________________
dscytherulez is offline  
Reply With Quote
Old 2003-12-15, 10:51 PM   [Ignore Me] #19
Seer
Major
 


This is great news--I just hope the capitols are fun to defend as well as attack. Hell, why not make them giant, Tribes "Scarabrae"-esque floating fortresses. Those were awesome.
__________________
-Seer
Seer is offline  
Reply With Quote
Old 2003-12-15, 10:55 PM   [Ignore Me] #20
Spee
Colonel
 
Spee's Avatar
 


Know what wold be bitchin? If the capitol building was f'in huge, and required an elevator to efficiently reach the top. That ALONE would open up so many goddamn awesome firefights.


NC Soldier: *gets on elevator, goes to top. Door opens, hail of MCG fire spews into the elevator, commands the doors to close, takes the lift down to a lower level, radio for backup, and prepare for the most bitchin stairwell firefight EVER.*
__________________
Spee is offline  
Reply With Quote
Old 2003-12-15, 11:19 PM   [Ignore Me] #21
TheN00b
Colonel
 


You know, this is quite simply the reason that I play PlanetSide. With the Devs working their asses off 24/7, they have managed to come up with some truly phenomenal concepts, and this is certainly one of them. Yay!
__________________
TheN00b is offline  
Reply With Quote
Old 2003-12-15, 11:19 PM   [Ignore Me] #22
Duffman
Contributor
First Lieutenant
 


god this could be awsome lets just hope they dont screw it up
__________________
Duffman is offline  
Reply With Quote
Old 2003-12-16, 12:33 AM   [Ignore Me] #23
SandTrout
Contributor
The one, the only
 
SandTrout's Avatar
 


I can see this now as another big infil nerf(yes, I am biased as to what I think SOE will do). Think about this: the capitol building will be COMPLEATLY invunerable to outside attack untill the sub-capitols are taken. Where will the empire keep all of its moduels then? In the impenitrable fortess, of course.

And what about the facility benifit that this base will provide? If it's an interlink, oposeing infils are compleatly fucked for the whole offenceive. Tech plant? There's no stoping those Reavers and medium tanks from roleing out. IMO, AMP stations, Bio labs, and Dropship centers give negligable benifits, though the Dropship is still very usefull for keeping vehicles fielded.

Think about this, which bases would be the capitol of each continent?

Cyssor: Gunuku almost without question
Forseral: Caer most likely
Esamir: Not sure, but leaning towards Fryer(I don't fight on esamir enough.)

I'm actualy hopeing that this idea goes the way of sanc-strikes.
__________________
Some say power corrupts, I say the corrupt seek power.
SandTrout is offline  
Reply With Quote
Old 2003-12-16, 12:40 AM   [Ignore Me] #24
Rayder
General
 
Rayder's Avatar
 
Misc Info


Mmm
Rayder is offline  
Reply With Quote
Old 2003-12-16, 01:40 AM   [Ignore Me] #25
Zompton
Corporal
 


The devs have talked of sanc strikes forever, you know they worked them into this one way or another.
__________________
PC in the Works; Pentium4 2.8ghz 800mhz FSB, Albatron PX865PE Pro2 motherboard (OC king), 1536mb(1-1/2ghz) Corsair TWINX XMS3200 DDR400mhz Dual Channel RAM, Radeon 9600pro 128mb 8xAGP graphics card, Duel 80ghz 7200rpm 8mb harddrives, Windows XP Professional, 19" Sony GS420 monitor with 1600x1200@85hz resolution, 5.1 surroundsound system, and more...
Zompton is offline  
Reply With Quote
Old 2003-12-16, 08:06 AM   [Ignore Me] #26
Ace
Private
 
Ace's Avatar
 


sounds very good
i hope they got a redisgned or new design of a building for the capitol
otherwise it looks pretty damn regular except some shield around it

getting tired of the same buildings over and over and over again
Ace is offline  
Reply With Quote
Old 2003-12-16, 09:38 AM   [Ignore Me] #27
Chaaos
Master Sergeant
 
Chaaos's Avatar
 


Oh hell yah. This idea sounds awesome. I wonder how long it will take for them to impliment it.
Chaaos is offline  
Reply With Quote
Old 2003-12-16, 09:48 AM   [Ignore Me] #28
Black
Lieutenant Colonel
 


think it will take at least one month or so to get it ready then they have to test it as well so i think the total time would be 2 or 3 months
__________________
Black is offline  
Reply With Quote
Old 2003-12-16, 11:11 AM   [Ignore Me] #29
Nalar
Corporal
 


well they havent even officially put the idea into "in concept" yet, so first it has to go through "in concept" and we can beat it out on the official boards. After that, it has to go to "in development" and they have to actually program this thing. Then it has to go to testing (both QA and public). Im thinking we wont see this until sometime in the spring.
Nalar is offline  
Reply With Quote
Old 2003-12-16, 11:55 AM   [Ignore Me] #30
TheRagingGerbil
Contributor
Major
 
TheRagingGerbil's Avatar
 


Originally Posted by ZionsFire
Nice. Me likes. BUT we need ONE thing.....I WANT A GODDAMN MOAT WITH GODDAMN CROCODILES!
Nah, but Sharks with laser beams on thier heads would be nice.
__________________
TheRagingGerbil is offline  
Reply With Quote
Reply
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 1 Discussion

Bookmarks

Discord


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 04:32 PM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.