Nerf The Mcg!!!!!!! - Page 2 - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: Where no fan has gone before
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 1 Discussion

View Poll Results: New implant to allow climbing of trees/steep surfaces?
YES 27 75.00%
NO 9 25.00%
Voters: 36. You may not vote on this poll

Reply
 
Thread Tools Search this Thread Display Modes
Old 2004-01-04, 01:10 AM   [Ignore Me] #16
Spee
Colonel
 
Spee's Avatar
 


Originally Posted by SandTrout
The grapleing hook should allow lower elevation with heavier armors.


*envisions MAX hanging from the side of a base VVV-ing*
__________________
Spee is offline  
Reply With Quote
Old 2004-01-04, 02:15 AM   [Ignore Me] #17
shaizan
Contributor
Corporal
 


I like the wall climb implant idea for infiltrators. However, I only think it would be complete if everytime it's activated the game plays "Spiderman, Spider man...does whatever a spider can..." in your headphones.
shaizan is offline  
Reply With Quote
Old 2004-01-04, 02:29 AM   [Ignore Me] #18
Incompetent
Contributor
InComa
 
Incompetent's Avatar
 


Ah, how about not, the fucks who jump out of the skeets give me enough problems, don't need anymore surgile pricks coming down from the roof, and last i checked, defense was already shafted anyway.
__________________
{BOHICA}
Incompetent is offline  
Reply With Quote
Old 2004-01-04, 04:28 AM   [Ignore Me] #19
sutserikeru
First Sergeant
 
sutserikeru's Avatar
 


Originally Posted by Manitou
We were talking about implants like this in TS2 ingame the other day. Here are a couple we came up with:

1. Fabrication (sheet metal) Implant = Allows you to pick up pieces of destroyed vehicles and weld them to your vehicle. Such as welding the guns from a Vanguard onto a Prowler turret. Or welding an AA max onto the top of the Prowler for AA.

2. Carpentry Implant = So you could cut down trees and make siege machines to attack the walls with. You could also build ladders to climb the walls as well. (Combined with the Fabrication Implant, you could weld steel plates onto the siege maching for better armor.)
i like

thing is, i would hate to see this FPS turn into an RPG, thats what Star Wars Galaxies is for
__________________
I need a new sig, PM me if you wouldnt mind making one for me. Thanx
has to have a VS reaver in it
sutserikeru is offline  
Reply With Quote
Old 2004-01-04, 05:01 AM   [Ignore Me] #20
Fenrys
Major
 
Fenrys's Avatar
 


I voted no. It is already hard enough to defend a base.
Fenrys is offline  
Reply With Quote
Old 2004-01-05, 03:44 AM   [Ignore Me] #21
Jagd
Major
 
Jagd's Avatar
 


I'm up for anything that gives us more tactical options.
Jagd is offline  
Reply With Quote
Old 2004-01-05, 11:57 AM   [Ignore Me] #22
Fenrys
Major
 
Fenrys's Avatar
 


Grapeling hooks are not a bad idea IMO, I just do NOT want to see them usable to scale base walls.

Trees: OK, fine, take away the VS MAX's monopoly on the canopy, and allow them to be boomered frrom their previously secure position. The consensus seems to be that they need a slight nerf anyway - this will do just that.

Cliffs: Please do this. It is SO annoying to duck behind a hill, only to find out that you can't get back up it and need to run 3 miles out of your way to get back at the action. However, this should not work above a certain altitude (since there are some mountains with peaks above the flight ceiling - no un-Reaverable snipers please).

I'm of a mind that the hook should not work at all inside nme SOI's at all. Snipers should be farther out than this anyway, I see nothing wrong with the defending team scaling their own walls (to be able to respond faster to breaches for example), and many towers are intended to be on an unclimbable hill for defensive benifits of the position.
Fenrys is offline  
Reply With Quote
Old 2004-01-05, 12:08 PM   [Ignore Me] #23
Hamma
PSU Admin
 
Hamma's Avatar
 


plz make the topic about the actual thread, thx
__________________

PlanetSide Universe - Administrator / Site Owner - Contact @ PSU
Hamma Time - Evil Ranting Admin - DragonWolves - Commanding Officer
Hamma is offline  
Reply With Quote
Old 2004-01-05, 07:11 PM   [Ignore Me] #24
Professor Frink
Staff Sergeant
 
Professor Frink's Avatar
 


No grappling hooks. That way no more animations would have to be added. Not for climbing walls either. Just trees & mountains for a short distance.
__________________
MY OTHER CAR IS A REAVER
Professor Frink is offline  
Reply With Quote
Old 2004-01-05, 11:45 PM   [Ignore Me] #25
SandTrout
Contributor
The one, the only
 
SandTrout's Avatar
 


I don't see what the problem is if you can't use a weapon while climbing. Just shoot them down before they can get up.
__________________
Some say power corrupts, I say the corrupt seek power.
SandTrout is offline  
Reply With Quote
Old 2004-01-05, 11:47 PM   [Ignore Me] #26
Veteran
Contributor
Lieutenant Colonel
 
Veteran's Avatar
 


While just about anything sounds reasonable compared with Surge, I'd have to say that this seems like it would reduce the value of vehicles. Commanders want to count on at least a few consistencies, and having advanced hackers constantly climbing over your walls to your vehicle terminal is just too nutty.
__________________
"Blessed are the Peacemakers, for they shall be called Sons and Daughters of God." - Jesus Christ

"Blessed are those who Hunger and Thirst for righteousness, for they shall be satisfied." - Jesus Christ

PlanetSide player, retired
Veteran is offline  
Reply With Quote
Reply
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 1 Discussion

Bookmarks

Discord


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 04:12 PM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.