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Old 2004-01-11, 06:59 PM   [Ignore Me] #16
KIAsan
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I just wonder what the point to allowing the cloakers in? If they can't hack terminals and the generator is protected from attack, then what exactly are they going to do? Now if there is a shield generator (seperate from the main gen), then I can see that as a valid target. The cloaker would sneak in to the unguarded base, blow the shield gen, then he could hit the equipment terminal and switch out.

Just remember, they are making plans based on controlling Zergs and midnight hacks. If you balance the two problems, then that will be the probable final solution.
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Old 2004-01-11, 07:50 PM   [Ignore Me] #17
Cyanide
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Originally Posted by slytiger
But if the cloakers were able to hack any equipment terms then they could get any type of armor and weapons they have. Then everyone would have cloaking just to do this. BTW: have they said if routers will work within the dome thus bypassing the dome problem altogether?
Yeah, everybody being a cloaker would work great for getting inside if there are no defenders. If there are defenders the cloakers will drop like flies. I don't know how many more times i'm gonna have to say that before people get it. Cloakers have 0 armor. The interlink bug still plauges them. EVERY FREAKING DEFENDER will be looking for them since they'll be the only enemey allowed in. I don't care how many damn cloakers you run into the base. If there are people defending it they should not get to the spawn room.

If you're a cloaker and you can get into a spawn room of a defended base then you deserve to be rewarded for your trouble and the defenders deserve a smack in the face for letting you get that far.

Everybody seems to think defense should be so easy that any braindead 12 year old could defend an entire base by himself. That's just stupid.
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Old 2004-01-11, 11:19 PM   [Ignore Me] #18
Kaymon
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I think they should let them hack out equipment, but not armor. That and stop the interlink benefit from spotting infs.
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Old 2004-01-12, 01:22 AM   [Ignore Me] #19
1024
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Originally Posted by Kaymon
I think they should let them hack out equipment, but not armor. That and stop the interlink benefit from spotting infs.
and fix the bugs that are already there.

cloakers would be able to take down the gen, it would jsut take a whole lot of 'em, all with CE and a full inv of boomers.
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