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Old 2004-01-30, 05:39 PM   [Ignore Me] #16
DeadTeddy
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this game came out too early for it's own good. hardware isn't advanced enough in most cases. CC made it worse by adding more animations. to me it seems the right thing to work on now is mainly improving gameplay without adding weapons and veichles. like the capitol idea. things like this can make the game better. I find the best battles are when you reach a "stuck" situation where 2 or 3 empires are getting nowhere fast, each with a full zerg. when they finish that they can try to make CC better as well. the reason for CC being second is easy, less people have it. bug fixes come all the time anyway, and in a constantly updating game, it's understandable.
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Old 2004-01-30, 06:25 PM   [Ignore Me] #17
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I just wish I didnt have to run around in the same buildings all the time
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Old 2004-01-30, 06:36 PM   [Ignore Me] #18
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yeah how cool would it be to have a base under the cyssor mountain?

Or some that are islands (like a castle in the middle of a lake)
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Old 2004-01-30, 07:08 PM   [Ignore Me] #19
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Naval
air (maybe)
space (lets get on those moons up there)
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Old 2004-01-30, 07:13 PM   [Ignore Me] #20
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Wow...I know a Batousai from FFXI...if it's the same guy..this is Heilig, master of shiny crystals...

Anywho, I was discussing with some of my CDL buddies that a space expansion with Orbital Platforms. These things would be fortresses, requiring either lots of pounding or brilliant tactics to get into one. Once inside, there are a number of destryable substations inside. These can be destroyed with explosive weaps/boomers, but they take a helluva beating. The twist, is that the substations power certain things on the ground, ala CR abilities and radar. The whole purpose here is to find something that will give people a huge incentive to fight (defend your platform and cripple opposing empires) on the platforms.
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Old 2004-01-31, 04:43 PM   [Ignore Me] #21
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I remember that conversation
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