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2004-02-07, 06:28 AM | [Ignore Me] #16 | ||
Private
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erm! as an agile its pissed me off! alot harder to kill now and reinforced is too slow, and obviously u cant pilot vehicals. The lasher has been made just as powerrful as the jackhammer now thanx to it i reckon! But....... the new patch sucks arse apart from all the bug fixes! each empire needs 2 more empire only guns and this is what i think they shud get! tr: flame thrower and a new double barrol sniper rifle!
nc: a cluster granade and a new type of gun that has to power to push the enemy away and make a shield round ontop of the gun to decrease the ammount of bullets hittin u vs: a new gun like the radiator but different and a gun that has what the vanu quaser max uses :P also the lasher 2.0 to come bk and the lancer to be a sniper rifle too
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2004-02-07, 08:09 AM | [Ignore Me] #17 | ||
Colonel
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i found that when i used it i survived alot longer, and when i was in a max against nc rexos i didnt see much of a difference, but when im using a sweeper it takes like 5 shots to get one thats undamaged, now agile doesnt stand a chance
the weird thing is that alot of nc were using agile armor, i got no idea why
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2004-02-07, 10:59 AM | [Ignore Me] #19 | ||
Contributor Corporal
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I think it's habit at this point. Since the predominant playstyle for a majority of NC infantry is the Surgile style. Since that is what they use most of the time, they adapted it to all their loadouts. Even if it's not optimum except in the case of Surgile.
Just a thought anyway, I could be wrong |
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2004-02-07, 11:06 AM | [Ignore Me] #20 | ||
Colonel
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You guys do realize that the only way a shotgun can take a rexo out at the same rate is if every pellet hits. The only way to do that is to get so close that all you can see is the enemy, which is normally impracticle even for cloakers. Bassically, rexo just got the survivability that it needed to be worth 3 points. The NC aren't getting it any better then the rest of the empires. Trust me, I play as NC and I am about to unlearn my infiltrator and turn him into something else because of the rexo buff. Even with the magscatter it takes 4+ shots at any kind of reasonable (as in close, but not so close you can tell what he had for breakfast) distance. The only saving grace will be the ammo changes when infiltrators can carry more grenades.
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2004-02-07, 11:11 AM | [Ignore Me] #21 | ||
Contributor Corporal
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I see your point about the pellets, MilitantBOB, but consider this, please: The MagScatter and the Jackhammer are still capable of their old shots-per-kill, however the Lasher and MCG are not. Yes, I recognize that it is a bit harder in that you have to ensure every pellet hits, but at least it's still possible. The current state of REXO elminates the possiblity for the other weapons to kill at their previous rate. Thus, it is a slight advantage for the NC over the other empires.
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2004-02-07, 11:23 AM | [Ignore Me] #22 | |||
Colonel
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2004-02-07, 11:45 AM | [Ignore Me] #23 | |||
Contributor Master Sergeant
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It's actually more like: NC = Capitalism VS = Technocracy TR = Communism (or a heavy socialism) They all want "freedom". They just want the freedom to make things better in their own way.
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-Bad Mojo- Jack Burton: I don't get it Lo Pan: Ah! Mr Burton, you were not put upon this earth to get it! |
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2004-02-07, 11:57 AM | [Ignore Me] #24 | ||
Corporal
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The rexo is better now, not by a whole shit load as some of these posters seem to beleive but it deinatly more worth certs needed to spend on it. Bottom line is it SHOULD be harder to kill and I'm damn glad it takes more of my Lasher orbs to take one down.
People are throwing the word "Nerf" around in this post about how a Rexo "Buff" nerfed a bunch of other shit. Yah that's stupid, weapons still do the same damage but the rexo can take more of the stuff thrown at it. There were no nerfs so stop using the damm word.
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Strong are the Darkest Ones I'd Sooner Laugh with the Sinners then Cry with the Saints |
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2004-02-07, 12:01 PM | [Ignore Me] #25 | |||
Colonel
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2004-02-07, 12:36 PM | [Ignore Me] #28 | ||
From what i hear(as i can't play yet becasue the path borked PS for some reason) i my rexo survivability we be greatly enhanced becasue now if i just keep my armor repaired i have much greater absorbsion than before
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All opinions are not equal. Some are a very great deal more robust, sophisticated and well supported in logic and argument than others. |
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2004-02-07, 01:03 PM | [Ignore Me] #29 | ||
Major
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The new improved rexo is quite noticable, I don't think I killed a single ReXo in a 1 vs 1 in agile yesterday, despite 4 hours of playtime. Even in a locked down Dual-Cycler, it was painfully slow to take down the rexos inside bases. I'll have to play some more before I pass final judgement, but while there is much surgile hate going around, I don't think being able to hotdrop onto towers and take out a grunt or two with some quick thinking on your way to the CC was overpowered. Now infiltration may be the only way to paradrop onto towers, as long as you can avoid the enemy.
On a lighter note, I don't know what they tweaked in this patch or if its a combination of things with that registry fix, but my framerates were average 10-20 in zergs, which is like a miracle from God and took me back to the days before Core Combat. Is anybody else experiencing this? It's like a breath of fresh air, now that I can fight on a pop locked continent again! |
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2004-02-07, 01:38 PM | [Ignore Me] #30 | |||
First Lieutenant
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I loaded and played my NC character for a little while last night. By opening my character screen and going to stats I noted my total rexo kills. I then played for about an hour and a half defending with agile/jack in a zerg. With the use of audio amp and the tri-shot I was droppong rexos the whole time. In 1.5 hours I racked up 91 kills 27 of which were rexos. I died many times but always after I killed 1-3 enemy agile and rexo troops. You just can't beat the agile/jack combo with surge to ensure you get to PB range ASAP. After doing that I switched to my VS character and had little trouble taking down rexos while defending the back door of a zerged base. I did not track my kill count, but I got a lot of kills with the agile/lasher combo. On a few occasions I've blasted the crap outa a rexo only to have them somehow survive and kill me. But I suspect this is a lag or implant combo (second wind+med packs) rather then the new rexo. Oh and someone mentioned tower drops... agile/HA is still quite effective at this. I pretty much single handedly took out 3 towers with my baby BR 11 character (darklight implant only at this time) with agile and a lasher. Hot drop, kill every agile and rexo in sight, and granny hack <--- that's the hard part... getting the eternal granny hack done before the 4-7 guys you killed respawn...
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