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2004-02-16, 11:30 PM | [Ignore Me] #18 | ||
I definently thinks its better close range thatn the guass, mostly becasue it have a larget clip and higher rate of fire, those matter more at that range thatn damage with MA like things
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All opinions are not equal. Some are a very great deal more robust, sophisticated and well supported in logic and argument than others. |
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2004-02-16, 11:40 PM | [Ignore Me] #20 | ||
Corporal
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I think they are fun but prefer m y Cycler. I do loot them for sheer suprise value though. If some VS hears a pulsar going off behind them I generally have a second or two to kill them because the sound is familar as friendly and a lot of folks don't connect the sound with the damage they are taking. I walked up on a couple snipers one day and wasted one, the other did not even flinch, until I wasted him too.
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2004-02-16, 11:45 PM | [Ignore Me] #23 | ||
Sergeant Major
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Lilpop, also asside from the sound.
TR/VS/NC Cycler fires Red/Blue/Yellow bullets TR/VS/NC Gauss fires Red/Blue/Yellow bullets TR/VS/NC Pulsar fires Blue/Blue/Blue bullets Unless you can identify the shooter, theres absolutly nothing telling you that the he's not just some ignorant TKer.
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-GreyFlcn |
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2004-02-17, 12:02 AM | [Ignore Me] #24 | ||
Contributor Corporal
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The one thing all my characters have in common is MA. So I'm fairly familar with the Pulsar. As said above, at medium ranges it does the job, but it is not superior to the Cycler and certainly not the Gauss.
I use AP mode alot even if it's not incredible. I use it to plink away at MAXs on my characters that do not have SA/AV. (my cloakers) Even if I do not get the kill (and likely I will not) I'm softening that ScatterMAX for friendlies to kill. That is a good thing. I guess the best word to describe the Pulsar to me is: Adequate. It's not exceptoinal or horribly subpar, but it is adequate. Also as noted above, what keeps it from moving from Adequate to Good/Great is the damage degredation. I wish damage degredation was taken down a notch or two. That would make me feel much better about my Empire's MA without feeling overpowered.
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2004-02-17, 01:41 AM | [Ignore Me] #25 | ||
It has a 40 shot clip, the ability to fire armor-piercing rounds and uses an ammo type that enemies cannot attain except by looting them.
Damage degradation should be radically limited on all ballistic weapons (edit: and removed from all energy-based weapons). You're just as dead if a bullet hits you at 1000 feet as you are if it hits you at 100 feet. Deader, perhaps, since at 1000 feet the bullet may not cause an exit wound, and may linger in your body. Besides, damge degradation smacks of realism, and in a game that forsook other aspects of reality, this one seems like an odd inclusion. Opinion.
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"Blessed are the Peacemakers, for they shall be called Sons and Daughters of God." - Jesus Christ "Blessed are those who Hunger and Thirst for righteousness, for they shall be satisfied." - Jesus Christ PlanetSide player, retired |
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2004-02-17, 02:59 AM | [Ignore Me] #27 | ||
The next patch will be a balance pass. We'll see who has what after that.
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"Blessed are the Peacemakers, for they shall be called Sons and Daughters of God." - Jesus Christ "Blessed are those who Hunger and Thirst for righteousness, for they shall be satisfied." - Jesus Christ PlanetSide player, retired |
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2004-02-17, 11:58 AM | [Ignore Me] #29 | ||
Contributor Major
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The Pulsar has a very difficult range. It is much worse at long range than the Gauss and Cycler. It is a better weapon at the 30-50m range but this is precisely the problem. At 30-50m you are now in range of the enemy thumpers and would be better off using a thumper yourself at that range. Also at 30-50m you can be rushed by surge and heavy assault. What can Sony do though? If they tighten the Pulsar CoF, it would be the best MA by a longshot
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