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View Poll Results: Should they revamp sound in PS
Yes 30 75.00%
No 10 25.00%
Voters: 40. You may not vote on this poll

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Old 2004-02-18, 05:34 PM   [Ignore Me] #16
BadAsh
First Lieutenant
 
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Originally Posted by Colonel Nikolai
I came back to PS after Call of Duty. There, it sounds like they've got a microphone in a sound lab, shooting Thompsons into sides of beef. Here, it sounds like noises you'd make with your mouth as a kid. Some guns are all right, but others aren't... ok, most suck. Sweepers are a nasty example, they don't even sound like a shotgun. Its BOOM clak BOOM, not shoom shoom. You've got to pronounce the gunshots here.
I agree completely. But I guess they may have just "nerfed" the gore and sounds to give it more of a cartoonish feel to let the kids play (and their parents approve/pay)
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Old 2004-02-18, 05:36 PM   [Ignore Me] #17
BadAsh
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Originally Posted by Happy lil' Elf
...

What the hell does "Make them a little more [all knowing] sounding even mean?
Omnipotent means all-powerful not all-knowing.
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Old 2004-02-18, 05:48 PM   [Ignore Me] #18
Happy lil Elf
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Good call. Apparently it's been a looooong day today >_<

Original intended point does stand though: Who the hell uses omnipotent to describe a sound?
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Old 2004-02-18, 06:23 PM   [Ignore Me] #19
BigFreak
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Omnipresent anyone?
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Old 2004-02-18, 08:13 PM   [Ignore Me] #20
Lithpope
Corporal
 


I rather like the Cycler sound, quiet, almost like a silence weapon. Is a nice thing to have really.
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Old 2004-02-18, 09:16 PM   [Ignore Me] #21
Seer
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Originally Posted by Dharkbayne
I thought Omnicent (sp) was all knowing, omnipotent is all powerful.
That's right, but you still wouldn't say a sound is all powerful. It still doesn't quite make sense, since a sound's power can only extend to the effects of sound. You'd just say it was powerful.

I agree. The sounds in ps lack the 'oomph' of their real life counterparts. I can hit a hammer against a table and end up with a more epic sound than the chick of a 150mm gun in PS.
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Old 2004-02-19, 02:20 AM   [Ignore Me] #22
Katanaboy
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Originally Posted by BigFreak
Omnipresent anyone?
omnibus?
omnivorous?

I do agree that some of the sounds are weak, but I happen to like most of the VS sounds (since they dont really have real-world counterparts to be based upon). I mean, who doesn't like the zappy lazor beam noises? Also, The TR chaingun has a nice noise, i think. While it may not be "accurate", it is most certainly pleasant on the ear. (I'm a musician; some visual artists find pleasure in the way an object looks, as a musician i find pleasure in some sounds.)
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Old 2004-02-20, 09:52 AM   [Ignore Me] #23
2mthsTheSniper
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I have to say it does annoy me being Mowed by a Mosquito (last night) and to not have heard it coming!

(I was standing on top of a hill with nothing else around - The mossie resorted to mowing 'cos with Surge and Nano I was taking too long to kill it would seem)
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Old 2004-02-20, 01:03 PM   [Ignore Me] #24
Nosferatu
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[QUOTE]Omnipotent means all-powerful not all-knowing.[/QUhes got you there mate, i think the word he was looknig for was ominous i.e scary
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Old 2004-02-20, 02:10 PM   [Ignore Me] #25
Sokko
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If you want more "punch" in the sounds, i.e. you want to feel them through the floor, then I suppose you could alter the 3dsounds.wav file and tick the Read-Only checkbox so it doesn't get re-downloaded. The only thing you have to worry about is making sure all the sounds stay exactly the same length, or you WILL have to re-download. However, if you want totally new or different-sounding sounds, then you'll have to petition the devs for them. Personally, I think modifying the 150mm cannon's sound so it has 500% more bass should be enough for anyone.

P.S. You can open up 3dsounds.idx in Notepad to get a general idea of where all the sounds are in the file.
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Old 2004-02-20, 03:10 PM   [Ignore Me] #26
Fenrys
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So long as they make the changes optional. The last thing I want with my 512 is for PS to require even MORE RAM.
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Old 2004-02-20, 05:26 PM   [Ignore Me] #27
Dharkbayne
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How would changing the sounds require more ram?
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Old 2004-02-20, 06:28 PM   [Ignore Me] #28
scarpas
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Originally Posted by HawkEye
they need to redo sounds, oh and i havent turned music off im too lazy.

what he said
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Old 2004-02-20, 06:34 PM   [Ignore Me] #29
scarpas
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Originally Posted by 2mthsTheSniper
I have to say it does annoy me being Mowed by a Mosquito (last night) and to not have heard it coming!

(I was standing on top of a hill with nothing else around - The mossie resorted to mowing 'cos with Surge and Nano I was taking too long to kill it would seem)
that might have been me!!! hahahahahahahahahahahahahahahahaha
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Old 2004-02-20, 07:07 PM   [Ignore Me] #30
TheN00b
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I agree completely. But I guess they may have just "nerfed" the gore and sounds to give it more of a cartoonish feel to let the kids play (and their parents approve/pay)
I'm under 18, and I have a full understanding of Queenside's point. This may sound pathetic, but my parents, who are otherwise quite un-strict, will not let me play most M games, and if Planetside had had gore and bloodcurdling screams, I'm ashamed to say I would not have been able to play it. So I thank the Devs for including people like me in their prospective players list .
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