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2004-02-22, 05:42 PM | [Ignore Me] #17 | |||
Horrible damage over time you forgot that both the lancer and striker do better damage than the phoeinx even if a few shots miss ADN the knife all do the same amoutn of damage, why are you arguing over them?
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All opinions are not equal. Some are a very great deal more robust, sophisticated and well supported in logic and argument than others. |
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2004-02-22, 06:26 PM | [Ignore Me] #19 | ||
ok let me say something. THE STRIKER HAS NO LOCK ON RANGE!!. there. i love my striker but the lock on range is a joke. i think the lock range should be =total distance. and Plz dont say Strikers the best. 1. Phoenix. 2 tied Lancer/Striker. The lancer is a great weapon on slower vehicles and maxes. the phoenix owns pretty much anything. Striker is uber 1337 planekiller.
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Thanks to Eine for my awesome sig |
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2004-02-22, 07:46 PM | [Ignore Me] #21 | ||
Staff Sergeant
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I hate the TR and the VS there always crying about the great NC there great weaponry . Ive been using the phoenix seen i was a noob and i havent got rid of that cert yet. I love keeping snipers in check, scareing way infantry with it and taking down prowlers and mags. no other AV weapon can beat the Phoenix and alot of ppl can't take that. There was a earlier post that said the VS have HA on lock and the NC have AV on lock but what do the TR have well, IMO i think the TR have MAXs on lock. So can the empires stop crying, because the DEVs did something right for a change .
Phoenixs pwns all, END OF STORY!!!! |
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2004-02-22, 08:57 PM | [Ignore Me] #22 | ||
Staff Sergeant
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I for one dont want the phoenix to get a range buff, im tired of all of these nerfs and buffs. For once cant we just use the damn weapons we have and find their weaknesses and strengths. Also, when i was a pilot and i got a lockon i got the hell out of there. Whenever i find somone with a striker i will pick it up because of that scare factor. You cant tell if a phoenix is on you till it hits thus no real fear.
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2004-02-22, 09:55 PM | [Ignore Me] #23 | |||
Sergeant Major
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1. 3 second reload, instead of 4 seconds 2. 5 additional shots 3. starts the lash right away, instead of 5 meters You really think that has unbalanced the weapon?! The real reason it seems over-powered to you is because more people are using it. I bet you money that a lot of NC and TR switched to VS when they learned it was the only HA getting buffed, and that the JH was getting a small nerf. Sorry to jack this thread but I'm sick of people deciding that the Lasher is over-powered just because more people are using it now. If everyone's cert points were locked and people couldn't hop around between empires so easily, you might not even have noticed the difference. |
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2004-02-22, 10:10 PM | [Ignore Me] #24 | |||
Corporal
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Got news for ya partner, neither can a Striker shot. No way in hell a Striker shot is gonna catch an aircraft on burners. The advantage is if a plane hits burners I can relock my Striker shot to a closer target if it is available. They REALLY NEED TO FIX THE STRIKER LOCK BUG THOUGH. |
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2004-02-22, 11:51 PM | [Ignore Me] #26 | ||
Lancer just got buffed.
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"Blessed are the Peacemakers, for they shall be called Sons and Daughters of God." - Jesus Christ "Blessed are those who Hunger and Thirst for righteousness, for they shall be satisfied." - Jesus Christ PlanetSide player, retired |
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2004-02-23, 02:52 AM | [Ignore Me] #27 | |||
Out of your ass, you are talking. Fly by wire is how some jet fighters operate. The f-16 I believe was the first to employ it, although someone may want to correct me on that. Again I'm giving a rough explination here and I'm sure there are some buffs who are more familiar than it with me, so feel free to correct me. Basically the plane is built in such a way as to be naturally unstable. The aircrafts computer is constantly making tons of minute adjustments to make it actually stay in the air and allow the pilot to control it. I think what you may have been going for is wire guided. Wire guided means exactly that, guided by a wire that is attached to the missile. The TOW would be a great example. They are sometimes camera guided, but not always.
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Happy lil' Elf, now Santa approved. -Immortalis Vita Its eating it's food. (Incorrect use of apostrophes specifically for UV) "Oni wont get banned, unless you get banned. Its a 2 man ticket."-Hamma to TekDragon re: his request to ban Oni. Life is good. |
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2004-02-23, 03:30 AM | [Ignore Me] #28 | ||
The reasons you could guess that Phoenix is wire-guided are:
1) there is nothing that jams the Phoenix. Wire-guided missiles are used to safeguard against radio-frequency jamming. 2) the Phoenix has a short range for a missile system (but not short in terms of game balance). It would be easy to spool out 250m worth of wire. Reasons it may not be wire-guided: 1) The devs say whether it is or isn't. Likelihood: later, if ever btw my cr5 buddy says his VS alt is tearing it up with the new Lancer. He says it rocks now.
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"Blessed are the Peacemakers, for they shall be called Sons and Daughters of God." - Jesus Christ "Blessed are those who Hunger and Thirst for righteousness, for they shall be satisfied." - Jesus Christ PlanetSide player, retired |
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2004-02-23, 12:43 PM | [Ignore Me] #29 | ||
Sergeant Major
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The Lancer *always* rocked. Problem was you needed Range Magnifier to make it do so. At least, in my experience that improves the accuracy tremendously. VS Sniper + AV = God. Well, in terms of clearing off the walls anyway.
Again, the order of AV (not counting decimator, as we all know it's #1 against anything short range): 1) Lancer - The TTK is the deciding factor here. Phoenix fires too slowly to claim "king of AV" title. Plus the fact that the Lancer is in full control of his avatar the entire time he is firing. 2) Phoenix - A close second, to be sure, but in a large battle against vehicles, chances are you're getting shelled with a missile in flight or, assuming your opponents aren't idiots (which means 5% of battles), you'll be snipered and/or cloakered out of existence. 3) Striker - Lock-on bug...nuff said. Order of Anti-MAX: 1) Lancer - Fires fastest, need to be a little lucky with the shots close in, but still works well at all ranges. 2) Striker/Phoenix (depending on range) - at Medium/Short range, the Striker is the better weapon, as it doesn't seem to suck as badly locking onto MAXes and it's rate of fire makes it the better weapon. At long range, Phoenix hands down, since TTK doesn't matter as much and you can shell them from afar. At short range it's useless. Since they both have a range they're not so good at, the Lancer wins as it is equal at all ranges. Order of Anti-Air: 1) Striker - Sure, there's that missile lock warning, but that's just as effective as a scare tactic. I've seen Reavers run away from me holding a striker when I was out of ammo for it. 2) Phoenix - Narrow pick, but the Phoenix gets the nod for the ability for slight corrections and the minor burst damage (it still does that, right?) 3) Lancer - difficult to lead an aircraft at range. Decent enough in close, but chances are at that range the aircraft is going to kill you before you do enough damage. Order of Anti-Infantry: 1) Lancer - Sure, takes tons of shots, but the Lancer can put them out. 18 rounds per box, go to town! 2) Phoenix - Only useful for throwing off a sniper's aim. If you're using this on anyone else, take your Phoenix launcher and slam it rapidly into your head until such time as sense enters it. 3) Striker - if you EVER use this as Anti-Infantry when you have ANY other weapon available (even a Beamer)...take your Striker and beat yourself over the head until you lose conciousness...then have a friend beat you with it until you stop twitching. Order of Ease of Use: 1) Phoenix - you're allowed human correction. Makes it a "smart" missile, so it's a bit more forgiving. 2) Striker - when lock on works (that 1 in 1000 times), the Striker is a scary weapon. MAXes and Air rightly fear it because all you have to do is maintain that lock (easier said than done sometimes...but meh) 3) Lancer - Effectiveness with this weapon comes down to the ability to lead and anticipate how long that charge up is. Once you've mastered that trick, it's easy as pie...but in comparison to the other two "automatic" guidance AV, few people would take the time to learn it. My thoughts on the matter. All and all I think the weapons are too evenly balanced to say that one is intrinsically better than another. In certain situations there is usually a clear winner, but overall, pretty balanced. Last edited by Krinsath; 2004-02-23 at 12:46 PM. |
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2004-02-23, 12:57 PM | [Ignore Me] #30 | ||
I believe the Phoenix could use a longer range. As an example it's range right now is about the length of the longest wall on a Tech Plant. 350 M i think it is. Anyway. But with the added range and that benifit I think the speed should be boosted. What this basically does is prevents phoenix users from "divebombing" behind the wall because with increased speed we wouldn't be able to make the finer movements like we can now, requiring a little more of a straighter shot to the target. I belive this is what is needed....
~Tide |
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