Lasher shifting Populations? - Page 2 - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: Hated by girlfriends everywhere!
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 1 Discussion

Reply
 
Thread Tools Search this Thread Display Modes
Old 2004-02-24, 09:38 AM   [Ignore Me] #16
Phaelon
Master Sergeant
 
Phaelon's Avatar
 


If you want to see what it used to do, Hit a friendly with a direct hit. Frienldy VS units are NOT lashed, therefore you can see the weapons core damage. Then hit a friend that is a TR or NC and see the escalated damage because of the Lash AND the direct damage.

Again, if this was intended, then everything in the entire world is a moot point!

Damn skipity.
Phaelon is offline  
Reply With Quote
Old 2004-02-24, 09:56 AM   [Ignore Me] #17
Liquidtide
Contributor
First Lieutenant
 
Liquidtide's Avatar
 


1V1 I can take a lasher user with a thumper and sometimes a gauss if I'm feeling agile that night. However, what I have run into this week is multiple users. Just like every NC picked up the Phoenix this week I think every VS picked up the Lasher. I cannot take more than 2 Lashers on at a time even with a thumper and them in tight formation.

The VS were sieging our back door last night. I opened the door to go lay some CE. There were 2 -4 VS with lashers waiting to spam the hallway. I was dead before the door opened all the way. Pretty sad... I'm sure everyone behind me wasn't alive long either.

So conclusion = I don't know if the lasher is stronger or everyone and their mother has one.
Liquidtide is offline  
Reply With Quote
Old 2004-02-24, 10:02 AM   [Ignore Me] #18
killerpea
Private
 


Im a guy who likes to use the thumper with a rexo suit. and every time i got up against a vs with a lasher i always die even when i get a jump on them.

p.s. this is my first post ever
killerpea is offline  
Reply With Quote
Old 2004-02-24, 10:04 AM   [Ignore Me] #19
killerpea
Private
 


And was up liquidtide. i belong to sons to hope to see you in game and sorry for not squading with you yesterday i had to logg. damn brother
killerpea is offline  
Reply With Quote
Old 2004-02-24, 10:07 AM   [Ignore Me] #20
Liquidtide
Contributor
First Lieutenant
 
Liquidtide's Avatar
 


It's cool, nice to see some Sons representing.
Liquidtide is offline  
Reply With Quote
Old 2004-02-24, 10:22 AM   [Ignore Me] #21
SilverLord
Lieutenant Colonel
 
SilverLord's Avatar
 


Just fix the bugs (lash behind the guy and someone metioned behind walls), i'm far too agile to ever be hit by an orb, usually
__________________
xSilverLord
DARK, VS, old sig ^_^


SilverLord is offline  
Reply With Quote
Old 2004-02-24, 10:49 AM   [Ignore Me] #22
DeadTeddy
Sergeant Major
 


I canceled my subscription a few months ago, couldn't afford it, but I remmember the last time the lasher was overpowered. in big battles all you saw was purple spam, comming from behind the maximum view distance killing you.
I think it would be cool if the devs just made the orbs explode after 30-40 meters at random. that way it won't be a long range high damage weapon.
DeadTeddy is offline  
Reply With Quote
Old 2004-02-24, 10:52 AM   [Ignore Me] #23
Madcow
Lieutenant Colonel
 
Madcow's Avatar
 


Originally Posted by DeadTeddy
I canceled my subscription a few months ago, couldn't afford it, but I remmember the last time the lasher was overpowered. in big battles all you saw was purple spam, comming from behind the maximum view distance killing you.
I think it would be cool if the devs just made the orbs explode after 30-40 meters at random. that way it won't be a long range high damage weapon.
Err, the Lasher orbs die well before they reach the maximum draw distance. It's not all that difficult to stay outside of their range.
Madcow is offline  
Reply With Quote
Old 2004-02-24, 11:01 AM   [Ignore Me] #24
DeadTeddy
Sergeant Major
 


I described what was back then. I just remmember blury images of lasher orbs flying at me like a purple cloud. I know it was cut down in a patch later.
DeadTeddy is offline  
Reply With Quote
Old 2004-02-24, 11:07 AM   [Ignore Me] #25
Madcow
Lieutenant Colonel
 
Madcow's Avatar
 


No, the orbs have always had a fairly short life. They certainly never travelled beyond the maximum draw distance.
Madcow is offline  
Reply With Quote
Old 2004-02-24, 11:09 AM   [Ignore Me] #26
GreyFox
First Sergeant
 


Don't they have Damage Degration aswell?
GreyFox is offline  
Reply With Quote
Old 2004-02-24, 12:37 PM   [Ignore Me] #27
Majik
Contributor
Sergeant Major
 
Majik's Avatar
 


AHHHHHHHH!!!!!!!

Ok I have the solution to all the lasher/jackhammer and Surge problems. Just remove Heavy Assault from the game completely. No one will complain anymore about anyone elses HA being more powerfull then theirs. No on will complain about surgiles. AND everyone with HA gets to use the 4 cert points to spend on something more usefull to their empire on the whole then their own kill count.
Majik is offline  
Reply With Quote
Old 2004-02-24, 12:41 PM   [Ignore Me] #28
Liquidtide
Contributor
First Lieutenant
 
Liquidtide's Avatar
 


Originally Posted by Majik
Ok I have the solution to all the lasher/jackhammer and Surge problems. Just remove Heavy Assault from the game completely. No one will complain anymore about anyone elses HA being more powerfull then theirs. No on will complain about surgiles. AND everyone with HA gets to use the 4 cert points to spend on something more usefull to their empire on the whole then their own kill count.
No... you know why, becuase then the people will complain about thumpers or emprie specific MA that's then owning. Where does it stop? It doesn't till we're all holding pocket knives.

~Tide
Liquidtide is offline  
Reply With Quote
Old 2004-02-24, 01:13 PM   [Ignore Me] #29
SpunkyKuma
Private
 
SpunkyKuma's Avatar
 


I noticed a slight pattern since the last patch; on Markov in the morning (PST) TR usually has the uperhand on population with NC having the least but during primetime VS are getting the advantage in population 7 out of 10 times and NC usually having the other times, then again late night VS usually dominates even before the patch. NC has been losing players and planetsidestat's daily winners chart shows the effect of it.

I haven't paid much attention to Emerald's population shift changes though I know Emerald's VS are extremely annoying to fight no matter what.
__________________
PlanetSide 1 vet
SpunkyKuma is offline  
Reply With Quote
Old 2004-02-24, 01:43 PM   [Ignore Me] #30
JakeLogan
Major
 


Originally Posted by SpunkyKuma
I haven't paid much attention to Emerald's population shift changes though I know Emerald's VS are extremely annoying to fight no matter what.
Yep they are like a bunch of damn locusts. always coming in when we are about to finish kicking the NC off one of our home conts. And then after the VS are kicked out we tend to have to wait around for about 30minutes to an hour making sure they don't spring up out of no where.
JakeLogan is offline  
Reply With Quote
Reply
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 1 Discussion

Bookmarks

Discord


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 04:54 PM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.