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PSU: /me waves hello
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2003-01-29, 06:45 PM | [Ignore Me] #17 | ||
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I think it might not work as well at this point because of that lack of an economy. No economy means no easy way to reward mercenary outfits for services performed. I suppose empire specific weapons would be a good reward, but that still wouldn't be that great of an incentive. With an economy, mercenaries would rock, but without it they're just not as viable of an option.
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2003-01-29, 06:52 PM | [Ignore Me] #18 | ||
It wouldn't work well, and from a TR standpoint, it wouldn't make sense. Not only that, but who would play them? Only access to common pool weapons and vehicles is boring, and limiting (there is no common pool heavy tank or heavy buggy). You'd have far too little manpower to ever stand up to one of the actual Factions. The second you attack the base, you'd be under attack by 10 times your number, and you wouldn't stand a chance. No, Mercenaries wouldn't work in PS. Everyone is either a loyalist or one of the two traitor Factions.
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2003-01-29, 07:37 PM | [Ignore Me] #19 | ||
Mercenarys wouldn't have to stand up to the faction. They would work with them. The limited man-power and weaponry would encourage them to work with the empires. The Mercs are not supposed to be an empire.
Anyways, while it could hypotheticly be a decent addition to the game, it will not be an addition to the game. Maybe the next MMOFPS, eh?
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Some say power corrupts, I say the corrupt seek power. |
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2003-01-29, 08:14 PM | [Ignore Me] #21 | |||
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2003-01-30, 09:03 AM | [Ignore Me] #24 | ||
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Not a fan of this idea for some reason. Maybe because I like the dichotomy and seperation of the factions as it is. I think in this game that strict distinction is necessary and
fence-sitters/mercenaries or neutrals don't really help all that much except as spoilers it seems. I can see where I would like it in another game but not one were the distinctions are already so defined. I think the "Us vs Them" is very necessary. |
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