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Old 2004-03-23, 10:31 AM   [Ignore Me] #16
Krinsath
Sergeant Major
 


Originally Posted by Incompetent
Krinsath, its worse with people who WP towers exactly. You can't see anything on your minimap because the WP obscures the vast majority of the tower.
Totally agree...once a squad is in the area of a WP, the WP should be removed. People who join the squad later will be able to figure out the target based on where all the little numbers are clustered.

Let that be a lesson to you SLs!
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Old 2004-03-23, 10:55 AM   [Ignore Me] #17
Happy lil Elf
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Can we have an option where waypoints aren't gigantic spinning neon arrows of doom? Seriously a nice simple translucent thin line would work just as well for those of use just using it to get a bearing.
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Old 2004-03-23, 11:10 AM   [Ignore Me] #18
ChewyLSB
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My general rule of thumb for waypoints is this:

Waypoint 1: Primary Target: Back Door of Attacking/Defending Base. I put it about 20 meters out.
Waypoint 2: Secondary Target: Closest Tower to the Attacking/Defending base. I put it just outside of the SoI of the tower.
Waypoint 3: Tertiary Target: The closest tower that doesn't belong to our empire.
Waypoint 4: Important Enemy Locations: I use this one for enemy AMS's/Routers and such.

Once I hit CR3, I'm probably going to change this around a little bit.
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Old 2004-03-23, 12:14 PM   [Ignore Me] #19
Cryptica
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Excellent patch! Wow I love the Silent Run changes that makes it very cool. Infils should love that stuff. All in all I like it a lot.
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Old 2004-03-23, 12:31 PM   [Ignore Me] #20
Madcow
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Have they said whether or not Silent Run is passive now? I really like the change, but if it's draining stamina it could get ugly trying to get far enough into an SOI to do anything worthwhile.
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Old 2004-03-23, 12:37 PM   [Ignore Me] #21
ChewyLSB
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I would imagine that Silent Run will drain stamina, just like every other Implant. I think that the design intention was to make it so that whenever you move, you use Silent Run, and when your Stamina runs out, crouch down and de-activate silent run until your stamina goes back up. Sort of like Surge Running across a long time.
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Old 2004-03-23, 01:21 PM   [Ignore Me] #22
Lartnev
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Yeah they can't make it so you can just run through spitfires and interlinks without fear, there has got to be some limiting factor.
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Old 2004-03-23, 01:39 PM   [Ignore Me] #23
Madcow
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Originally Posted by ChewyLSB
I would imagine that Silent Run will drain stamina, just like every other Implant. I think that the design intention was to make it so that whenever you move, you use Silent Run, and when your Stamina runs out, crouch down and de-activate silent run until your stamina goes back up. Sort of like Surge Running across a long time.
Every implant does not drain stamina, range magnification and enhanced targetting specifically require nothing and darklight may as well be nothing with the way people flick it on and off and lose a single stamina point for their trouble. The Interlink SOI will still be no man's land for an infiltrator if Silent Run works as you say it should. You get past the spitfires, find a good spot to rest inside the SOI and regain your stamina, turn off the implant and get pasted within a few short seconds because even though you're stationary you're showing up as a red dot on the HUD and somebody took the time to hunt the red dot down. Basically, unless they fix the interlink bug the implant will be helpful in some situations but will still make the interlink an impossible task for infils.
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Old 2004-03-23, 02:01 PM   [Ignore Me] #24
Baneblade
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I haven't run across that interlink bug...is it new?
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Old 2004-03-23, 02:43 PM   [Ignore Me] #25
Madcow
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Originally Posted by Sobekeus
I haven't run across that interlink bug...is it new?
Nope, it's been in there since the FLB patch. I've been mowed down way too much because of it, I literally skirt around the SOIs if an interlink is involved. At this point it may dictate which continent I even drop on.
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Old 2004-03-23, 02:47 PM   [Ignore Me] #26
Lartnev
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I believe they wanted to enable infiltrators to avoid being picked up by the interlink radar if they were moving slowly (like they avoid spitfires and such now). This would also apply to the mossie, but its radar would always be on.

Dunno if this will be implemented though.

Last edited by Lartnev; 2004-03-23 at 02:50 PM.
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Old 2004-03-23, 02:55 PM   [Ignore Me] #27
ChewyLSB
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Uh, Enhanced Targeting drains stamina. It just drains stamina at such a low rate, that if you're not moving, it regenerates it. When you're in a vehicle, it counts as not moving. I'm almost positive Range Magnifier does the same thing, it drains stamina but regenerates it as soon as it's drained. Anyone confirm this?
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Old 2004-03-23, 03:14 PM   [Ignore Me] #28
Madcow
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Originally Posted by ChewyLSB
Uh, Enhanced Targeting drains stamina. It just drains stamina at such a low rate, that if you're not moving, it regenerates it. When you're in a vehicle, it counts as not moving. I'm almost positive Range Magnifier does the same thing, it drains stamina but regenerates it as soon as it's drained. Anyone confirm this?
Range Magnification and Enhanced Targetting do not drain any stamina, they were both changed within the last couple of patches. Trust me, I run around with Enhanced Targetting on all the time. As a matter of fact, the devs have already stated they are planning on the implant automatically turning on once it's available as there's is no reason to have it turned off any longer.

Edit: From the February 17th patch notes

Stamina drain from the Range Magnifier and Enhanced Targeting implants has been removed.
The stamina drain on the Personal Shield implant has been decreased to approximately one third.

Last edited by Madcow; 2004-03-23 at 03:16 PM.
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Old 2004-03-23, 03:35 PM   [Ignore Me] #29
ChewyLSB
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Well then, I didn't realize that, I'm sorry. I've only recently re-subscribed to PlanetSide, and, although Enhanced Targeting is one of my implants, I didn't realize it didn't drain.

Excuse my ignorance.
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Old 2004-03-23, 03:37 PM   [Ignore Me] #30
Baneblade
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Originally Posted by Madcow
Nope, it's been in there since the FLB patch. I've been mowed down way too much because of it, I literally skirt around the SOIs if an interlink is involved. At this point it may dictate which continent I even drop on.
I have never seen a dot in an interlinked facility stop moving and stay visible unless a friendly can see them. When Im hunting down a red dot it disappears when stopped, but I just watch it move and figure out what level it is on and chase it down...

If it turns out to be an infil I'll switch DL on and smoke em.

Are you the red dot in these facilities? Or are the red dots enemy players...
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