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2004-04-09, 04:29 PM | [Ignore Me] #16 | ||
Lieutenant General
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I played it, its really fun, but the lack of vehicles (really expensive) makes it a little annoying to run around. you can tell its still pretty early, but its still alot of fun. I play in 3rd person view alot because at this point 1st person view looks like crap.
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2004-04-09, 06:11 PM | [Ignore Me] #17 | ||
Major
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I finally got it to let me connect to my own server. Here are my thoughts on the game.
1. It's a cross between CS and BF1942. It looks almost exactly like CS (actually, maybe worse with all the graphical issues it has). The character models look almost the same. Even the animations look the same. The only thing that makes it different than CS is the larger array of weapons, equipment and vehicles, and the huge maps. 2. The graphics are horrid in every way. The textures are awful and the terrain textures change randomly right in front of you. The destructable buildings are scripted, not dynamic. The terrain deformation does not look believable. The explosions are pretty much non existant. The projectiles sometimes have a vapor trail and cause an explostion, and sometimes they don't. The seperation between levels of detail is hard and clearly visible from the air, and even the ground on flat terrain. Basicly, the game looks like it's being powered by a graphics engine that's just slightly less powerful than HL1. 2. The physics are not very good. The vehicles don't handle all that realisticly. They seem like they don't have as much mass as they should. Flying anything in the game is really freakin hard without a joystick, and it doesn't help that you can't tell when you're getting close to the ground because the shadows from the vehicles sometimes do not show up at all. Most of the vehicles don't even have cockpits, which is pretty lame for a game that's supposed to be realistic. Also, the much touted destructable buildings seem to be scripted, not dynamic. For example, if you shoot a silo with the tank, the top 9/10ths of the silo just vanishes, not matter where you hit the silo. Also, when the roof of a building is destroyed, it always looks the same. I suppose this is due to the bandwidth constraints of online play. Even still, the building explosions could be a much better than they are. 3. The vehicles are too expensive. They should not be like that when you've got 32 players on a map that's 4000 miles across. It might not be quite so bad if the player could run faster than 4 miles per hour, but they can't. I don't particularly see this game involving a lot of action with only 32 players on maps that big. 4. The dedicated server has crash bugs. That might not be such a concern if the game wasnt a month away from release. All the other bugs also might not be a concern if the game wasn't a month away from release. All in all, i'm thoroughly dissapointed in the game. It definately does not meet my expectations, and I highly doubt it will change enough to do so in the month remaining until its release.
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2004-04-10, 01:07 AM | [Ignore Me] #24 | |||
Major
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And I never said anything about Germans. I was calling Wings simulations and JoWood clueless. Who cares if they're German or not. If somebody says that some American developer/publish is clueless, does that mean they're insulting all of America. Give me a break.
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2004-04-10, 09:37 AM | [Ignore Me] #25 | ||
General
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actually i played for about an hour (before crashing ) and i found it thoroughly enjoyable. It doesn't matter so much to me whether it's beta or whatever. despite the bugs i liked it. Now the demo might have been a bit better if Jowood and Wings polished it a lot but everyone wanted it too damn much. I think it's the community's own fault for the quality of the demo. It was rushed by the people. But still aside from the bugs, I found it a fun game even without vehicles.
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2004-04-10, 12:05 PM | [Ignore Me] #27 | ||
Lightbulb Collector
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They have a lot of shit to fix. The graphics are uninspiring, especially pistol weapon models. Also, the guy carries long arms way too wierd- they are only visible when he is still, the weapon bobs so fucking much when he is walking.
I was gunning in a tank. I was blowing holes in huts and knocking down trees, which was cool. Then our tank spontaneously combusted. I am not joking, IT LIT ON FIRE FOR NO APPARENT REASON. The driver and I managed to get out. The camo is bad. It's either green (any summer/desert camo) or blue (winter camo) because the color you see is not what comes out. This is assuming you GET to connect. I've tried maybe twelve times and done it twice, giving us a ratio of 1/6, which is good, I guess, compared to you. I only get five, six servers pinged, the rest have xxx as their ping. And for God's sake, please don't have the stupid voice cues. Every time you start (and every time the game comes back after failing to connect to a server, which is often) the music starts again...but it says "SOLDNER!" in a loud, obnoxious voice. "Yes, I am really confused what game I'm playing. I think I'm playing Need for Speed..."SOLDNER!"...oh yeah, I'm playing Soldner!" That and "MAP CHECK!" I AM NOT LOOKING AT AN ARBY'S MENU, AM I? I KNOW IT'S A MAP! THIS GAME WAS NOT MEANT FOR SPECIAL ED STUDENTS!
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The gun katas. Through analysis of thousands of recorded gunfights, the Cleric has determined that the geometric distribution of antagonists in any gun battle is a statistically predictable element. The gun kata treats the gun as a total weapon, each fluid position representing a maximum kill zone, inflicting maximum damage on the maximum number of opponents while keeping the defender clear of the statistically traditional trajectories of return fire. By the rote mastery of this art, your firing efficiency will rise by no less than 120%. The difference of a 63% increase to lethal proficiency makes the master of the gun katas an adversary not to be taken lightly. |
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2004-04-12, 01:22 PM | [Ignore Me] #28 | ||
Lieutenant Colonel
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Okay, I got lucky and one of the first servers I tried was a blast for about an hour the other night. They must have shut the server down because I got booted out and couldn't find it again (it was pinging around 30 during play). After that I was screwed. Couldn't connect to anything, even though I was getting pings on 90% of the servers (you have to wait about 3 minutes while it updates all the pings). All that being said it wouldn't have been bad for an early beta but you're saying they're 1 month away? I call bullshit on that one. Maybe that's what they're saying but there is no way in hell they're a month away from releasing a good game. Landscaping that appears/reappears, places on the ground that you literally can't run past (perhaps there are invisible landscaping pieces there), horrible vehicle handling (I also had a car burst into flames for no reason, I wasn't even near anybody else at the time), odd glitches especially when jumping, a ton of other smaller things and of course the impossibility of connecting to online games. I keep waiting for a patch to help correct some things, but I've seen nothing (and would have thought it would have been rushed out after the weekend). There is no way the game I played is 1 month from release.
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2004-04-12, 09:05 PM | [Ignore Me] #29 | |||
Lightbulb Collector
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The gun katas. Through analysis of thousands of recorded gunfights, the Cleric has determined that the geometric distribution of antagonists in any gun battle is a statistically predictable element. The gun kata treats the gun as a total weapon, each fluid position representing a maximum kill zone, inflicting maximum damage on the maximum number of opponents while keeping the defender clear of the statistically traditional trajectories of return fire. By the rote mastery of this art, your firing efficiency will rise by no less than 120%. The difference of a 63% increase to lethal proficiency makes the master of the gun katas an adversary not to be taken lightly. |
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