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Old 2003-01-31, 08:04 PM   [Ignore Me] #16
Mazelmavin
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I am well aware of the differences between RPG and FPS.

But this game will have formed groups, much like a MMORPG. And I believe that there will be similiar group/squad dynamics. I.E. squads will be formed for a purpose and then will stay together. This is one of the top reasons to expect more teamwork than other FPS's(e.g. BF1942, CS, Tribes, ect...)


AND SHOULDN"T YOU BE PREPARING FOR SOMETHING!!
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Old 2003-01-31, 08:07 PM   [Ignore Me] #17
ABRAXAAS
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This whole ANT idea is sweet it just adds more realizm and a whole new level to strategy ,just think how exciting it will be when you tower is running low on energy and the enemy is aproaching and you send out your "Rider" so to speak to make a dash for it ,everyone wundering if he'll make it back on time ,and of course the rider given it all he's got . It just sounds so exciting I would be more than happy to grab an ANT and boot it for a warpgate
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Old 2003-01-31, 08:09 PM   [Ignore Me] #18
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In MMOGs some people will do anything. I'm assuming that sometimes people will want to do that and some people, like outfits, will have to do and be more organized to do it. Guess they plan on implementing siege like battles.
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Old 2003-01-31, 08:25 PM   [Ignore Me] #19
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Will there be a storage area in the bases to keep extra energy/fuel so that u can fill the silo from that?

that would be cool.
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Old 2003-01-31, 08:26 PM   [Ignore Me] #20
ABRAXAAS
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probably not but im sure you could have an extra ANT or two hangin around out back
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Old 2003-01-31, 08:32 PM   [Ignore Me] #21
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that would work too!!
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Old 2003-01-31, 08:52 PM   [Ignore Me] #22
�io
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3 things to remember about this whole thing.

1-You get BEPs for doing it so it's a very easy way to get free BEPs, good for the lazy and/or weak peeps who don't wanna fight in a battle.

2-People(well at least the mature and serious gamers) will thank and love you for filling the silos up!

3-You won't have to spend the whole day doing it. They said they are adjusting the rate at which it empties so they will most likely only make you fill it up once a while not every 10mins.

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Old 2003-01-31, 08:57 PM   [Ignore Me] #23
afex
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Originally posted by Dio

1-You get BEPs for doing it so it's a very easy way to get free BEPs, good for the lazy and/or weak peeps who don't wanna fight in a battle.

2-People(well at least the mature and serious gamers) will thank and love you for filling the silos up!
1. everyone will be battle rank 20 eventually

2. average joe gamer does not seek the "thanks" of people he'll probably never see again.
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Old 2003-01-31, 09:01 PM   [Ignore Me] #24
ABRAXAAS
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There will be more than enough people willing to make the run hell man Im atleast one ,im sure I wont be the only one
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Old 2003-01-31, 09:05 PM   [Ignore Me] #25
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1. everyone will be battle rank 20 eventually
They're in trouble if advancement ends after you get rank 20 in a couple months. I'm sure there'll be other things to aspire to. Regardless, you don't have to do it. There are plenty of other people out there who'll do it simply because it's an important function, action-packed or not.

2. average joe gamer does not seek the "thanks" of people he'll probably never see again.
Yes, he does, because he will see people again. This isn't an FPS where you join, see 19 other random people, log off in 30 minutes, and likely never see those people again. Much of the Factions on each server will be very permanent, and they'll be almost like a big Outfit in itself. People will be extraordinarily cordial toward one another (by FPS standards) because of the fact that they're both permanent members of the same team. And they will give you a pat on the back for performing important tasks like Silo filling. This sort of social relationship that these games (especially games where people are on sides -- DAoC being another example) form are what keeps things together. EverQuest, the worst f'ing game in the universe, exists solely because MMOGs create online friendships between players that no other type of game really emulates.
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Old 2003-01-31, 09:20 PM   [Ignore Me] #26
Mazelmavin
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Exactly.

People are so quick to point out that Planetside is not a MMORPG, but it will be a MMO and that means there are similiarities.

"This is not a RPG"

"Well it isn't exactly your daddy's FPS"

In fact, go look at this .
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Old 2003-01-31, 11:24 PM   [Ignore Me] #27
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I'd likely be an ANT driver at times because I am not a great aim, but I hate fealing useless. Support roles can be enjoyable for me at least.
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Old 2003-01-31, 11:36 PM   [Ignore Me] #28
shadowwolf
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Originally posted by SandTrout
I'd likely be an ANT driver at times because I am not a great aim, but I hate fealing useless. Support roles can be enjoyable for me at least.
We've got it. If there's one, there's more where that came from. People will do this, I don't see it being an issue. Besides being the wheelman of a heavily guarded vehicle will make them feel important
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Old 2003-02-01, 12:41 AM   [Ignore Me] #29
Ludio
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Many of you are romanticizing the job of the ANT driver. If the only time that you needed to refuel the bases was during combat because supplies were used when you respawned/used invo terminals then it would be like supply lines. People would have to make mad dashes to the warpgate and back under heavy escort to get the supplies through.

That would be fun and a cool feature, but that wont be when you are doing most of your resupplying..

SmokeJumper said that every few hours (even without combat) you will have to refill the nanites because they decay. This has nothing to do with running through enemy lines for nanites. It is for any base at all that you just have to maintain. This is like being a truck driver in peace time.

You will gain experience for doing this, but you will probably get more for fighting and have a better time. This basically means newbs who are really bad at fighting will be ANT drivers.

The only possible redemption for this is continent lockdown. If your empire owns all the bases then the continent is locked down and enemies can only come through drop pods. I think this mean that you will have to refill your bases on your continent if you want to keep it locked down. This doesnt make it more fun, but it does make it more important because you not only lose the base, but also the control of the warp gates.

It is possible that the devs are doing this for balancing so that you cannot keep your continent without heavy maintenence.

I still think that they should get rid of the decay factor and make it only for respawning and such because it would make it more exciting, or they could change it to 24 hour decay so that you rarely have to do it.

Until then have think of the newbs who cant fight, they get to enjoy the most beautiful truck driving simulator ever.
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Old 2003-02-01, 12:56 AM   [Ignore Me] #30
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This is a good thread - hopefully SmokeJumper finds it
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