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Old 2004-04-20, 11:33 AM   [Ignore Me] #16
BadAsh
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Originally Posted by flypengy
Populations have always had a away of balancing themselves out, with the surge nerf you'll see a lot of NC jumping ship. Besides, as that ss points out it was at 4am, populations are always at there extreme at late night/early morning.
I agree with this statement and would add that this population shift has more to do with players on the losing team getting frustrated and just deciding to go to bed rather than players �jumping ship� to join the winning team. Usually, if it�s late and our side is losing most of my buddies just log when a certain frustration level is reached. They return the next morning to start over when the more regular and balanced populations return.

Besides the whole �jumping ship� theory is flawed because it does not consider players who switch to help the empire with fewer players. It assumes players will ONLY switch to join the winning side.

Honestly, I think most players are more motivated by character building goals or hanging with outfit buddies than any empire loyalty consideration. I tend to play the character I want to get to BRX or CRX or if certain friends are online. For me I prefer the smaller skirmish type battles as the zergs murder by FPS. So empire populations are moot to my purposes as no matter how skewed they are I can always find a nice tower fight or squad vs. squad base assault somewhere.
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Old 2004-04-20, 01:42 PM   [Ignore Me] #17
flypengy
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Originally Posted by BadAsh
I agree with this statement and would add that this population shift has more to do with players on the losing team getting frustrated and just deciding to go to bed rather than players �jumping ship� to join the winning team. Usually, if it�s late and our side is losing most of my buddies just log when a certain frustration level is reached. They return the next morning to start over when the more regular and balanced populations return.

Besides the whole �jumping ship� theory is flawed because it does not consider players who switch to help the empire with fewer players. It assumes players will ONLY switch to join the winning side.

Honestly, I think most players are more motivated by character building goals or hanging with outfit buddies than any empire loyalty consideration. I tend to play the character I want to get to BRX or CRX or if certain friends are online. For me I prefer the smaller skirmish type battles as the zergs murder by FPS. So empire populations are moot to my purposes as no matter how skewed they are I can always find a nice tower fight or squad vs. squad base assault somewhere.
Agreed, I personally hate fighting on the "winning" side. Nothing is more mundane and repetitive in this game than zerging bases, I much prefer to be defending them.
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