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2004-04-27, 12:46 PM | [Ignore Me] #16 | ||
You dont have to worry about most of those problems. Im a dedicated medic and engineer and beleive me the exp will keep me playing like that, especially that i can now go without my weapon and get some exp til i get rexo (since suppressor doesnt exactly bring in the certs.) and it will bring back alot of people who like support over combat even after the xp whors are thankfully gone. It wil be easier to have real medics after theyre gone.
The point of an ams wasnt to be the main stay. It was meant as back up to revive when you needed it even when you have a tower etc not to mention a place to get more ammo in odd places on the feild(which will happen more if you had medics reviving everyone). Its better to revive and heal because your holding a position better and at all times creating a better offensive line(atleast for assaults) and makiing your offense not scatter itself going to and from the spawn tubes constantly back to the battle(If you have those 100 guys and 50 are constantly running to the battle you only really ahve the force of 25 to 50 people). Its priceless and will change battle and combat drastically if reliance on medics becomes a reality. And make overall less stress and need for over abundent resources to take a location and make battles more fun and keep experience for kills up more than likely.IE you wont have to walk back to the location in the stairs etc and leave a temporary whole in your forces everytime someone dies which is much better and will cause less need for as many combatents atleast at one place and maybe cause wider lines and more battles at more locations that may be much feircer and fun. OR thats what the great hudini predicts. lol And when did they say they were going to do it and wheres the link. Last edited by Ait'al; 2004-04-27 at 12:58 PM. |
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2004-04-27, 10:10 PM | [Ignore Me] #17 | |||
Captain
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2004-04-28, 12:29 AM | [Ignore Me] #18 | ||
First Sergeant
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Hopefully, they will add somekind of indicator to show friendlies who the medics are (something that is full time, not just when they pull out their med unit). Other than that, Maybe throw in some additional abilites for Adv medics. As it is now, the ability to rez folks just isn't enough to attrack more players. We have all seen the good ideas, like stim packs and implant activations. If the adv med had that ability, more people would wait to be rezed, just to avoid the delay to their implants.
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KIAsan [BWC] If it's not nailed down, it's mine. If I can pry it up, it's not nailed down. |
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2004-04-28, 04:06 AM | [Ignore Me] #19 | ||
Colonel
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i like anything that will increase the number of dedicated medics on the Battlefield. it get's frustrating as hell to sit on the stairs of a tower with a third of your health and armor left because some HA noob charged in and sprayed everyone five seconds after they picked a fav from the equip terminals. now, if you're on those same stairs with two Adv. Meds around jumping from person to person doing his Jesus thing, well, then, i think the situation is looking much brighter, right? Right. We need to have more medics on the battlefield.
Now, i don't think pouring XP into a Medics pants for healing someone is a good idea. I think the idea of 1xp per every 10 pts healed is a good plan, thank you Cryptica. This way one in every three guys won't be adv. med which is cheesy as all hell. BUT, at least one in ever seven guys will be adv. med. Unlike now where you've got to scour the fucking MAP to find one. Also, another problem is sometimes you get a guy with Medical who just got it to heal himself not others. Now, if he got experience ONLY by healing others, he'd probably be more interested in that facet of medical training, now woulnd't he? Hooray. ALSO we may not have to cram one or two med kits into our inventory and be able to replace them with ammo if we had more medics on the battlefield. That would certainly be a plus.
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Oddfish - The wind beneath your wings My Blog [20:19] <Phobos> oddfish: Glad to see you, now help me move this dead body. |
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2004-04-28, 09:56 AM | [Ignore Me] #20 | ||
Corporal
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What about a medic rating.
ER MR CR BR The exp for medics and engs could be channelled into medic ratings and engineer ratings. The higher the MR/ER the faster they can rez people/repair things. Maybe add a few other perks for each grading of ER/MR like the CR ratings. Last edited by Real Mulambo; 2004-04-28 at 10:46 AM. |
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2004-04-28, 10:51 AM | [Ignore Me] #21 | ||
First Sergeant
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I think i hospice point (ever play firearms?) would be good. This way there is a place in the field where people can go to get healed and have a medic stationed. Also, more incentive to become adv. medic would possible make the healing time faster. I cant remember the rates off-hand but maybe the adv. medic could heal twice as fast, etc.
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2004-04-28, 09:37 PM | [Ignore Me] #25 | ||
Sergeant Major
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there already is a indicator for where a advanced medic is. it appears on your minimap as a little flashing gold cross if you're dead.
but, i think it only works if said medic has the applicator out, and who runs around with a applicator out all the time? |
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