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2004-06-04, 02:23 PM | [Ignore Me] #19 | ||
Colonel
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Alright. We have enough players, assuming Tek's Game. Even if he isnt, we still have enough.
This is a roleplaying-based game. While that sounds obvious, its not quite what you think. The last game we did was more combat-oriented, and was basically to familiarize some of the n00bs with the system in which the game works. Now that that is done, aside from incompetent(my, how appropriate your name is in this sentence! ), we starting a roleplay game. In this game, you are all Lawful-Evil aligned. You worship Hextor, six-armed God of war/destruction/general unhappiness. You are set in a city that hextor wants to use as a frontline for his bid for global domination, and it is your job to try and weaken the city as much as possible for Hextor and his minions to be able to ride in easily, and take the city with little to no trouble. The layout is typical fuedalism-ishness. - A city surrounded by walls, a castle near the back, guarded on most sides by mountainous hills. The walls have archers, scouts, and whatnot, whom are all very skilled at taking out enemies from a distance. The army is currently stationed inside the city, as there are no wars or advances to fight. The army is formidable - Most of them have combat experience, and are exceptionally good at what they do. Towns civilian population is roughly 20k. Guards inside the Palace are the King's hand-picked elite from the army - Soldiers so powerful and formidable, most enemies die from a single crushing blow. Thier wills are made of iron, and thier devotion to the king unwavering. You have two objectives - Weaken the City, and incite a coup, resulting in enough chaos and pandemonium to allow Hextor to walk in and take the place with minimal fuss. All of your characters are level 5. Pick your character class according to what you think is appropriate, Dhark, Smaug, Incomp, and (hopefully) Tek.
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2004-06-04, 02:53 PM | [Ignore Me] #21 | |||
Colonel
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Ill make a new one. Here goes... NOTE: You dont have to *specialize* in a school. You can be a jack of all trades Wizard/Sorcerer, but here are the schools. Abjuration - Protection spells. Conjuration - Make shit up on the spot, like animals and objects and whatnot. Divination - Interogation magic Enchantment - Spells that imbue an object/person with magical abilities. Evocation - Spells that manipulate Energy Illusion - spells that alter perception or create false images Necromancy - Spells that alter life/death force. Transmutation - Spells that change the recipient physically, or more subtly.
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2004-06-04, 02:56 PM | [Ignore Me] #23 | |||
Lieutenant Colonel
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2004-06-04, 03:42 PM | [Ignore Me] #25 | |||
Colonel
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Heres the sheezy. If you specialize, you get an additional spell to prepare each day. If you dont, you can pick and choose from various classes, but you lose that extra spell. Dhark, hit me up on AIM(Malachi32x1). Ive got the books here, but I dont feel like spamming the thread.
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