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PSU: What does F5 do?
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2004-06-23, 06:04 PM | [Ignore Me] #16 | ||
It's not a case of being closed minded, it's just I don't see a continent with just a warpgate and towers as making much sense. Now if it was a really large base with the super warpgate in it surrounded by towers and the odd normal warpgate, now that sounds both fun and makes more sense.
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2004-06-23, 10:50 PM | [Ignore Me] #18 | ||
Well the idea is sort of an infantry arena idea. Think PS-Tribes/Halo.
Towers dont have to be fortresses (as if bases are ). What would be interesting is if the devs used this continent as a test bed for trenches, enhanced bunkers, hell even new towers. If people insist on having vehicles, let air towers spawn them on the roof. Watch towers can be modded to have a garage area for non Tech Plant vehicles to be spawned at. But make it hell, no frickin roads, no bridges (maybe shallows to compensate). Heck make the water parts like the swampy sections in Hossin. It doesnt have to be big, in fact it could easily be smaller than TR sanc. Now I will admit the Battle Islands are almost what Im asking for, but I honestly dont see why we need a base everywhere. For the people who say they need a reason to fight there, well only CEP is an issue with this, so give a cont cap bonus like I said before. Another issue is populations, I imagine those can be similar to Battle Islands too... |
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2004-06-24, 01:02 AM | [Ignore Me] #19 | |||
First Sergeant
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2004-06-24, 07:29 AM | [Ignore Me] #21 | |||
It's not that I'd like to see vehicles, quite frankly they'd be useless in such a terrain anyway, it's just I think you need something more than just a tower to fight over. With the exception of towers, infantry fight near bases, or near towers near bases. They rarely fight in the spaces between bases. However if you just had two small-ish bases at either end of the island (I mean they could be just the bare bones of a base, no interlink benefit etc just something between a base and a tower) then you immediately have 2 key objectives, defend the base you currently own and attack the base that you don't. I don't think towers hold enough importance to fill that role. I'm all for the idea of infantry on infantry battle through dense terrain, but I think you need to put an objective at the end of it. |
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2004-06-24, 05:13 PM | [Ignore Me] #22 | |||
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2004-06-24, 06:12 PM | [Ignore Me] #24 | ||
Well, towers and their possible spinoffs, could very well give us urban combat...
Command Tower could a trumped up version of the Watch Tower and be the 'SOI manager' and proverbial 'base'. Watch Tower could be redesigned to have windows. Gun Tower should have double the firepower (one on each corner) and should have more bunker like walkways rather than open like now (no hotdropping on this baby). Air Towers should be nonexistant (this is vehicle hell afterall). Bunkers should be sunken Gun Towers (just make the door access underground or even from another tower) so that the top bunkered floor would be at ground level. There should also be various abandoned towers that cant be hacked, but do have neutral terms that a hacker can utilize. And there should be towers with nothing in them at all, they are just simply positions to take advantage of (perfect for sniping...or killing snipers). If I went overboard...it happens... |
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