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2003-02-04, 11:31 PM | [Ignore Me] #17 | ||
First Sergeant
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For a squad of 10 people I would say... 2 medic/grunts, one armor repair/grunt, 2 snipers for support, 1 stealther with hacking ability, one Galaxy pilot/grunt (to transport them around), 2 maxs (AV, AA, and AI dependant on mission), and 1 reaver pilot for air support.
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"If you can't beat 'em, arrange to have 'em beaten." |
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2003-02-05, 12:44 AM | [Ignore Me] #19 | ||
Private
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1 Commander, 1 Medic, 1 Engineer, 1 Sniper - Agile Armor
2 Rifleman/Rocketeer, 2 Rifleman/Grenadier - Med Armor 2 MAXs Organization: 2 Fire teams with a MAX, Rifleman/Rocketeer, and Rifleman/Grenadier each. Rest of squad supports the 2 fire teams Transport Modes: 1 Galaxy, 2 Deliverer, 1 Sunderer, or 10 Drop pods Make variations based on mission.
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You can't handle the truth TR Worm! |
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2003-02-05, 09:34 AM | [Ignore Me] #24 | ||
Like die? I don't want my commander doing anything else than providing cover fire and staying alive. The commanders job is not to fight, but to win.
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2003-02-05, 09:39 AM | [Ignore Me] #25 | ||
Ah, key word you don't want him to... but if the commander wants to do something else and activly participate in the frontline fighting i guess thats not the commander for you.
Some commanders lead from the rear, some from the front... and if the com dies... just revive the guy =P hehe |
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2003-02-05, 11:06 AM | [Ignore Me] #27 | ||
Private
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My assumption is that MAXs will be targeted first with the enemy's best weapons. The workload in the MAX will be too high for a commander trying to understand the battle, issue commands, and set waypoints. You can fight or you can lead.
Of course everything is an assumption until the game comes out.
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You can't handle the truth TR Worm! |
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2003-02-05, 11:09 AM | [Ignore Me] #28 | ||
Sig Mastah!
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I need a full platoon.
2 Infantry Squads, each: - 2 MAX - 6 Medium - 1 Lightning Ground Support - 1 Reaver Close Air Support 1 Motor Squad - 2 Galaxy Pilots - 6 Galaxy Gunners - 2 Mosquito Wide Air Support That'll cover defense, but I'm gonna need one more squad to support my AMS and a squad of Pathfinders to get my drop ships to their LZ. Since we're talking about 1 and 2/3s platoons, you may as well give me my Air Cavalry squad for second platoon, which would be 6 mosquitos, 4 reavers. If I have them, I would reallocate the Infantry-attached Reavers to additional rifles and swap the lightning out for a heavy assault buggy.
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[ Been a while, desu ne? ] |
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2003-02-05, 11:42 AM | [Ignore Me] #29 | ||
Corporal
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10 man Squad
1 Commander 1 Co-commander 2 MAX - AV and AA or 2 AA 1 Medic/Engy - Adv Medical 1 Engy/Medic - Combat Engineering 1 Stealth hacker/sabotour - infil suit 1 Scout Sniper - more Scout than Sniper 2 Grunts with Punishers and AV/AA weapons This gives you 2 fire teams of 5 and good firepower against most targets. At least 1 should have Galaxy cert and IMHO everyone should have at least 1 air and 1 ground vehicle cert and either basic Medic or Repair.
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