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Old 2003-02-04, 11:25 PM   [Ignore Me] #16
Sputty
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Originally posted by Fire_Monkey
10 snipers
5 AV MAXes
5 AA MAXes
I hope Afex finds you with his grunts and lets loose a volley of death against you.
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Old 2003-02-04, 11:31 PM   [Ignore Me] #17
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For a squad of 10 people I would say... 2 medic/grunts, one armor repair/grunt, 2 snipers for support, 1 stealther with hacking ability, one Galaxy pilot/grunt (to transport them around), 2 maxs (AV, AA, and AI dependant on mission), and 1 reaver pilot for air support.
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Old 2003-02-04, 11:33 PM   [Ignore Me] #18
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Grunts all the way!!
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Old 2003-02-05, 12:44 AM   [Ignore Me] #19
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1 Commander, 1 Medic, 1 Engineer, 1 Sniper - Agile Armor

2 Rifleman/Rocketeer, 2 Rifleman/Grenadier - Med Armor

2 MAXs

Organization:

2 Fire teams with a MAX, Rifleman/Rocketeer, and Rifleman/Grenadier each.

Rest of squad supports the 2 fire teams

Transport Modes:
1 Galaxy, 2 Deliverer, 1 Sunderer, or 10 Drop pods

Make variations based on mission.
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Old 2003-02-05, 01:30 AM   [Ignore Me] #20
Mazelmavin
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Why have your support in Agile armor instead of Reinforced?

It has better armor.
It has more inventory space.
It holds more weapons.
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Old 2003-02-05, 09:19 AM   [Ignore Me] #21
Zatrais
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hmm...

3 prowlers and a AA MAX
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Old 2003-02-05, 09:24 AM   [Ignore Me] #22
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I personally think every commander needs to be in MAX armor. There's not a good reason not to.
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Old 2003-02-05, 09:28 AM   [Ignore Me] #23
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The commander wants to do something else than be in a MAX?

good enough reason for me hehe
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Old 2003-02-05, 09:34 AM   [Ignore Me] #24
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Like die? I don't want my commander doing anything else than providing cover fire and staying alive. The commanders job is not to fight, but to win.
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Old 2003-02-05, 09:39 AM   [Ignore Me] #25
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Ah, key word you don't want him to... but if the commander wants to do something else and activly participate in the frontline fighting i guess thats not the commander for you.

Some commanders lead from the rear, some from the front...

and if the com dies... just revive the guy =P hehe
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Old 2003-02-05, 09:46 AM   [Ignore Me] #26
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TR weenies.

In the New Conglomerate, we lead from the front!
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Old 2003-02-05, 11:06 AM   [Ignore Me] #27
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My assumption is that MAXs will be targeted first with the enemy's best weapons. The workload in the MAX will be too high for a commander trying to understand the battle, issue commands, and set waypoints. You can fight or you can lead.

Of course everything is an assumption until the game comes out.
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Old 2003-02-05, 11:09 AM   [Ignore Me] #28
Airlift
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Air Assault, but 1 squad doesn't cover it


I need a full platoon.

2 Infantry Squads, each:
- 2 MAX
- 6 Medium
- 1 Lightning Ground Support
- 1 Reaver Close Air Support

1 Motor Squad
- 2 Galaxy Pilots
- 6 Galaxy Gunners
- 2 Mosquito Wide Air Support

That'll cover defense, but I'm gonna need one more squad to support my AMS and a squad of Pathfinders to get my drop ships to their LZ. Since we're talking about 1 and 2/3s platoons, you may as well give me my Air Cavalry squad for second platoon, which would be 6 mosquitos, 4 reavers. If I have them, I would reallocate the Infantry-attached Reavers to additional rifles and swap the lightning out for a heavy assault buggy.
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Old 2003-02-05, 11:42 AM   [Ignore Me] #29
txMaddog
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10 man Squad

1 Commander
1 Co-commander
2 MAX - AV and AA or 2 AA
1 Medic/Engy - Adv Medical
1 Engy/Medic - Combat Engineering
1 Stealth hacker/sabotour - infil suit
1 Scout Sniper - more Scout than Sniper
2 Grunts with Punishers and AV/AA weapons

This gives you 2 fire teams of 5 and good firepower against most targets.

At least 1 should have Galaxy cert and IMHO everyone should have at least 1 air and 1 ground vehicle cert and either basic Medic or Repair.
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Old 2003-02-05, 02:12 PM   [Ignore Me] #30
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I think commanders should be in deliverers. Ample protections, spped and defense. Also, Platoon commanders should stay back while the squad commanders would go in with their squad IMO
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