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Old 2003-02-05, 11:38 AM   [Ignore Me] #16
Kyonye
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sarcasm not appreciated but i still see your point. jumping has something to do with the game though, pissing does not.
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Old 2003-02-05, 12:31 PM   [Ignore Me] #17
ranked1
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How is jumping anything other than an attempt to avoid been shot? It further reduces any sort of realism and further reduces PS to a twitch game.

Why is it needed? Why make PS like so many other twitch FPS games. It should only be in for collision avoidance and hence extremely stamina expensive.

Fek - I'm going to start spamming the OF with anti bunny hopping threads.
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Old 2003-02-05, 02:01 PM   [Ignore Me] #18
grunkfest
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I would suggest that pissing actually has more to do with the game than jumping.

In modern combat, soldiers do not hop around like bunnies. Ever. At all. Climbing, crawling, sprinting - yes, hopping like kangaroos on caffeine, no. You throw on a 60lb pack and carry a rifle in both arms and then try hopping around and see how far you get.

However, how many times has a soldier had to leave his post to take a piss? Almost every time a soldier has had to stand guard for a long duration of time. I propose mandatory pissing breaks every 3 hours. This of course will favor male characters, who have a simpler process, but you can't have everything totally balanced.
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Old 2003-02-05, 04:05 PM   [Ignore Me] #19
Yogi
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Jumping was not a skill in T2.

Using your jetpack and killing those who used it effectively is.
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Old 2003-02-05, 04:19 PM   [Ignore Me] #20
Ouroboros
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ranked1, SJ already stated that PS WILL be a twitch FPS, but the current design allow non-twitch players to do other jobs and slowly develope twitch skills.
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Old 2003-02-05, 09:13 PM   [Ignore Me] #21
Flameseeker
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I use jumping a lot in MoH, and I don't bunnyhop. I jump out windows, I jump from ledge to ledge, I jump off edges and shoot people on the ground in the head several times before landing. I use it to escape when I'm near a window. It's very helpful, but there's no reason to spam it, because it isn't to hard to hit a hopper. Also, how will 2 feet make a difference when my Reaver shoots a rocket? Less flight time IMHO.
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Old 2003-02-05, 09:26 PM   [Ignore Me] #22
Derv
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I think that jumping is a necessary part of real combat. If you are trying to get out a window or want to surprise someone around a corner, much of the things that Flameseeker said, but I don't think it should be like Unreal/Quake and games like that where if you are not constantly pressing the jump key and "bunnyhopping" all of the place you get slaughtered.

I think that the jumping should be like Halflife, where you don't go very high and when you land you slow down significantly, also aim is horrid in the air. I think that this format is optimal for a good FPS that is more "life-like". The stamina idea sounds like a good one but I don't think that the stamina should last very long at all.
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Old 2003-02-05, 10:44 PM   [Ignore Me] #23
TGF NightHawk
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Originally posted by Validuz
Btw, this may be OFN to some of you, but I've been waiting a long time for this game, and I just ASSUMED since it was a FPS, that being able to jump is a given.

Anyways, hopefully, in those movies, they just didn't show jumping... but I doubt that's the case.
The "bunnyhopping" in UT2K3 is ridiculous, I agree with Toimu. As far as all fps having jumping, Ghost Recon,SOAF,(Clancy Games) don't usually have jumping capabilities. I agree totally in having stamina being a factor...very realistic!
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Old 2003-02-05, 10:47 PM   [Ignore Me] #24
ABRAXAAS
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The key is realistic jumping ,you know like a foot or so , but you cant say jumping in games like unreal2k3 is rediculous, that is just as much a part of FPS games as grenades
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Old 2003-02-05, 10:51 PM   [Ignore Me] #25
TGF NightHawk
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I'm not going to get in a pissin contest with you on this subject, it's how I feel about it, your choice to have a diff. opinion! To jump around like your ass is on fire(at the push of a button) & not lose any stamina, is the ridiculous part.....which is why I choose not to play unrealistic games!!
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Old 2003-02-05, 10:55 PM   [Ignore Me] #26
Kyonye
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jumping would let you do stupid things. if you wanted to get onto a rock above the ground (just an example), then you could jump to get there. i think what they're aiming at is no bunny hopping but a chance to still jump.
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Old 2003-02-05, 10:57 PM   [Ignore Me] #27
ABRAXAAS
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uho its gettin hot in here im out before i get pulled into the fire
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Old 2003-02-05, 11:02 PM   [Ignore Me] #28
TGF NightHawk
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No no...just stating that there will be no repeats of what took place lastnight on a diff. thread. I agree there should be jumping capabilities, just don't agree with the "UT2K3 hopping" capabilities!
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Old 2003-02-05, 11:41 PM   [Ignore Me] #29
BCR
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An interesting thought, would the planetside armour suits have zippers? Or would it work like a Space suit (You can let rip then and there)
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Old 2003-02-05, 11:48 PM   [Ignore Me] #30
TGF NightHawk
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Zippers? Not sure I follow your question or reasoning for them!
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