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View Poll Results: No region specific damage | |||
Good | 14 | 21.88% | |
Bad | 36 | 56.25% | |
Don't know. I'll ahve to wait and see | 14 | 21.88% | |
Voters: 64. You may not vote on this poll |
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2003-02-06, 07:56 PM | [Ignore Me] #18 | |||
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2003-02-06, 08:26 PM | [Ignore Me] #20 | ||
Ok, now I'm completely confused. All I have ever heard from anyone who actually knew anything (read: SmokeJumper) was that there is currently only one hit location at all. Back in a Sept remark that he made, he added the qualifier "(so far)" to the end of his statement. Has anyone every heard him say any differently anywhere?? And if so, could you post a link to it??
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2003-02-06, 08:29 PM | [Ignore Me] #21 | ||
Apparently I'm loopy, but I thought I remembered some dev saying that the boltdriver would kill XX armor in X headshots. This seemed as if it was meant to be different than body shots. I don't remember where. I just thought that I saw it somewhere.
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2003-02-06, 11:16 PM | [Ignore Me] #25 | ||
Staff Sergeant
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One argument that I just thought of for the non-region specific damage has to do with the armor.
I guess if you pretend that the armor is uber then its just a matter of the bullets getting through the armor that kills the person, and once you've fired enough shots to get through the perosn's armor they die. I don't know if this is what the PS people were thinking or not. Maybe they just don't feel like spending time making region specific damage. Personally I like region specific damage, it makes aiming worthwhile and just makes more sense overall. |
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2003-02-06, 11:36 PM | [Ignore Me] #26 | ||
I like the armor argument for why a shot to the hand hurts the same as one to the chest. The hand has less armor, so the person is hurt more, but the hand isn't as vital an area as a chest shot. I still want head specific damage though. Getting shoot through that little clear screen on your helmet should hurt more than getting shot in the chest because the armor over the face is weaker and it is just as vital an area as the chest.
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2003-02-06, 11:42 PM | [Ignore Me] #27 | ||
First Sergeant
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Personaly, I think that having it the way it is, without headshots armshots, ect is good for PS. You have to look at what kind of game your playing, this isn't a squad based shooter here where u come back the next round, and its not hardcore deathmatch where u just hit a button and your back fighting. When you die it matters. Take the guns of planetside for a monet, things like chianguns and assault rifles and shotguns, lots of wepaons u can use effectivly even if you don't have the best aim. Basicaly what I'm saying is that if your making a game like this, you want your players to have as much time in battle as possible, headshots would just make it OP your dead go back to your spawn, then theres a long run back perhaps to the battle.
Realism is fun, and region damage does add realism, but this is a game, you have to think of how the game plays out first so that it can be enjoyable. I don;t say this because I'm a n00b who can't aim, im alright and have played all the FPSs out there you can name probably, but I just hate it when realism gets in the way of the core of a game. It's like another post someone posted on the official forums, you don't put bushes and trees in a baseball field to add "realism" I hope you all get what im trying to say, and I totaly agree with the desicion for non-region specific damage. |
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2003-02-06, 11:57 PM | [Ignore Me] #29 | ||
First Sergeant
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Well think of a chaingun spraying at a target, theres a dang good chance your gonna hit the head, wheather on accident or on purpose. and any decent skilled skinper can take a headshot to a target in an open field, especialy somehting like a slow max armor or a enginer fixing something. a 2 hit kill to a MAX and it cant do much about it? hehe dont think the MAX would be very happy.
And yes I know you don't want your enemy to be happy, you know what i mean. |
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