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Old 2004-08-10, 01:17 AM   [Ignore Me] #16
Cauldron Borne
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Does anyone remember the first days of the Liberator?

The Digital Marines were the first Emerald outfit to utilize the Liberator in co-ordinated and organized flight patterns.... ahh those were the days! Thank you to all those Tree-Huggin' Cery Bridge jumpin' hippies! I am almost POSITIVE that after that eventful night the number of people cert'd in Liberators and Skyguards went up....


(Oh, and I'm not on medication. My doc says that while I am mildly psychotic, it is not enough for me to need medication of any form.....)
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Last edited by Cauldron Borne; 2004-08-10 at 01:20 AM.
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Old 2004-08-10, 01:19 AM   [Ignore Me] #17
_-Gunslinger-_
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Or make it so only a driect hit with a burster does our damage and make splash has the same damage degredation ours has (Say you lose 50% if you hit 2m away). This means that the bursters spalsh would still do no damage at 5m or so but you could still kill infantry with it.

Note: This would balance the bursters AI capabitlity making it more viable on the field. However giving them a decent spalsh could tip it in thier favor.
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Old 2004-08-10, 12:30 PM   [Ignore Me] #18
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Originally Posted by Doppler
there are many her,e myself included, that find the concept of an anti air max that cant hit aircraft retarted.
The concept of two MAXes being able to lock on or simply blast a Lib at max service ceiling while one MAX was not able to hit something at the max ceiling without serious protractors, calculators, and an alcohol-erase marker and some acetate overlays to calculate the mean arc trajectory and angle of barrel... that's what we find retarded.

So now it's all have issues or none. That's what I call balance.
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Old 2004-08-10, 12:46 PM   [Ignore Me] #19
Lartnev
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Originally Posted by _-Gunslinger-_
Note: This would balance the bursters AI capabitlity making it more viable on the field. However giving them a decent spalsh could tip it in thier favor.
AA MAXs shouldn't be viable AI, period.

Originally Posted by Doppler
there are many her,e myself included, that find the concept of an anti air max that cant hit aircraft retarted.
Sorta like how the AV MAXs can't hit vehicles then?

Seriously, they can still protect assets, just not without help. Just out of curiousity, what is the max range of the Skyguard?
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Old 2004-08-10, 12:48 PM   [Ignore Me] #20
Dharkbayne
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Originally Posted by _-Gunslinger-_
Or make it so only a driect hit with a burster does our damage and make splash has the same damage degredation ours has (Say you lose 50% if you hit 2m away). This means that the bursters spalsh would still do no damage at 5m or so but you could still kill infantry with it.

Note: This would balance the bursters AI capabitlity making it more viable on the field. However giving them a decent spalsh could tip it in thier favor.
It's an explosive shell, how would its splash damage degrade?
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Old 2004-08-10, 12:50 PM   [Ignore Me] #21
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Physics Dharkbayne, physics.
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Old 2004-08-10, 01:07 PM   [Ignore Me] #22
Doppler
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Originally Posted by Firefly
The concept of two MAXes being able to lock on or simply blast a Lib at max service ceiling while one MAX was not able to hit something at the max ceiling without serious protractors, calculators, and an alcohol-erase marker and some acetate overlays to calculate the mean arc trajectory and angle of barrel... that's what we find retarded.

So now it's all have issues or none. That's what I call balance.
Firefly, meet logic, logic meet firefly.

I cant do anything about the developers choice to have the terran republic use WW2 era tech. If i could give you guys a dual missile launcher or even a specialized dual chaingun that has a far faster flight time and greater range and does almost nil damage to anything but aircraft but takes them out in less then a clip i whould. But i cant.

You've always been able to hit stuff at flight ceiling, its not nearly as bad as you make it out to be (i have logged quite a bit of time in the burster and they do rock if applied propoerly) should it be easier, see above paragraph. However..... having 2 ANTI AIR maxes, not able to hit air at flight cieling is retarted. Its getting worse, reavers are figuring that they can hover at almost flight cieling and just rocket spam tower doors with impunity. I mean god forbid they whould have given the libs somethng like limited use countermeasures, rather then making them straight up invulnerable.

Seriously, anyone whod design an anti-air system that couldnt effectively intercept aircraft at the flight cieling whould be sent back to the drawing board. Even the U2 got shot down occasionaly.
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Old 2004-08-10, 02:30 PM   [Ignore Me] #23
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Phalanx Turrets still hit the ceiling, although they tend not to worry libs that much. Skyguards are still an option, as are other aircraft.

In world war two, Air superiority was paramount, despite the presence of AAA. Without it your bombers perished or you got strafed and bombed to hell. Same goes for both Gulf wars, the Americans would have lost severely in Vietnam had it not been for their A-4s, Hueys and B52s. I suppose in a way with this bug fix they've inadvertantly made air superiority a major concern on the battlefield.
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Old 2004-08-10, 04:26 PM   [Ignore Me] #24
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Originally Posted by Lartnev
Phalanx Turrets still hit the ceiling, although they tend not to worry libs that much. Skyguards are still an option, as are other aircraft.
First of all, are you sure the Phalanx reaches the ceiling from all bases? It really doesn't seem like the range is enough, especially since you can't shoot straight up. Secondly, show me a man who sits in a Phalanx Turret during Liberator strikes and I'll suggest he changes his name to ISpawnOften.
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Old 2004-08-10, 04:37 PM   [Ignore Me] #25
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Me, and most of the time I'm not an important enough target to a lib bbomber

Then again, I'm used to being a non-moving target
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Old 2004-08-10, 05:22 PM   [Ignore Me] #26
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if it were up to me I would nerf AA into the ground
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Old 2004-08-10, 05:22 PM   [Ignore Me] #27
Cauldron Borne
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The Phalanx Turrets hit flight cealing. If you ever noticed they relatiate if you don't kill them with the first load of bombs. The AI just doesn't track very well and thus doesn't hurt you too much.


God forbid we should have to use COMBINED arms in this game....oh the horror that we can no longer use our three piece combo of: AA max, Tank, and HA.... now we actually have to USE those reavers/mossies for something other than spam killing infantry..... the horror!
/end sarcasm...
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Old 2004-08-10, 06:13 PM   [Ignore Me] #28
ORANGE
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Originally Posted by Doppler
Its getting worse, reavers are figuring that they can hover at almost flight cieling and just rocket spam tower doors with impunity. I mean god forbid they whould have given the libs somethng like limited use countermeasures, rather then making them straight up invulnerable.
First off welcome to how the tr have felt on most conts that don't have a super low flight ceiling as far as the reaver rocket spam is concerned and secondly, even a really crappy mossy pilot can take down a libby no problem
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Old 2004-08-10, 06:41 PM   [Ignore Me] #29
Madcow
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Originally Posted by Cauldron Borne
God forbid we should have to use COMBINED arms in this game....oh the horror that we can no longer use our three piece combo of: AA max, Tank, and HA.... now we actually have to USE those reavers/mossies for something other than spam killing infantry..... the horror!
/end sarcasm...
What are you talking about? Now they've actually eliminated combined arms in the case of Liberators. Now you don't need a flight escort, or often even a full crew in order to inflict massive amounts of damage. So the combined arms they are now encouraging is during base sieges when it's damn near impossible to get anything in the air anyhow to try and stop the 2 guys in the Lib laughing hysterically.
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Old 2004-08-10, 07:12 PM   [Ignore Me] #30
ORANGE
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since when do you not need a flight escort for libbys, I can take down 3 libbys before they take down my mossy if they have a tail gunner, if they have a flight escort I usually get shot down after the first one if I'm lucky
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