Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: If it were up to Dio you'd all be banned.
Forums | Chat | News | Contact Us | Register | PSU Social |
Home | Forum | Chat | Wiki | Social | AGN | PS2 Stats |
|
|
|
Thread Tools | Search this Thread | Display Modes |
2003-02-09, 10:33 PM | [Ignore Me] #17 | ||
Private
|
I agree with all the above reasons completly, but although I didn't play much of it, But 'Return to Castle Wolfenstien' I believed had a very beautiful and complex flamethrower which didn't ruin frame rates online...Im not positive so don't flame me.
__________________
You have reached Consequential Devistation.. Dissapear now. Http://ConDev.weaponsrackgame.com "If life hands you lemons...YOU SIT DOWN AND EAT YOUR DAMN LEMONS!" "If practice makes perfect, but nobody's perfect, why bother?" |
||
|
2003-02-09, 10:40 PM | [Ignore Me] #18 | ||
Corporal
|
Mike is very right on that, the RtCW had a very advanced flamethrower. In games that take care into it, the flamethrower provides both advantages and disadvantages. The advatange is the area you can clear of infantry and the ease you can aim with the flames, while also reducing your visability and causing a massive explosion when taking a bullet to the tank. Flamethrower is something I would really like to see later in the game. However, I feel that grief points would rack up rather quickly.
|
||
|
2003-02-09, 10:48 PM | [Ignore Me] #21 | ||
First Sergeant
|
not really melee range, but yeh. I have always liked it in games when you could hit the napalm tank and blow the person to peices, but unfortunately with this game, there are no hit zones, so i can find no way they could balance the thrower unless you had to get really close.
|
||
|
2003-02-09, 10:50 PM | [Ignore Me] #22 | ||
Corporal
|
I find the burn effect on the plasma grenades, very supplimental for the flamethrower 'Nading has always been fun, and the small selection, which is sure to grow looks like fun already. I also like the concept of having the grenades loaded into the thumper.
|
||
|
2003-02-10, 01:01 AM | [Ignore Me] #25 | ||
Lieutenant Colonel
|
if you guys remember, the devs in RTCW had huge problems with the flamer. During the oldold stuff, they had issues with dmg, then in the demo, early versions there were huge frame issues when 3+ people used a flamer at the same time in the same area. They were finally able to get it to work, but not after many issues (I think that they didnt find a real solution, jsut a good enough fake fix thing, ya know the ones). I think that with the scale of this game, that if you had a bunch of people using a flamer that you would have issues no matter what you did.
__________________
Former Commander General Of The Freedom Corp Grab the next Galaxy to our HQ Join us!! For Freedom! For Victory! Charge!!! ------------------------------ "All that and a bag of psychedelic mushrooms!" ------------------------------ "Attack rapidly, ruthlessly, viciously, without rest, however tired and hungry you may be, the enemy will be more tire, more hungry. Keep punching." |
||
|
2003-02-10, 02:51 AM | [Ignore Me] #27 | ||
Lieutenant Colonel
|
lol, do you play Renegade too? =P I just love flame tanks =)
But I still dont think that with the amount of people playing that it would work =( oh well, back to the air for me =) -MrVulcan P.S. All i need is a bomber to be happy
__________________
Former Commander General Of The Freedom Corp Grab the next Galaxy to our HQ Join us!! For Freedom! For Victory! Charge!!! ------------------------------ "All that and a bag of psychedelic mushrooms!" ------------------------------ "Attack rapidly, ruthlessly, viciously, without rest, however tired and hungry you may be, the enemy will be more tire, more hungry. Keep punching." |
||
|
2003-02-10, 03:04 AM | [Ignore Me] #28 | ||
Lieutenant Colonel
|
Well of course. BURN!
[Edit: On a side note, I think gameplay is going to be a lot like Renegade, nearly everyone in a vehicle except snipers and stealthers mainly (and the MAX for us), and the length of fights about the same. The only difference is the fact we have to take multiple buildings, instead of a base.] Last edited by OmnipotentKiwi; 2003-02-10 at 03:08 AM. |
||
|
|
Bookmarks |
|
|