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2004-11-26, 09:17 PM | [Ignore Me] #16 | |||
Major General
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With a game like HL and Halo, you can't expect any less, its sience fiction, its going to happen. What would you want?
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PS Storys: The Eraser The New World (5Chap.) http://mrchevys3.blogspot.com/ Living is easy with eyes closed. |
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2004-11-26, 11:31 PM | [Ignore Me] #20 | ||
Lightbulb Collector
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Two words:
COLD WAR I'd like to see a sim (hell, even a spinoff of Call of Duty) where you fight the Cold War gone horribly wrong. Nobody touches this, EVER. Chapter 1 Phnom Penh, Cambodia, 1962: You are part of a SpecOps squad that doesn't exist, meddling in Cambodia. After a few (2 or 3) levels battling the Khmer Rouge, culminating in leading a masterful SpecOps and Cambodian Naval Infantry assault on a temple, you recieve orders to recall at once to your base. At base, you learn that U-2 spyplanes over Cuba have detected surface-to-surface missile sites. As a twist from history, a CIA agent assassinates USSR Premier Kruschev that same day, heating the red-hot situation and leading to a declaration of war. Chapter 2 Miami Beach, USA, then Sagua La Grande, Cuba You take off in a small plane flying very low to avoid Castro's SAM sites. You are paradropped into Cuba with your squad. You eventually destroy a local medium-range missile site. The chapter ends with another omnimous call to an extraction point. Chapter 3 Miami Beach, USA You learn from the helicopter pilot picking you up that Washington DC is now a smoldering pile of rubble- a missile from Cuba was fired off and has hit the capital. President Kennedy has survived but is incapacitated as well as the Vice President- as this is before the 25th Amendment, there is no successor to the presidency. You are flown to Germany to combat the Soviet tank drive... et cetera. The stakes get higher and higher, a few nukes go off over some major cities, and the game gets more exciting not by adding zombies, but by straining the plot.
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The gun katas. Through analysis of thousands of recorded gunfights, the Cleric has determined that the geometric distribution of antagonists in any gun battle is a statistically predictable element. The gun kata treats the gun as a total weapon, each fluid position representing a maximum kill zone, inflicting maximum damage on the maximum number of opponents while keeping the defender clear of the statistically traditional trajectories of return fire. By the rote mastery of this art, your firing efficiency will rise by no less than 120%. The difference of a 63% increase to lethal proficiency makes the master of the gun katas an adversary not to be taken lightly. |
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2004-11-27, 12:12 AM | [Ignore Me] #23 | |||
The sad thing is my version of the game is alot more likely to be made then yours. |
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2004-11-27, 03:32 AM | [Ignore Me] #25 | |||
Registered User
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