Originally Posted by Warborn
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GASP! Oh no! What have I done?!?! I have abbreviated a phrase in common usage on a public message board on the internet, where such a thing is STRICTLY FORBIDDEN! Oh, woe is me! All arguments I have ever made and ever will make are now invalid, because of three simple letters! I must apologize to you, oh Great Warborn, Master of Grammer, for offended thine senses so! Oh great members of Clan Draconis Lupus, please forgive the poor misguided soul who has befouled your most holy of holy places with an abbreviation! I beg you!
Yeah, and what's up with infantry combat? I mean, shooting infantry with guns enough times is basically a guarenteed kill card. The infantry guys should be able to click a button really quickly and teleport back to their AMS/tower/base before they die. Pilots should get the same feature. Nobody should have to die from being shot a lot if they can click a button fast enough.
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Yeah, and Personal Shield should be removed, since I have to shoot people more times to kill them. Oh, and Surge. That lets people run away if they react quickly enough. Can you imagine that? Medkits are completely unfair. And then there are these "support" certs, where people can actually HEAL themselves
. They've got all these ways for grunts to survive a little longer in battle, and it's not fair to the people trying to kill them. We really shouldn't have to shoot them that many times! I mean, if I shot them nine times, why should I have to shoot them that tenth time to make sure they die? How about when an infantry has lost all of his armor and takes one point of health damage, he becomes incapacitated and slowly bleeds to death! Yeah!
Anyway, all I've got to say about the "bail malfunction" is: What do you think pilots are going to do? Go down with their ship, or learn to bail earlier?
Originally Posted by DeepStrikeck
What about having this new bail feature work randomly? Right now, it will never let you bail below 25% life left. How about there is a thing that randomly decides if you can bail or not? At 100% life, you have 100% chance of bailing, and that percentage greatly decreases as your aircraft's life decreases. It wouldn't be a 1:1 ratio, that would be pretty stupid. But how about at 25%, you have let's say, a 5% chance of bailing. There is still hope for the pilot, thus not a guaranteed kill as some have mentioned, but you will get the kill 95% of the time. (These aren't necessarily the numbers that would be used or the best. However, I believe the number should be under 10% if you are at or below 25% health. This number would decrease to a 0% bail chance below 10% of the aircraft's health.) Thus, everybody wins because pilots still have hope and Anti-Aircraft guys or other pilots have a very good chance of killing the pilots. And by the way, I am a Starfire MAX, Sparrow MAX, Burster MAX, Peregrine with Anti-Aircraft weaponry and an Air Calvary pilot, so this is just my combined views and wishes of when I am in the field.
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That sounds good too. I didn't come in here and say "OMFG! Teh bail malfuncti0n is teh suxzorz!". I didn't say we should change it back to the way it was. Was just offering an alternative idea that I thought might be better.